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The server requires clients to only allocate one ID ahead of the previously highest ID in order to keep the ID range tight. Failure to do so will make the server close the client connection. However, the way we allocate new IDs is racy. The generated code looks like: new_proxy = wl_proxy_create(...); wl_proxy_marshal(proxy, ... new_proxy, ...); If two threads do this at the same time, there's a chance that thread A will allocate a proxy, then get pre-empted by thread B which then allocates a proxy and then passes it to wl_proxy_marshal(). The ID for thread As proxy will be one higher that the currently highest ID, but the ID for thread Bs proxy will be two higher. But since thread B prempted thread A before it could send its new ID, B will send its new ID first, the server will see the ID from thread Bs proxy first, and will reject it. We fix this by introducing wl_proxy_marshal_constructor(). This function is identical to wl_proxy_marshal(), except that it will allocate a wl_proxy for NEW_ID arguments and send it, all under the display mutex. By introducing a new function, we maintain backwards compatibility with older code from the generator, and make sure that the new generated code has an explicit dependency on a new enough libwayland-client.so. A virtual Wayland merit badge goes to Kalle Vahlman, who tracked this down and analyzed the issue. Reported-by: Kalle Vahlman <kalle.vahlman@movial.com>
181 lines
7.9 KiB
C
181 lines
7.9 KiB
C
/*
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* Copyright © 2008 Kristian Høgsberg
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*
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* Permission to use, copy, modify, distribute, and sell this software and its
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* documentation for any purpose is hereby granted without fee, provided that
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* the above copyright notice appear in all copies and that both that copyright
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* notice and this permission notice appear in supporting documentation, and
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* that the name of the copyright holders not be used in advertising or
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* publicity pertaining to distribution of the software without specific,
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* written prior permission. The copyright holders make no representations
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* about the suitability of this software for any purpose. It is provided "as
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* is" without express or implied warranty.
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*
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* THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
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* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
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* EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR
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* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
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* DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
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* TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
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* OF THIS SOFTWARE.
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*/
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#ifndef WAYLAND_CLIENT_H
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#define WAYLAND_CLIENT_H
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#include "wayland-util.h"
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#include "wayland-version.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/** \class wl_proxy
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*
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* \brief Represents a protocol object on the client side.
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*
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* A wl_proxy acts as a client side proxy to an object existing in the
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* compositor. The proxy is responsible for converting requests made by the
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* clients with \ref wl_proxy_marshal() into Wayland's wire format. Events
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* coming from the compositor are also handled by the proxy, which will in
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* turn call the handler set with \ref wl_proxy_add_listener().
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*
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* \note With the exception of function \ref wl_proxy_set_queue(), functions
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* accessing a \ref wl_proxy are not normally used by client code. Clients
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* should normally use the higher level interface generated by the scanner to
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* interact with compositor objects.
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*
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*/
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struct wl_proxy;
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/** \class wl_display
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*
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* \brief Represents a connection to the compositor and acts as a proxy to
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* the wl_display singleton object.
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*
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* A \ref wl_display object represents a client connection to a Wayland
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* compositor. It is created with either \ref wl_display_connect() or
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* \ref wl_display_connect_to_fd(). A connection is terminated using
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* \ref wl_display_disconnect().
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*
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* A \ref wl_display is also used as the \ref wl_proxy for the \ref wl_display
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* singleton object on the compositor side.
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*
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* A \ref wl_display object handles all the data sent from and to the
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* compositor. When a \ref wl_proxy marshals a request, it will write its wire
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* representation to the display's write buffer. The data is sent to the
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* compositor when the client calls \ref wl_display_flush().
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*
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* Incoming data is handled in two steps: queueing and dispatching. In the
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* queue step, the data coming from the display fd is interpreted and
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* added to a queue. On the dispatch step, the handler for the incoming
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* event set by the client on the corresponding \ref wl_proxy is called.
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*
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* A \ref wl_display has at least one event queue, called the <em>main
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* queue</em>. Clients can create additional event queues with \ref
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* wl_display_create_queue() and assign \ref wl_proxy's to it. Events
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* occurring in a particular proxy are always queued in its assigned queue.
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* A client can ensure that a certain assumption, such as holding a lock
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* or running from a given thread, is true when a proxy event handler is
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* called by assigning that proxy to an event queue and making sure that
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* this queue is only dispatched when the assumption holds.
