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Core Wayland window system code and protocol
Modes are mainly meant to be used in coordination with fullscreen in DRIVER mode, by e.g. games. For such games what they generally want is to match some hardware mode and resize their window for that. We don't really need to complicate this with the scaling. So, we keep the resolutions in HW pixels, and drop the SCALED flag (as it is now useless). This lets you just create e.g an 800x600 buffer of scale 1 and fullscreen that, ignoring the output scaling factor (although you can of course also respect it and create a 400x300 surface at scale 2). Conceptually the mode change is treated like a scaling which overrides the normal output scale. The only complexity is the FILL mode where it can happen that the user specifies a buffer of the same size as the screen, but the output has scale 2 and the buffer scale 1. Just scanning out this buffer will work, but effectively this is a downscaling operation, as the "real" size of the surface in pels is twice the size of the output. We solve this by allowing FILL to downscale (but still not upscale). |
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| cursor | ||
| doc | ||
| m4 | ||
| protocol | ||
| spec | ||
| src | ||
| tests | ||
| .gitignore | ||
| autogen.sh | ||
| configure.ac | ||
| COPYING | ||
| Makefile.am | ||
| README | ||
| TODO | ||
| wayland-scanner.m4.in | ||
| wayland-scanner.mk | ||
What is Wayland
Wayland is a project to define a protocol for a compositor to talk to
its clients as well as a library implementation of the protocol. The
compositor can be a standalone display server running on Linux kernel
modesetting and evdev input devices, an X application, or a wayland
client itself. The clients can be traditional applications, X servers
(rootless or fullscreen) or other display servers.
The wayland protocol is essentially only about input handling and
buffer management. The compositor receives input events and forwards
them to the relevant client. The clients creates buffers and renders
into them and notifies the compositor when it needs to redraw. The
protocol also handles drag and drop, selections, window management and
other interactions that must go through the compositor. However, the
protocol does not handle rendering, which is one of the features that
makes wayland so simple. All clients are expected to handle rendering
themselves, typically through cairo or OpenGL.
The weston compositor is a reference implementation of a wayland
compositor and the weston repository also includes a few example
clients.
Building the wayland libraries is fairly simple, aside from libffi,
they don't have many dependencies:
$ git clone git://anongit.freedesktop.org/wayland/wayland
$ cd wayland
$ ./autogen.sh --prefix=PREFIX
$ make
$ make install
where PREFIX is where you want to install the libraries. See
http://wayland.freedesktop.org for more complete build instructions
for wayland, weston, xwayland and various toolkits.