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			295 lines
		
	
	
	
		
			7.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			295 lines
		
	
	
	
		
			7.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#include <stdint.h>
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#include <i915_drm.h>
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#include <sys/ioctl.h>
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#include <sys/mman.h>
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#include <fcntl.h>
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#include <unistd.h>
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#include <linux/fb.h>
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#include "wayland.h"
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#include <GL/gl.h>
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#include <eagle.h>
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#define ARRAY_LENGTH(a) (sizeof (a) / sizeof (a)[0])
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struct egl_compositor {
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	struct wl_compositor base;
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	EGLDisplay display;
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	EGLSurface surface;
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	EGLContext context;
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	EGLConfig config;
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	struct wl_display *wl_display;
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	int gem_fd;
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};
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struct surface_data {
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	GLuint texture;
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	struct wl_map map;
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	EGLSurface surface;
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};
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static void
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repaint(void *data)
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{
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	struct egl_compositor *ec = data;
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	struct wl_surface_iterator *iterator;
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	struct wl_surface *surface;
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	struct surface_data *sd;
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	GLint vertices[12];
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	GLint tex_coords[12] = { 0, 0,  0, 1,  1, 0,  1, 1 };
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	GLuint indices[4] = { 0, 1, 2, 3 };
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	iterator = wl_surface_iterator_create(ec->wl_display, 0);
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	while (wl_surface_iterator_next(iterator, &surface)) {
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		sd = wl_surface_get_data(surface);
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		if (sd == NULL)
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			continue;
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		vertices[0] = sd->map.x;
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		vertices[1] = sd->map.y;
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		vertices[2] = 0;
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		vertices[3] = sd->map.x;
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		vertices[4] = sd->map.y + sd->map.height;
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		vertices[5] = 0;
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		vertices[6] = sd->map.x + sd->map.width;
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		vertices[7] = sd->map.y;
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		vertices[8] = 0;
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		vertices[9] = sd->map.x + sd->map.width;
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		vertices[10] = sd->map.y + sd->map.height;
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		vertices[11] = 0;
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		glBindTexture(GL_TEXTURE_2D, sd->texture);
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		glEnable(GL_TEXTURE_2D);
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		glEnable(GL_BLEND);
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		/* Assume pre-multiplied alpha for now, this probably
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		 * needs to be a wayland visual type of thing. */
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		glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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		glEnableClientState(GL_VERTEX_ARRAY);
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		glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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		glVertexPointer(3, GL_INT, 0, vertices);
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		glTexCoordPointer(2, GL_INT, 0, tex_coords);
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		glDrawElements(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_INT, indices);
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	}
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	wl_surface_iterator_destroy(iterator);
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	glFlush();
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	eglSwapBuffers(ec->display, ec->surface);
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}
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static void
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schedule_repaint(struct egl_compositor *ec)
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{
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	struct wl_event_loop *loop;
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	loop = wl_display_get_event_loop(ec->wl_display);
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	wl_event_loop_add_idle(loop, repaint, ec);
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}
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static void
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notify_surface_create(struct wl_compositor *compositor,
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		      struct wl_surface *surface)
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{
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	struct surface_data *sd;
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	sd = malloc(sizeof *sd);
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	if (sd == NULL)
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		return;
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	sd->surface = EGL_NO_SURFACE;
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	wl_surface_set_data(surface, sd);
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	glGenTextures(1, &sd->texture);
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}
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static void
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notify_surface_destroy(struct wl_compositor *compositor,
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		       struct wl_surface *surface)
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{
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	struct egl_compositor *ec = (struct egl_compositor *) compositor;
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	struct surface_data *sd;
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	sd = wl_surface_get_data(surface);
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	if (sd == NULL)
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		return;
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	if (sd->surface != EGL_NO_SURFACE)
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		eglDestroySurface(ec->display, sd->surface);
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	glDeleteTextures(1, &sd->texture);
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	free(sd);
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	schedule_repaint(ec);
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}
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static void
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notify_surface_attach(struct wl_compositor *compositor,
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		      struct wl_surface *surface, uint32_t name, 
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		      uint32_t width, uint32_t height, uint32_t stride)
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{
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	struct egl_compositor *ec = (struct egl_compositor *) compositor;
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	struct surface_data *sd;
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	sd = wl_surface_get_data(surface);
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	if (sd == NULL)
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		return;
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	if (sd->surface != EGL_NO_SURFACE)
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		eglDestroySurface(ec->display, sd->surface);
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	/* FIXME: We need to use a single buffer config without depth
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	 * or stencil buffers here to keep egl from creating auxillary
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	 * buffers for the pixmap here. */
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	sd->surface = eglCreateSurfaceForName(ec->display, ec->config,
