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			286 lines
		
	
	
	
		
			11 KiB
		
	
	
	
		
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			286 lines
		
	
	
	
		
			11 KiB
		
	
	
	
		
			Text
		
	
	
	
	
	
Core wayland protocol
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 - surface.set_grab_mode(GRAB_OWNER_EVENTS vs GRAB_SURFACE_EVENTS), to
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   make menus work right: click and drag in a menubar grabs the
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   pointer to the menubar (which we need for detecting motion into
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   another menu item), but we need events for the popup menu surface
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   as well.
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 - The message format has to include information about number of fds
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   in the message so we can skip a message correctly.  Or we should
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   just give up on trying to recover from unknown messages.  We need
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   to make sure you never get a message from an interface you don't
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   know about (using per-client id space and subscribe) or include
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   information on number of fds, so marshalling logic can skip.
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 - generate pointer_focus (and drag focus) on raise/lower, move
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   windows, all kinds of changes in surface stacking.
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 - glyph cache
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      buffer = drm.create_buffer(); /* buffer with stuff in it */
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      cache.upload(buffer, x, y, width, height, int hash)
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      drm.buffer: id, name, stride etc /* event to announce cache buffer */
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      cache.image: hash, buffer, x, y, stride /* event to announce
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					      * location in cache */
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      cache.reject: hash   /* no upload for you! */
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      cache.retire: buffer /* cache has stopped using buffer, please
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			    * reupload whatever you had in that buffer */
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 - DnD issues:
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   Root window must send NULL type (to decline drop) or
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   x-wayland/root-something type if the source offers that.  But the
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   target deletes the drag_offer object when drag.pointer_focus leaves
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   the surface...
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   How do we animate the drag icon back to the drag origin in case of
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   a failed drag?
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   How to handle surfaces from clients that don't know about dnd or
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   don't care?  Maybe the dnd object should have a
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   dnd.register_surface() method so clients can opt-in the surfaces
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   that will participate in dnd.  Or just assume client is not
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   participating until we receive an accept request.
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 - Selection/copy+paste
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    - Similar to dnd, create a selection object for a device to offer
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      selection data:
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	 selection = shell.create(input_device)
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	Requests:
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	 - selection.offer(type)
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	 - selection.activate(time)
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	 - selection.destroy()
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	Events:
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	 - selection.finish(type, fd)
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	 - selection.discard() /* somebody else took the selection */
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    - Notes: no window owner, which seems to be mostly there as a way
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      to identify the client and to allow None (instead of a release
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      request).  Possibly also to make the selection go away
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      automatically when the window with the contents go away, or
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      possibly as a way for the source to distinguish between multiple
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      selections.  Toolkits generally just create a dummy-toplevel for
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      selections though.
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    - Per-device selection.  The selection is per device.  Different
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      keyboards copy and paste to different selections.
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    - Selection offer object.  Introduced just before a surface
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      receives keyboard_focus event or when somebody claims the
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      selection and on keyboard_focus?  That way only keyboard_focus
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      owner will know the types... limits pasting to the
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      keyboard_focus surface.
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	Requests:
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	 - selection_offer.receive(type, fd)
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	Events:
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	 - selection_offer.offer(type)
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	 - selection_offer.keyboard_focus()
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 - Pointer image issue:
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    - A touch input device doesn't have a pointer; indicate that
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      somehow.
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    - Cursor themes, tie in with glyph/image cache.
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 - copy-n-paste, store data in server (only one mime-type available)
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   or do X style (content mime-type negotiation, but data goes away
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   when client quits).
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 - Discard buffer, as in "wayland discarded your buffer, it's no
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   longer visible, you can stop updating it now.", reattach, as in "oh
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   hey, I'm about to show your buffer that I threw away, what was it
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   again?".  for wayland system compositor vt switcing, for example,
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   to be able to throw away the surfaces in the session we're
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   switching away from.  for minimized windows that we don't want live
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   thumb nails for. etc.
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 - Initial placement of surfaces.  Guess we can do, 1)
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   surface-relative (menus), 2) pointer-relative (tooltips and
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   right-click menus) or 3) server-decides (all other top-levels).
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 - Per client id space.  Each client has an entire 32 bit id namespace
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   to itself.  On the server side, each struct wl_client has an object
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   hash table.  Object announcements use a server id space and clients
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   must respond with subscribe request with a client id for the
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   object.  Part of wl_proxy_create_for_id():
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      wl_display_subscribe(display, id, new_id, my_version);
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   or maybe
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      wl_display_bind(display, id, new_id, my_version);
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   Fixes a few things:
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    - Maps the global object into the client id space, lets client
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      allocate the id.  All ids are allocated by the client this way,
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      which fixes the range protocol problem.
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    - Tells the server that the client is interested in events from
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      the object.  Lets the server know that a client participates in a
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      certain protocol (like drag and drop), so the server can account
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      for whether or not the client is expected to reply
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    - Server emits initial object state event(s) in reponse to
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      receiving the subscribe request.  Introduces an extra round trip
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      at initialization time, but the server will still announces all
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      objects in one burst and the client can subscribe in a burst as
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      well.