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*
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* The main queue is dispatched by calling \ref wl_display_dispatch().
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* This will dispatch any events queued on the main queue and attempt
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* to read from the display fd if its empty. Events read are then queued
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* on the appropriate queues according to the proxy assignment. Calling
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* that function makes the calling thread the <em>main thread</em>.
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*
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* A user created queue is dispatched with \ref wl_display_dispatch_queue().
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* If there are no events to dispatch this function will block. If this
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* is called by the main thread, this will attempt to read data from the
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* display fd and queue any events on the appropriate queues. If calling
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* from any other thread, the function will block until the main thread
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* queues an event on the queue being dispatched.
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*
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* A real world example of event queue usage is Mesa's implementation of
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* eglSwapBuffers() for the Wayland platform. This function might need
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* to block until a frame callback is received, but dispatching the main
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* queue could cause an event handler on the client to start drawing
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* again. This problem is solved using another event queue, so that only
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* the events handled by the EGL code are dispatched during the block.
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*
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* This creates a problem where the main thread dispatches a non-main
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* queue, reading all the data from the display fd. If the application
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* would call \em poll(2) after that it would block, even though there
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* might be events queued on the main queue. Those events should be
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* dispatched with \ref wl_display_dispatch_pending() before
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* flushing and blocking.
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*/
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struct wl_display;
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/** \class wl_event_queue
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*
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* \brief A queue for \ref wl_proxy object events.
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*
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* Event queues allows the events on a display to be handled in a thread-safe
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* manner. See \ref wl_display for details.
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*
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*/
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struct wl_event_queue;
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void wl_event_queue_destroy(struct wl_event_queue *queue);
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void wl_proxy_marshal(struct wl_proxy *p, uint32_t opcode, ...);
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void wl_proxy_marshal_array(struct wl_proxy *p, uint32_t opcode,
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union wl_argument *args);
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struct wl_proxy *wl_proxy_create(struct wl_proxy *factory,
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const struct wl_interface *interface);
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struct wl_proxy *wl_proxy_marshal_constructor(struct wl_proxy *proxy,
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uint32_t opcode,
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const struct wl_interface *interface,
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...);
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struct wl_proxy *
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wl_proxy_marshal_array_constructor(struct wl_proxy *proxy,
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uint32_t opcode, union wl_argument *args,
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const struct wl_interface *interface);
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void wl_proxy_destroy(struct wl_proxy *proxy);
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int wl_proxy_add_listener(struct wl_proxy *proxy,
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void (**implementation)(void), void *data);
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const void *wl_proxy_get_listener(struct wl_proxy *proxy);
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int wl_proxy_add_dispatcher(struct wl_proxy *proxy,
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wl_dispatcher_func_t dispatcher_func,
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const void * dispatcher_data, void *data);
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void wl_proxy_set_user_data(struct wl_proxy *proxy, void *user_data);
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void *wl_proxy_get_user_data(struct wl_proxy *proxy);
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uint32_t wl_proxy_get_id(struct wl_proxy *proxy);
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const char *wl_proxy_get_class(struct wl_proxy *proxy);
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void wl_proxy_set_queue(struct wl_proxy *proxy, struct wl_event_queue *queue);
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#include "wayland-client-protocol.h"
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struct wl_display *wl_display_connect(const char *name);
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struct wl_display *wl_display_connect_to_fd(int fd);
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void wl_display_disconnect(struct wl_display *display);
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int wl_display_get_fd(struct wl_display *display);
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int wl_display_dispatch(struct wl_display *display);
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int wl_display_dispatch_queue(struct wl_display *display,
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struct wl_event_queue *queue);
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int wl_display_dispatch_queue_pending(struct wl_display *display,
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struct wl_event_queue *queue);
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int wl_display_dispatch_pending(struct wl_display *display);
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int wl_display_get_error(struct wl_display *display);
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int wl_display_flush(struct wl_display *display);
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int wl_display_roundtrip(struct wl_display *display);
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struct wl_event_queue *wl_display_create_queue(struct wl_display *display);
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int wl_display_prepare_read_queue(struct wl_display *display,
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struct wl_event_queue *queue);
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int wl_display_prepare_read(struct wl_display *display);
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void wl_display_cancel_read(struct wl_display *display);
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int wl_display_read_events(struct wl_display *display);
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void wl_log_set_handler_client(wl_log_func_t handler);
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#ifdef __cplusplus
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}
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#endif
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#endif
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