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								#ifndef RENDER_GLES2_H
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								#define RENDER_GLES2_H
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								#include <EGL/egl.h>
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								#include <EGL/eglext.h>
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								#include <GLES2/gl2.h>
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								#include <GLES2/gl2ext.h>
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								#include <stdbool.h>
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								#include <stdint.h>
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								#include <string.h>
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								#include <wlr/backend.h>
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								#include <wlr/render/egl.h>
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								#include <wlr/render/interface.h>
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								#include <wlr/render/wlr_renderer.h>
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								#include <wlr/render/wlr_texture.h>
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								#include <wlr/util/log.h>
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								extern PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glEGLImageTargetTexture2DOES;
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								struct gles2_pixel_format {
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									uint32_t wl_format;
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									GLint gl_format, gl_type;
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									int depth, bpp;
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									bool has_alpha;
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								};
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								struct wlr_gles2_renderer {
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									struct wlr_renderer wlr_renderer;
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									struct wlr_egl *egl;
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									struct {
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										GLuint quad;
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										GLuint ellipse;
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										GLuint tex_rgba;
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										GLuint tex_rgbx;
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										GLuint tex_ext;
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									} shaders;
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								};
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								struct wlr_gles2_texture {
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									struct wlr_texture wlr_texture;
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									struct wlr_egl *egl;
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									GLuint tex_id;
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									const struct gles2_pixel_format *pixel_format;
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									EGLImageKHR image;
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									GLenum target;
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								};
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								const struct gles2_pixel_format *gles2_format_from_wl(enum wl_shm_format fmt);
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								const enum wl_shm_format *gles2_formats(size_t *len);
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								struct wlr_texture *gles2_texture_create();
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								struct wlr_gles2_texture *gles2_get_texture(struct wlr_texture *wlr_texture);
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								void gles2_push_marker(const char *file, const char *func);
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								void gles2_pop_marker(void);
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								#define GLES2_DEBUG_PUSH gles2_push_marker(wlr_strip_path(__FILE__), __func__)
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								#define GLES2_DEBUG_POP gles2_pop_marker()
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								#endif
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