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			102 lines
		
	
	
	
		
			3.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			102 lines
		
	
	
	
		
			3.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * Copyright © 2008 Kristian Høgsberg
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 *
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 * Permission to use, copy, modify, distribute, and sell this software and its
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 * documentation for any purpose is hereby granted without fee, provided that
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 * the above copyright notice appear in all copies and that both that copyright
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 * notice and this permission notice appear in supporting documentation, and
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 * that the name of the copyright holders not be used in advertising or
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 * publicity pertaining to distribution of the software without specific,
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 * written prior permission.  The copyright holders make no representations
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 * about the suitability of this software for any purpose.  It is provided "as
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 * is" without express or implied warranty.
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 *
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 * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
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 * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
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 * EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR
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 * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
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 * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
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 * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
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 * OF THIS SOFTWARE.
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 */
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#include <stdint.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <fcntl.h>
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#include <glib.h>
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#include "wayland-client.h"
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#include "wayland-glib.h"
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/* The screenshooter is a good example of a custom object exposed by
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 * the compositor and serves as a test bed for implementing client
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 * side marshalling outside libwayland.so */
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static const char socket_name[] = "\0wayland";
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#define SCREENSHOOTER_SHOOT 0
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struct screenshooter;
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static const struct wl_message screenshooter_requests[] = {
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	{ "shoot", "" },
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};
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static const struct wl_interface screenshooter_interface = {
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	"screenshooter", 1,
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	ARRAY_LENGTH(screenshooter_requests), screenshooter_requests,
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	0, NULL
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};
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static inline void
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screenshooter_shoot(struct screenshooter *shooter)
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{
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	wl_proxy_marshal((struct wl_proxy *) shooter, SCREENSHOOTER_SHOOT);
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}
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static void
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handle_global(struct wl_display *display, uint32_t id,
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	      const char *interface, uint32_t version, void *data)
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{
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	struct screenshooter **screenshooter = data;
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	if (strcmp(interface, "screenshooter") == 0)
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		*screenshooter = (struct screenshooter *)
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			wl_proxy_create_for_id(display,
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					       &screenshooter_interface, id);
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}
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int main(int argc, char *argv[])
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{
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	struct wl_display *display;
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	GMainLoop *loop;
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	GSource *source;
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	struct screenshooter *screenshooter;
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	display = wl_display_create(socket_name, sizeof socket_name);
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	if (display == NULL) {
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		fprintf(stderr, "failed to create display: %m\n");
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		return -1;
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	}
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	screenshooter = NULL;
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	wl_display_add_global_listener(display, handle_global, &screenshooter);
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	wl_display_iterate(display, WL_DISPLAY_READABLE);
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	if (screenshooter == NULL) {
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		fprintf(stderr, "display doesn't support screenshooter\n");
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		return -1;
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	}
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	loop = g_main_loop_new(NULL, FALSE);
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	source = wl_glib_source_new(display);
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	g_source_attach(source, NULL);
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	screenshooter_shoot(screenshooter);
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	g_idle_add((GSourceFunc) g_main_loop_quit, loop);
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	g_main_loop_run(loop);
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	return 0;
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}
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