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    - Separates client resources, since each client will have it's own
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      hash table.  It's not longer possible to guess the id of another
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      surface and access it.
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    - Server must track the client id for each client an object is
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      exposed to.  In some cases we know this (a surface is always
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      only owned by one client), in other cases it provides a way to
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      track who's interested in the object events.  For input device
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      events, we can look up the client name when it receives pointer
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      focus or keyboard focus and cache it in the device.
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    - Server must know which id to send when passing object references
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      in events.  We could say that any object we're passing to a
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      client must have a server id, and each client has a server id ->
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      client id hash.
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 - When a surface is the size of the screen and on top, we can set the
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   scanout buffer to that surface directly.  Like compiz unredirect
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   top-level window feature.  Except it won't have any protocol state
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   side-effects and the client that owns the surface won't know.  We
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   lose control of updates.  Should work well for X server root window
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   under wayland.  Should be possible for yuv overlays as well.
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    - what about cursors then?  maybe use hw cursors if the cursor
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      satisfies hw limitations (64x64, only one cursor), switch to
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      composited cursors if not.
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    - clients needs to allocate the surface to be suitable for
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      scanout, which they can do whenever they go fullscreen.
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 - multihead, screen geometry and crtc layout protocol, hotplug, lcd
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   subpixel info
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 - a wayland settings protocol to tell clients about themes (icons,
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   cursors, widget themes), fonts details (family, hinting
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   preferences) etc.  Just send all settings at connect time, send
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   updates when a setting change.  Getting a little close to gconf
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   here, but could be pretty simple:
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     interface "settings":
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       event int_value(string name, int value)
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       event string_value(string name, string value)
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   but maybe it's better to just require that clients get that from
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   somewhere else (gconf/dbus).
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 - input device discovery, hotplug
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    - Advertise axes as part of the discovery, use something like
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      "org.wayland.input.x" to identify the axes.
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    - keyboard state, layout events at connect time and when it
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      changes, keyboard leds
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    - relative events
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    - multi touch?
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    - synaptics, 3-button emulation, scim
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 - drm bo access control, authentication, flink_to
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 - Range protocol may not be sufficient... if a server cycles through
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   2^32 object IDs we don't have a way to handle wrapping.  And since
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   we hand out a range of 256 IDs to each new clients, we're just
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   talking about 2^24 clients.  That's 31 years with a new client
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   every minute...  Maybe just use bigger ranges, then it's feasible
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   to track and garbage collect them when a client dies.
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 - Add protocol to let applications specify the effective/logical
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   surface rectangle, that is, the edge of the window, ignoring drop
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   shadows and other padding.  The compositor needs this for snapping
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   and constraining window motion.  Also, maybe communicate the opaque
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   region of the window (or just a conservative, simple estimate), to
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   let the compositor reduce overdraw.
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 - multi gpu, needs queue and seqno to wait on in requests
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Clients and ports
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 - port gtk+
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    - draw window decorations in gtkwindow.c
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    - Details about pointer grabs. wayland doesn't have active grabs,
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      menus will behave subtly different.  Under X, clicking a menu
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      open grabs the pointer and clicking outside the window pops down
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      the menu and swallows the click.  without active grabs we can't
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      swallow the click.  I'm sure there much more...
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 - Port Qt?  There's already talk about this on the list.
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 - X on Wayland
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    - move most of the code from xf86-video-intel into a Xorg wayland
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      module.
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    - don't ask KMS for available output and modes, use the info from
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      the wayland server.  then stop mooching off of drmmode.c.
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    - map multiple wayland input devices to MPX in Xorg.
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    - rootless; avoid allocating and setting the front buffer, draw
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      window decorations in the X server (!), how to map input?
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 - gnome-shell as a wayland session compositor
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    - runs as a client of the wayland session compositor, uses
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      clutter+egl on wayland
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    - talks to an Xorg server as the compositing and window manager
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      for that server and renders the output to a wayland surface.
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      the Xorg server should be modified to take input from the system
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      compositor through gnome-shell, but not allocate a front buffer.
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    - make gnome-shell itself a nested wayland server and allow native
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      wayland clients to connect and can native wayland windows with
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      the windows from the X server.
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 - qemu as a wayland client; session surface as X case
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    - qemu has too simple acceleration, so a Wayland backend like the
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      SDL/VNC ones it has now is trivial.
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    - paravirt: forward wayland screen info as mmio, expose gem ioctls as mmio
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    - mapping vmem is tricky, should try to only use ioctl (pwrite+pread)
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    - not useful for Windows without a windows paravirt driver.
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    - two approaches: 1) do a toplevel qemu window, or 2) expose a
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      wayland server in the guest that forwards to the host wayland
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      server, ie a "remote" compositor, but with the gem buffers
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      shared.  could do a wl_connection directly on mmio memory, with
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      head and tail pointers.  use an alloc_head register to indicate
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      desired data to write, if it overwrites tail, block guest.  just
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      a socket would be easier.
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 - moblin as a wayland compositor
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    - clutter as a wayland compositors
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    - argh, mutter
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