mirror of
https://gitlab.freedesktop.org/wayland/wayland.git
synced 2025-11-03 09:01:42 -05:00
This implements the commit/ack/frame protocol that let clients batch up a series of requests and then commit them atomically using the commit request. The commit requests generats two following events: the acknowledge event, which lets the client know that the server has received the request and which frame the rendering has been scheduled for. At this point the client can start rendering the next frame or free up temporary buffers. Then when the compositor finally makes the newly composited frame visible on screen the server sends a frame event, which contains the number of the frame that was presented and the time when it happened. The window and flower clients have been updated to use these two events in their main loops and everything now updates per frame. The EGL compositor repaint loop has been tweaked to delay the compositing of the screen to 10ms after last swapbuffer completed so as to allow processing as many requests as possible before blocking on the next vertical retrace.
416 lines
11 KiB
C
416 lines
11 KiB
C
#include <stdint.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <fcntl.h>
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#include <unistd.h>
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#include <math.h>
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#include <time.h>
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#include <cairo.h>
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#include <glib.h>
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#include <GL/gl.h>
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#include <eagle.h>
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#include "wayland-client.h"
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#include "wayland-glib.h"
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#include "gears.h"
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#include "cairo-util.h"
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static const char gem_device[] = "/dev/dri/card0";
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static const char socket_name[] = "\0wayland";
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static void die(const char *msg)
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{
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fprintf(stderr, "%s", msg);
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exit(EXIT_FAILURE);
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}
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struct window {
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struct wl_display *display;
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struct wl_surface *surface;
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int x, y, width, height;
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int margin;
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int drag_x, drag_y, last_x, last_y;
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int state;
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uint32_t name;
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int fd;
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int resized;
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cairo_pattern_t *background;
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struct buffer *buffer;
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struct buffer *egl_buffer;
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GLfloat gears_angle;
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struct gears *gears;
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EGLDisplay egl_display;
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EGLContext context;
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EGLConfig config;
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EGLSurface egl_surface;
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};
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static void
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rounded_rect(cairo_t *cr, int x0, int y0, int x1, int y1, int radius)
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{
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cairo_move_to(cr, x0, y0 + radius);
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cairo_arc(cr, x0 + radius, y0 + radius, radius, M_PI, 3 * M_PI / 2);
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cairo_line_to(cr, x1 - radius, y0);
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cairo_arc(cr, x1 - radius, y0 + radius, radius, 3 * M_PI / 2, 2 * M_PI);
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cairo_line_to(cr, x1, y1 - radius);
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cairo_arc(cr, x1 - radius, y1 - radius, radius, 0, M_PI / 2);
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cairo_line_to(cr, x0 + radius, y1);
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cairo_arc(cr, x0 + radius, y1 - radius, radius, M_PI / 2, M_PI);
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cairo_close_path(cr);
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}
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static gboolean
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draw_window(void *data)
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{
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struct window *window = data;
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cairo_surface_t *surface;
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cairo_t *cr;
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int border = 2, radius = 5;
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cairo_text_extents_t extents;
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cairo_pattern_t *gradient, *outline, *bright, *dim;
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const static char title[] = "Wayland First Post";
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struct buffer *buffer;
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int width, height;
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surface = cairo_image_surface_create(CAIRO_FORMAT_RGB24,
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window->width + window->margin * 2,
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window->height + window->margin * 2);
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outline = cairo_pattern_create_rgb(0.1, 0.1, 0.1);
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bright = cairo_pattern_create_rgb(0.8, 0.8, 0.8);
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dim = cairo_pattern_create_rgb(0.4, 0.4, 0.4);
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cr = cairo_create(surface);
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cairo_translate(cr, window->margin + 7, window->margin + 5);
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cairo_set_line_width (cr, border);
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cairo_set_source_rgba(cr, 0, 0, 0, 0.7);
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rounded_rect(cr, 0, 0, window->width, window->height, radius);
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cairo_fill(cr);
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blur_surface(surface, 24 + radius);
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cairo_translate(cr, -7, -5);
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cairo_set_line_width (cr, border);
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rounded_rect(cr, 1, 1, window->width - 1, window->height - 1, radius);
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cairo_set_source(cr, outline);
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cairo_stroke(cr);
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rounded_rect(cr, 2, 2, window->width - 2, window->height - 2, radius - 1);
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cairo_set_source(cr, bright);
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cairo_stroke(cr);
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rounded_rect(cr, 3, 3, window->width - 2, window->height - 2, radius - 1);
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cairo_set_source(cr, dim);
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cairo_stroke(cr);
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rounded_rect(cr, 2, 2, window->width - 2, window->height - 2, radius - 1);
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gradient = cairo_pattern_create_linear (0, 0, 0, 100);
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cairo_pattern_add_color_stop_rgb(gradient, 0, 0.6, 0.6, 0.4);
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cairo_pattern_add_color_stop_rgb(gradient, 1, 0.8, 0.8, 0.7);
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cairo_set_source(cr, gradient);
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cairo_fill(cr);
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cairo_pattern_destroy(gradient);
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cairo_set_operator(cr, CAIRO_OPERATOR_SOURCE);
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cairo_move_to(cr, 10, 50);
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cairo_line_to(cr, window->width - 10, 50);
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cairo_line_to(cr, window->width - 10, window->height - 10);
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cairo_line_to(cr, 10, window->height - 10);
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cairo_close_path(cr);
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cairo_set_source(cr, dim);
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cairo_stroke(cr);
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cairo_move_to(cr, 11, 51);
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cairo_line_to(cr, window->width - 10, 51);
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cairo_line_to(cr, window->width - 10, window->height - 10);
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cairo_line_to(cr, 11, window->height - 10);