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					      name, width, height, stride, NULL);
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	glBindTexture(GL_TEXTURE_2D, sd->texture);
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	glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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	glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT);
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	glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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	glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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	eglBindTexImage(ec->display, sd->surface, GL_TEXTURE_2D);
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	schedule_repaint(ec);
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}
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static void
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notify_surface_map(struct wl_compositor *compositor,
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		   struct wl_surface *surface, struct wl_map *map)
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{
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	struct egl_compositor *ec = (struct egl_compositor *) compositor;
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	struct surface_data *sd;
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	sd = wl_surface_get_data(surface);
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	if (sd == NULL)
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		return;
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	sd->map = *map;
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	schedule_repaint(ec);
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}
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static void
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notify_surface_copy(struct wl_compositor *compositor,
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		    struct wl_surface *surface,
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		    int32_t dst_x, int32_t dst_y,
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		    uint32_t name, uint32_t stride,
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		    int32_t x, int32_t y, int32_t width, int32_t height)
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{
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	struct egl_compositor *ec = (struct egl_compositor *) compositor;
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	EGLSurface src;
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	struct surface_data *sd;
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	sd = wl_surface_get_data(surface);
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	/* FIXME: glCopyPixels should work, but then we'll have to
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	 * call eglMakeCurrent to set up the src and dest surfaces
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	 * first.  This seems cheaper, but maybe there's a better way
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	 * to accomplish this. */
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	src = eglCreateSurfaceForName(ec->display, ec->config,
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				      name, x + width, y + height, stride, NULL);
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	eglCopyNativeBuffers(ec->display, sd->surface, GL_FRONT_LEFT, dst_x, dst_y,
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			     src, GL_FRONT_LEFT, x, y, width, height);
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	schedule_repaint(ec);
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}
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static void
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notify_surface_damage(struct wl_compositor *compositor,
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		      struct wl_surface *surface,
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		      int32_t x, int32_t y, int32_t width, int32_t height)
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{
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	struct egl_compositor *ec = (struct egl_compositor *) compositor;
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	/* FIXME: This need to take a damage region, of course. */
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	schedule_repaint(ec);
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}
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static const struct wl_compositor_interface interface = {
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	notify_surface_create,
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	notify_surface_destroy,
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	notify_surface_attach,
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	notify_surface_map,
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	notify_surface_copy,
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	notify_surface_damage
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};
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static const char gem_device[] = "/dev/dri/card0";
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struct wl_compositor *
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wl_compositor_create(struct wl_display *display)
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{
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	EGLConfig configs[64];
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	EGLint major, minor, count;
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	struct egl_compositor *ec;
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	const int width = 1024, height = 768;
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	ec = malloc(sizeof *ec);
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	if (ec == NULL)
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		return NULL;
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	ec->base.interface = &interface;
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	ec->wl_display = display;
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	ec->display = eglCreateDisplayNative(gem_device, "i965");
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	if (ec->display == NULL) {
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		fprintf(stderr, "failed to create display\n");
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		return NULL;
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	}
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	if (!eglInitialize(ec->display, &major, &minor)) {
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		fprintf(stderr, "failed to initialize display\n");
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		return NULL;
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	}
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	if (!eglGetConfigs(ec->display, configs, ARRAY_LENGTH(configs), &count)) {
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		fprintf(stderr, "failed to get configs\n");
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		return NULL;
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	}
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	ec->config = configs[24];
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	ec->surface = eglCreateSurfaceNative(ec->display, ec->config,
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					     0, 0, width, height);
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	if (ec->surface == NULL) {
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		fprintf(stderr, "failed to create surface\n");
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		return NULL;
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	}
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	ec->context = eglCreateContext(ec->display, ec->config, NULL, NULL);
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	if (ec->context == NULL) {
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		fprintf(stderr, "failed to create context\n");
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		return NULL;
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	}
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	if (!eglMakeCurrent(ec->display, ec->surface, ec->surface, ec->context)) {
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		fprintf(stderr, "failed to make context current\n");
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		return NULL;
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	}
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	glViewport(0, 0, width, height);
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	glMatrixMode(GL_PROJECTION);
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	glLoadIdentity();
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	glOrtho(0, width, height, 0, 0, 1000.0);
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	glMatrixMode(GL_MODELVIEW);
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	glClearColor(0.0, 0.05, 0.2, 0.0);
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	ec->gem_fd = open(gem_device, O_RDWR);
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	if (ec->gem_fd < 0) {
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		fprintf(stderr, "failed to open drm device\n");
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		return NULL;
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	}
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	schedule_repaint(ec);
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	return &ec->base;
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}
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