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								#ifndef RENDER_VULKAN_H
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								#define RENDER_VULKAN_H
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								#include <stdint.h>
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								#include <string.h>
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								#include <stdbool.h>
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								#include <vulkan/vulkan.h>
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								#include <wlr/render/wlr_renderer.h>
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								#include <wlr/render/wlr_texture.h>
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								#include <wlr/render/drm_format_set.h>
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								#include <wlr/render/interface.h>
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								#include <wlr/util/addon.h>
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								struct wlr_vk_descriptor_pool;
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								// Central vulkan state that should only be needed once per compositor.
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								struct wlr_vk_instance {
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									VkInstance instance;
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									VkDebugUtilsMessengerEXT messenger;
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									struct {
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										PFN_vkCreateDebugUtilsMessengerEXT createDebugUtilsMessengerEXT;
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										PFN_vkDestroyDebugUtilsMessengerEXT destroyDebugUtilsMessengerEXT;
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									} api;
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								};
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								// Creates and initializes a vulkan instance.
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								// The debug parameter determines if validation layers are enabled and a
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								// debug messenger created.
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								struct wlr_vk_instance *vulkan_instance_create(bool debug);
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								void vulkan_instance_destroy(struct wlr_vk_instance *ini);
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								// Logical vulkan device state.
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								// Ownership can be shared by multiple renderers, reference counted
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								// with `renderers`.
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								struct wlr_vk_device {
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									struct wlr_vk_instance *instance;
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									VkPhysicalDevice phdev;
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									VkDevice dev;
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									int drm_fd;
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									// we only ever need one queue for rendering and transfer commands
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									uint32_t queue_family;
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									VkQueue queue;
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									struct {
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										PFN_vkGetMemoryFdPropertiesKHR getMemoryFdPropertiesKHR;
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									} api;
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									uint32_t format_prop_count;
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									struct wlr_vk_format_props *format_props;
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									struct wlr_drm_format_set dmabuf_render_formats;
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									struct wlr_drm_format_set dmabuf_texture_formats;
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									// supported formats for textures (contains only those formats
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									// that support everything we need for textures)
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									uint32_t shm_format_count;
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									uint32_t *shm_formats; // to implement vulkan_get_shm_texture_formats
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								};
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								// Tries to find the VkPhysicalDevice for the given drm fd.
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								// Might find none and return VK_NULL_HANDLE.
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								VkPhysicalDevice vulkan_find_drm_phdev(struct wlr_vk_instance *ini, int drm_fd);
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								// Creates a device for the given instance and physical device.
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								struct wlr_vk_device *vulkan_device_create(struct wlr_vk_instance *ini,
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									VkPhysicalDevice phdev);
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								void vulkan_device_destroy(struct wlr_vk_device *dev);
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								// Tries to find any memory bit for the given vulkan device that
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								// supports the given flags and is set in req_bits (e.g. if memory
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								// type 2 is ok, (req_bits & (1 << 2)) must not be 0.
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								// Set req_bits to 0xFFFFFFFF to allow all types.
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								int vulkan_find_mem_type(struct wlr_vk_device *device,
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									VkMemoryPropertyFlags flags, uint32_t req_bits);
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								struct wlr_vk_format {
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									uint32_t drm_format;
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									VkFormat vk_format;
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								};
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								// Returns all known format mappings.
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								// Might not be supported for gpu/usecase.
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								const struct wlr_vk_format *vulkan_get_format_list(size_t *len);
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								const struct wlr_vk_format *vulkan_get_format_from_drm(uint32_t drm_format);
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								struct wlr_vk_format_modifier_props {
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									VkDrmFormatModifierPropertiesEXT props;
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									VkExternalMemoryFeatureFlags dmabuf_flags;
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									VkExtent2D max_extent;
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									bool export_imported;
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								};
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								struct wlr_vk_format_props {
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									struct wlr_vk_format format;
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									VkExtent2D max_extent; // relevant if not created as dma_buf
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									VkFormatFeatureFlags features; // relevant if not created as dma_buf
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									uint32_t render_mod_count;
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									struct wlr_vk_format_modifier_props *render_mods;
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									uint32_t texture_mod_count;
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									struct wlr_vk_format_modifier_props *texture_mods;
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								};
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								void vulkan_format_props_query(struct wlr_vk_device *dev,
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									const struct wlr_vk_format *format);
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								struct wlr_vk_format_modifier_props *vulkan_format_props_find_modifier(
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									struct wlr_vk_format_props *props, uint64_t mod, bool render);
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								void vulkan_format_props_finish(struct wlr_vk_format_props *props);
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								// For each format we want to render, we need a separate renderpass
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								// and therefore also separate pipelines.
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								struct wlr_vk_render_format_setup {
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									struct wl_list link;
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									VkFormat render_format; // used in renderpass
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									VkRenderPass render_pass;
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									VkPipeline tex_pipe;
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									VkPipeline quad_pipe;
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								};
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								// Renderer-internal represenation of an wlr_buffer imported for rendering.
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								struct wlr_vk_render_buffer {
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									struct wlr_buffer *wlr_buffer;
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									struct wlr_addon addon;
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									struct wlr_vk_renderer *renderer;
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									struct wlr_vk_render_format_setup *render_setup;
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									struct wl_list link; // wlr_vk_renderer.buffers
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									VkImage image;
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									VkImageView image_view;
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									VkFramebuffer framebuffer;
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									uint32_t mem_count;
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									VkDeviceMemory memories[WLR_DMABUF_MAX_PLANES];
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									bool transitioned;
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								};
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								// Vulkan wlr_renderer implementation on top of a wlr_vk_device.
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								struct wlr_vk_renderer {
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									struct wlr_renderer wlr_renderer;
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									struct wlr_backend *backend;
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									struct wlr_vk_device *dev;
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									VkCommandPool command_pool;
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									VkShaderModule vert_module;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									VkShaderModule tex_frag_module;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									VkShaderModule quad_frag_module;
							 | 
						
