When generating documentation, xmllint complained: element link: validity error : IDREF attribute linkend references an unknown ID "Server-structwl__signal_1afe73f44f7f1b517c9c0ba90829c93309" element link: validity error : IDREF attribute linkend references an unknown ID "Server-structwl__signal_1afe73f44f7f1b517c9c0ba90829c93309" element link: validity error : IDREF attribute linkend references an unknown ID "Server-structwl__signal_1aa8bcd3b8e250cfe35ed064d5af589096" These were referring to wl_signal_add() and wl_signal_emit() I think, which are static inlines in a public header. The XSLT ignored static functions, probably assuming that they cannot be public API. Internal (static) functions are present in the Doxygen XML, so they do need to be excluded. Now we include static functions if their body is in a header. We de not scan private headers, so they must be public API. Comparing the final generated HTML documentation, these functions are added to both Client and Server APIs: wl_fixed_to_double wl_fixed_from_double wl_fixed_to_int wl_fixed_from_int These functions are added to the Server API: wl_signal_init wl_signal_add wl_signal_get wl_signal_emit Signed-off-by: Pekka Paalanen <pq@iki.fi> |
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Wayland
Wayland is a project to define a protocol for a compositor to talk to its clients as well as a library implementation of the protocol. The compositor can be a standalone display server running on Linux kernel modesetting and evdev input devices, an X application, or a wayland client itself. The clients can be traditional applications, X servers (rootless or fullscreen) or other display servers.
The wayland protocol is essentially only about input handling and buffer management. The compositor receives input events and forwards them to the relevant client. The clients creates buffers and renders into them and notifies the compositor when it needs to redraw. The protocol also handles drag and drop, selections, window management and other interactions that must go through the compositor. However, the protocol does not handle rendering, which is one of the features that makes wayland so simple. All clients are expected to handle rendering themselves, typically through cairo or OpenGL.
Building the wayland libraries is fairly simple, aside from libffi, they don't have many dependencies:
$ git clone https://gitlab.freedesktop.org/wayland/wayland
$ cd wayland
$ meson build/ --prefix=PREFIX
$ ninja -C build/ install
where PREFIX is where you want to install the libraries.
See https://wayland.freedesktop.org for documentation.