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cairo_close_path(cr);
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cairo_set_source(cr, bright);
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cairo_stroke(cr);
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cairo_set_operator(cr, CAIRO_OPERATOR_OVER);
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cairo_set_font_size(cr, 14);
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cairo_text_extents(cr, title, &extents);
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cairo_move_to(cr, (window->width - extents.width) / 2, 10 - extents.y_bearing);
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cairo_set_line_cap (cr, CAIRO_LINE_CAP_ROUND);
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cairo_set_line_join (cr, CAIRO_LINE_JOIN_ROUND);
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cairo_set_line_width (cr, 4);
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cairo_text_path(cr, title);
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cairo_set_source_rgb(cr, 0.1, 0.1, 0.1);
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cairo_stroke_preserve(cr);
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cairo_set_source_rgb(cr, 1, 1, 1);
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cairo_fill(cr);
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cairo_destroy(cr);
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window->buffer = buffer_create_from_cairo_surface(window->fd, surface);
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cairo_surface_destroy(surface);
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wl_surface_attach(window->surface,
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window->buffer->name,
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window->buffer->width,
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window->buffer->height,
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window->buffer->stride);
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wl_surface_map(window->surface,
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window->x - window->margin,
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window->y - window->margin,
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window->width + 2 * window->margin,
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window->height + 2 * window->margin);
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width = window->width - 20;
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height = window->height - 60;
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buffer = buffer_create(window->fd, width, height, (width * 4 + 15) & ~15);
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window->egl_buffer = buffer;
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window->egl_surface = eglCreateSurfaceForName(window->egl_display,
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window->config, buffer->name,
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buffer->width, buffer->height,
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buffer->stride, NULL);
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if (!eglMakeCurrent(window->egl_display,
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window->egl_surface, window->egl_surface, window->context))
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die("failed to make context current\n");
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glViewport(0, 0, width, height);
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window->resized = 0;
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return FALSE;
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}
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enum window_state {
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WINDOW_STABLE,
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WINDOW_MOVING,
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WINDOW_RESIZING_UPPER_LEFT,
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WINDOW_RESIZING_UPPER_RIGHT,
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WINDOW_RESIZING_LOWER_LEFT,
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WINDOW_RESIZING_LOWER_RIGHT
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};
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enum location {
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LOCATION_INTERIOR,
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LOCATION_UPPER_LEFT,
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LOCATION_UPPER_RIGHT,
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LOCATION_LOWER_LEFT,
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LOCATION_LOWER_RIGHT,
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LOCATION_OUTSIDE
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};
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static int
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update_gears(void *data)
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{
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struct window *window = data;
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if (window->resized)
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draw_window(window);
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gears_draw(window->gears, window->gears_angle);
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return FALSE;
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}
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static void
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event_handler(struct wl_display *display,
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uint32_t object, uint32_t opcode,
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uint32_t size, uint32_t *p, void *data)
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{
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struct window *window = data;
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struct buffer *buffer;
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int location;
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int grip_size = 16;
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/* FIXME: Object ID 1 is the display, for anything else we
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* assume it's an input device. */
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if (object == 1 && opcode == 3) {
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uint32_t key = p[0];
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/* Ignore acknowledge events for window move requests. */
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if (key != 0)
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return;
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/* The acknowledge event means that the server
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* processed our last commit request and we can now
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* safely free the old window buffer if we resized and
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* render the next frame into our back buffer.. */
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if (window->buffer != NULL) {
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buffer_destroy(window->buffer, window->fd);
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window->buffer = NULL;
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}
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g_idle_add(update_gears, window);
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} else if (object == 1 && opcode == 4) {
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/* The frame event means that the previous frame was
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* composited, and we can now send the request to copy
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* the frame we've rendered in the mean time into the
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* servers surface buffer. */
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buffer = window->egl_buffer;
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wl_surface_copy(window->surface,
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10 + window->margin, 50 + window->margin,
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buffer->name, buffer->stride,
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0, 0, buffer->width, buffer->height);
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wl_display_commit(window->display, 0);
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window->gears_angle += 1;
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} else if (object == 1) {
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fprintf(stderr, "unexpected event from display: %d\n",
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opcode);
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exit(-1);
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} else if (opcode == 0) {
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int x = p[0], y = p[1];
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window->last_x = x;
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window->last_y = y;
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switch (window->state) {
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case WINDOW_MOVING:
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window->x = window->drag_x + x;
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window->y = window->drag_y + y;
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wl_surface_map(window->surface,
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window->x - window->margin,
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window->y - window->margin,
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window->width + 2 * window->margin,
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window->height + 2 * window->margin);
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wl_display_commit(window->display, 1);
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break;