					
						
							| 
								
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							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
									VkDescriptorSetLayout ds_layout;
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
									VkPipelineLayout pipe_layout;
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
									VkSampler sampler;
							 | 
						
					
						
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							 | 
							
							
									VkFence fence;
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							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
									struct wlr_vk_render_buffer *current_render_buffer;
							 | 
						
					
						
							| 
								
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							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
									// current frame id. Used in wlr_vk_texture.last_used
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									// Increased every time a frame is ended for the renderer
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									uint32_t frame;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									VkRect2D scissor; // needed for clearing
							 | 
						
					
						
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							 | 
							
							
									VkCommandBuffer cb;
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
									VkPipeline bound_pipe;
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									uint32_t render_width;
							 | 
						
					
						
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							 | 
							
							
									uint32_t render_height;
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							 | 
							
								
							 | 
							
							
									float projection[9];
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							 | 
							
								
							 | 
							
							
									size_t last_pool_size;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									struct wl_list descriptor_pools; // type wlr_vk_descriptor_pool
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									struct wl_list render_format_setups;
							 | 
						
					
						
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							 | 
						
					
						
							| 
								
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							 | 
							
							
									struct wl_list textures; // wlr_gles2_texture.link
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									struct wl_list destroy_textures; // wlr_vk_texture to destroy after frame
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									struct wl_list foreign_textures; // wlr_vk_texture to return to foreign queue
							 | 
						
					
						
							| 
								
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							 | 
							
								
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							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
									struct wl_list render_buffers; // wlr_vk_render_buffer
							 | 
						
					
						
							| 
								
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							 | 
						
					
						
							| 
								
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							 | 
							
							
									struct {
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
										VkCommandBuffer cb;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										bool recording;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										struct wl_list buffers; // type wlr_vk_shared_buffer
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									} stage;
							 | 
						
					
						
							
								
									
										
										
										
											2022-10-13 10:48:05 +02:00
										 
									 
								 
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							 | 
							
								
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							 | 
						
					
						
							| 
								
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							 | 
							
							
									struct {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										bool initialized;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										uint32_t drm_format;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										uint32_t width, height;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										VkImage dst_image;
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
										VkDeviceMemory dst_img_memory;
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
									} read_pixels_cache;
							 | 
						
					
						
							
								
									
										
										
										
											2021-02-21 18:30:12 +01:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								};
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								// Creates a vulkan renderer for the given device.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								struct wlr_renderer *vulkan_renderer_create_for_device(struct wlr_vk_device *dev);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
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							 | 
							
							
								// stage utility - for uploading/retrieving data
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								// Gets an command buffer in recording state which is guaranteed to be
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								// executed before the next frame.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								VkCommandBuffer vulkan_record_stage_cb(struct wlr_vk_renderer *renderer);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
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							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								// Submits the current stage command buffer and waits until it has
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								// finished execution.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								bool vulkan_submit_stage_wait(struct wlr_vk_renderer *renderer);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
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							 | 
							
							
								// Suballocates a buffer span with the given size that can be mapped
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								// and used as staging buffer. The allocation is implicitly released when the
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								// stage cb has finished execution.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								struct wlr_vk_buffer_span vulkan_get_stage_span(
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									struct wlr_vk_renderer *renderer, VkDeviceSize size);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
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							 | 
							
