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								#ifndef BACKEND_LIBINPUT_H
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								#define BACKEND_LIBINPUT_H
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								#include <libinput.h>
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								#include <wayland-server-core.h>
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								#include <wlr/types/wlr_input_device.h>
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								#include <wlr/backend/interface.h>
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								#include <wlr/interfaces/wlr_input_device.h>
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								#include <wlr/types/wlr_list.h>
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								struct wlr_libinput_backend {
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									struct wlr_backend backend;
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									struct wlr_session *session;
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									struct wl_display *display;
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									struct libinput *libinput_context;
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									struct wl_event_source *input_event;
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									struct wl_listener session_signal;
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									struct wlr_list *wlr_device_lists;
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								};
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								struct wlr_libinput_input_device {
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									struct wlr_input_device wlr_input_device;
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									struct libinput_device *handle;
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								};
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								void wlr_libinput_event(struct wlr_libinput_backend *state,
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										struct libinput_event *event);
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								struct wlr_input_device *get_appropriate_device(
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										enum wlr_input_device_type desired_type,
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										struct libinput_device *device);
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								struct wlr_keyboard *wlr_libinput_keyboard_create(
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										struct libinput_device *device);
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								void handle_keyboard_key(struct libinput_event *event,
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										struct libinput_device *device);
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								struct wlr_pointer *wlr_libinput_pointer_create(
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										struct libinput_device *device);
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								void handle_pointer_motion(struct libinput_event *event,
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										struct libinput_device *device);
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								void handle_pointer_motion_abs(struct libinput_event *event,
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										struct libinput_device *device);
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								void handle_pointer_button(struct libinput_event *event,
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										struct libinput_device *device);
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								void handle_pointer_axis(struct libinput_event *event,
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										struct libinput_device *device);
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								struct wlr_touch *wlr_libinput_touch_create(
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										struct libinput_device *device);
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								void handle_touch_down(struct libinput_event *event,
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										struct libinput_device *device);
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								void handle_touch_up(struct libinput_event *event,
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										struct libinput_device *device);
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								void handle_touch_motion(struct libinput_event *event,
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										struct libinput_device *device);
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								void handle_touch_cancel(struct libinput_event *event,
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										struct libinput_device *device);
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								struct wlr_tablet_tool *wlr_libinput_tablet_tool_create(
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										struct libinput_device *device);
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								void handle_tablet_tool_axis(struct libinput_event *event,
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										struct libinput_device *device);
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								void handle_tablet_tool_proximity(struct libinput_event *event,
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										struct libinput_device *device);
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								void handle_tablet_tool_tip(struct libinput_event *event,
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										struct libinput_device *device);
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								void handle_tablet_tool_button(struct libinput_event *event,
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										struct libinput_device *device);
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								struct wlr_tablet_pad *wlr_libinput_tablet_pad_create(
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										struct libinput_device *device);
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								void handle_tablet_pad_button(struct libinput_event *event,
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										struct libinput_device *device);
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								void handle_tablet_pad_ring(struct libinput_event *event,
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										struct libinput_device *device);
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								void handle_tablet_pad_strip(struct libinput_event *event,
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										struct libinput_device *device);
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								#endif
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