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Core Wayland window system code and protocol
Server side objects give protocol designers exciting ways to break clients. For example, if a client deletes an object at the same time the server is sending an event containing a new object to that object, then we currently silently drop that event. If a following event in the buffer from an object that has not yet been deleted also contains a new object, the wl_map constraint that new objects must be 1 higher than the current highest object count is violated. This results in a disconnect. Instead, let's augment the zombie accounting code to keep the entire proxy around on deletion, for both client and server generated objects. This way we can create and immediately delete objects that are destined for zombie proxies - thus creating zombie descendants. We can go no further to clean this up in the client library - we can't call a destructor because the protocol might dictate that child objects will be automatically destroyed on the destruction of the parent. So we turn a situation that would lead to an erroneous disconnect into one that may or may not leak object ids depending on protocol definition. Fixes #74 for some definition of "fix" anyway. Signed-off-by: Derek Foreman <derek.foreman@collabora.com> |
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What is Wayland?
Wayland is a project to define a protocol for a compositor to talk to
its clients as well as a library implementation of the protocol. The
compositor can be a standalone display server running on Linux kernel
modesetting and evdev input devices, an X application, or a wayland
client itself. The clients can be traditional applications, X servers
(rootless or fullscreen) or other display servers.
The wayland protocol is essentially only about input handling and
buffer management. The compositor receives input events and forwards
them to the relevant client. The clients creates buffers and renders
into them and notifies the compositor when it needs to redraw. The
protocol also handles drag and drop, selections, window management and
other interactions that must go through the compositor. However, the
protocol does not handle rendering, which is one of the features that
makes wayland so simple. All clients are expected to handle rendering
themselves, typically through cairo or OpenGL.
The weston compositor is a reference implementation of a wayland
compositor and the weston repository also includes a few example
clients.
Building the wayland libraries is fairly simple, aside from libffi,
they don't have many dependencies:
$ git clone https://gitlab.freedesktop.org/wayland/wayland
$ cd wayland
$ meson build/ --prefix=PREFIX
$ ninja -C build/ install
where PREFIX is where you want to install the libraries. See
https://wayland.freedesktop.org for more complete build instructions
for wayland, weston, xwayland and various toolkits.