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case WINDOW_RESIZING_LOWER_RIGHT:
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window->width = window->drag_x + x;
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window->height = window->drag_y + y;
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if (window->width < 400)
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window->width = 400;
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if (window->height < 400)
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window->height = 400;
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/* Right now, resizing the window from the
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* per-frame callback is fine, since the
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* window drawing code is so slow that we
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* can't draw more than one window per frame
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* anyway. However, once we implement faster
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* resizing, this will show lag between
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* pointer motion and window size even if
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* resizing is fast. We need to keep
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* processing motion events and posting new
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* frames as fast as possible so when the
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* server composites the next frame it will
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* have the most recent size possible, like
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* what we do for window moves. */
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window->resized = 1;
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break;
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}
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} else if (opcode == 1) {
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int button = p[0], state = p[1];
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if (window->x + window->width - grip_size <= window->last_x &&
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window->last_x < window->x + window->width &&
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window->y + window->height - grip_size <= window->last_y &&
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window->last_y < window->y + window->height) {
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location = LOCATION_LOWER_RIGHT;
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} else if (window->x <= window->last_x &&
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window->last_x < window->x + window->width &&
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window->y <= window->last_y &&
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window->last_y < window->y + window->height) {
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location = LOCATION_INTERIOR;
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} else {
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location = LOCATION_OUTSIDE;
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}
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if (button == 0 && state == 1) {
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switch (location) {
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case LOCATION_INTERIOR:
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window->drag_x = window->x - window->last_x;
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window->drag_y = window->y - window->last_y;
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window->state = WINDOW_MOVING;
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break;
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case LOCATION_LOWER_RIGHT:
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window->drag_x = window->width - window->last_x;
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window->drag_y = window->height - window->last_y;
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window->state = WINDOW_RESIZING_LOWER_RIGHT;
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break;
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default:
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window->state = WINDOW_STABLE;
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break;
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}
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} else if (button == 0 && state == 0) {
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window->state = WINDOW_STABLE;
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}
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}
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}
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static struct window *
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window_create(struct wl_display *display, int fd)
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{
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EGLint major, minor, count;
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EGLConfig configs[64];
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struct window *window;
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const GLfloat red = 0, green = 0, blue = 0, alpha = 0.92;
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window = malloc(sizeof *window);
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if (window == NULL)
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return NULL;
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memset(window, 0, sizeof *window);
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window->display = display;
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window->surface = wl_display_create_surface(display);
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window->x = 200;
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window->y = 200;
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window->width = 450;
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window->height = 500;
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window->margin = 16;
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window->state = WINDOW_STABLE;
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window->fd = fd;
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window->background = cairo_pattern_create_rgba (red, green, blue, alpha);
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window->egl_display = eglCreateDisplayNative("/dev/dri/card0", "i965");
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if (window->egl_display == NULL)
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die("failed to create egl display\n");
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if (!eglInitialize(window->egl_display, &major, &minor))
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die("failed to initialize display\n");
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if (!eglGetConfigs(window->egl_display, configs, 64, &count))
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die("failed to get configs\n");
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window->config = configs[24];
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window->context = eglCreateContext(window->egl_display, window->config, NULL, NULL);
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if (window->context == NULL)
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die("failed to create context\n");
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draw_window(window);
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window->gears = gears_create(0, 0, 0, 0.92);
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gears_draw(window->gears, window->gears_angle);
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window->gears_angle += 1;
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wl_display_commit(window->display, 0);
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return window;
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}
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int main(int argc, char *argv[])
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{
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struct wl_display *display;
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int fd;
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struct window *window;
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GMainLoop *loop;
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GSource *source;
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fd = open(gem_device, O_RDWR);
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if (fd < 0) {
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fprintf(stderr, "drm open failed: %m\n");
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return -1;
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}
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display = wl_display_create(socket_name);
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if (display == NULL) {
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fprintf(stderr, "failed to create display: %m\n");
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return -1;
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}
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loop = g_main_loop_new(NULL, FALSE);
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source = wayland_source_new(display);
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g_source_attach(source, NULL);
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window = window_create(display, fd);
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wl_display_set_event_handler(display, event_handler, window);
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g_main_loop_run(loop);
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return 0;
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}
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