							
								// Tries to allocate a texture descriptor set. Will additionally
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								// return the pool it was allocated from when successful (for freeing it later).
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								struct wlr_vk_descriptor_pool *vulkan_alloc_texture_ds(
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									struct wlr_vk_renderer *renderer, VkDescriptorSet *ds);
							 | 
						
					
						
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							 | 
							
								
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							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								// Frees the given descriptor set from the pool its pool.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void vulkan_free_ds(struct wlr_vk_renderer *renderer,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									struct wlr_vk_descriptor_pool *pool, VkDescriptorSet ds);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								struct wlr_vk_format_props *vulkan_format_props_from_drm(
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									struct wlr_vk_device *dev, uint32_t drm_format);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								struct wlr_vk_renderer *vulkan_get_renderer(struct wlr_renderer *r);
							 | 
						
					
						
							| 
								
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							| 
								
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							 | 
							
							
								// State (e.g. image texture) associated with a surface.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								struct wlr_vk_texture {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									struct wlr_texture wlr_texture;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									struct wlr_vk_renderer *renderer;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									uint32_t mem_count;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									VkDeviceMemory memories[WLR_DMABUF_MAX_PLANES];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									VkImage image;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									VkImageView image_view;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									const struct wlr_vk_format *format;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									VkDescriptorSet ds;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									struct wlr_vk_descriptor_pool *ds_pool;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									uint32_t last_used; // to track when it can be destroyed
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									bool dmabuf_imported;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									bool owned; // if dmabuf_imported: whether we have ownership of the image
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									bool transitioned; // if dma_imported: whether we transitioned it away from preinit
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									struct wl_list foreign_link;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									struct wl_list destroy_link;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									struct wl_list link; // wlr_gles2_renderer.textures
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									// If imported from a wlr_buffer
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									struct wlr_buffer *buffer;
							 | 
						
					
						
							
								
									
										
										
										
											2022-09-30 15:50:54 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									struct wlr_addon buffer_addon;
							 | 
						
					
						
							
								
									
										
										
										
											2021-02-21 18:30:12 +01:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
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							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								struct wlr_vk_texture *vulkan_get_texture(struct wlr_texture *wlr_texture);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								VkImage vulkan_import_dmabuf(struct wlr_vk_renderer *renderer,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									const struct wlr_dmabuf_attributes *attribs,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									VkDeviceMemory mems[static WLR_DMABUF_MAX_PLANES], uint32_t *n_mems,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									bool for_render);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								struct wlr_texture *vulkan_texture_from_buffer(
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									struct wlr_renderer *wlr_renderer, struct wlr_buffer *buffer);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void vulkan_texture_destroy(struct wlr_vk_texture *texture);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								struct wlr_vk_descriptor_pool {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									VkDescriptorPool pool;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									uint32_t free; // number of textures that can be allocated
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									struct wl_list link;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								struct wlr_vk_allocation {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									VkDeviceSize start;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									VkDeviceSize size;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								// List of suballocated staging buffers.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								// Used to upload to/read from device local images.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								struct wlr_vk_shared_buffer {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									struct wl_list link;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									VkBuffer buffer;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									VkDeviceMemory memory;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									VkDeviceSize buf_size;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									size_t allocs_size;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									size_t allocs_capacity;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									struct wlr_vk_allocation *allocs;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								// Suballocated range on a buffer.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								struct wlr_vk_buffer_span {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									struct wlr_vk_shared_buffer *buffer;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									struct wlr_vk_allocation alloc;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								// util
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								bool vulkan_has_extension(size_t count, const char **exts, const char *find);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								const char *vulkan_strerror(VkResult err);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void vulkan_change_layout(VkCommandBuffer cb, VkImage img,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									VkImageLayout ol, VkPipelineStageFlags srcs, VkAccessFlags srca,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									VkImageLayout nl, VkPipelineStageFlags dsts, VkAccessFlags dsta);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void vulkan_change_layout_queue(VkCommandBuffer cb, VkImage img,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									VkImageLayout ol, VkPipelineStageFlags srcs, VkAccessFlags srca,
							 | 
						
					
						
							| 
								
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									VkImageLayout nl, VkPipelineStageFlags dsts, VkAccessFlags dsta,
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									uint32_t src_family, uint32_t dst_family);
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								#define wlr_vk_error(fmt, res, ...) wlr_log(WLR_ERROR, fmt ": %s (%d)", \
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									vulkan_strerror(res), res, ##__VA_ARGS__)
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								#endif // RENDER_VULKAN_H
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