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This is a useful shorthand for client application debugging macros, since you can ask the object class from the object itself. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
161 lines
7 KiB
C
161 lines
7 KiB
C
/*
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* Copyright © 2008 Kristian Høgsberg
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*
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* Permission to use, copy, modify, distribute, and sell this software and its
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* documentation for any purpose is hereby granted without fee, provided that
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* the above copyright notice appear in all copies and that both that copyright
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* notice and this permission notice appear in supporting documentation, and
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* that the name of the copyright holders not be used in advertising or
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* publicity pertaining to distribution of the software without specific,
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* written prior permission. The copyright holders make no representations
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* about the suitability of this software for any purpose. It is provided "as
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* is" without express or implied warranty.
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*
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* THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
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* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
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* EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR
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* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
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* DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
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* TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
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* OF THIS SOFTWARE.
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*/
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#ifndef _WAYLAND_CLIENT_H
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#define _WAYLAND_CLIENT_H
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#include "wayland-util.h"
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#include "wayland-version.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/** \class wl_proxy
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*
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* \brief Represents a protocol object on the client side.
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*
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* A wl_proxy acts as a client side proxy to an object existing in the
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* compositor. The proxy is responsible for converting requests made by the
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* clients with \ref wl_proxy_marshal() into Wayland's wire format. Events
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* coming from the compositor are also handled by the proxy, which will in
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* turn call the handler set with \ref wl_proxy_add_listener().
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*
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* \note With the exception of function \ref wl_proxy_set_queue(), functions
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* accessing a \ref wl_proxy are not normally used by client code. Clients
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* should normally use the higher level interface generated by the scanner to
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* interact with compositor objects.
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*
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*/
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struct wl_proxy;
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/** \class wl_display
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*
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* \brief Represents a connection to the compositor and acts as a proxy to
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* the wl_display singleton object.
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*
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* A \ref wl_display object represents a client connection to a Wayland
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* compositor. It is created with either \ref wl_display_connect() or
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* \ref wl_display_connect_to_fd(). A connection is terminated using
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* \ref wl_display_disconnect().
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*
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* A \ref wl_display is also used as the \ref wl_proxy for the \ref wl_display
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* singleton object on the compositor side.
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*
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* A \ref wl_display object handles all the data sent from and to the
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* compositor. When a \ref wl_proxy marshals a request, it will write its wire
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* representation to the display's write buffer. The data is sent to the
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* compositor when the client calls \ref wl_display_flush().
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*
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* Incoming data is handled in two steps: queueing and dispatching. In the
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* queue step, the data coming from the display fd is interpreted and
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* added to a queue. On the dispatch step, the handler for the incoming
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* event set by the client on the corresponding \ref wl_proxy is called.
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*
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* A \ref wl_display has at least one event queue, called the <em>main
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* queue</em>. Clients can create additional event queues with \ref
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* wl_display_create_queue() and assign \ref wl_proxy's to it. Events
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* occurring in a particular proxy are always queued in its assigned queue.
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* A client can ensure that a certain assumption, such as holding a lock
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* or running from a given thread, is true when a proxy event handler is
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* called by assigning that proxy to an event queue and making sure that
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* this queue is only dispatched when the assumption holds.
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*
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* The main queue is dispatched by calling \ref wl_display_dispatch().
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* This will dispatch any events queued on the main queue and attempt
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* to read from the display fd if its empty. Events read are then queued
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* on the appropriate queues according to the proxy assignment. Calling
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* that function makes the calling thread the <em>main thread</em>.
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*
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* A user created queue is dispatched with \ref wl_display_dispatch_queue().
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* If there are no events to dispatch this function will block. If this
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* is called by the main thread, this will attempt to read data from the
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* display fd and queue any events on the appropriate queues. If calling
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* from any other thread, the function will block until the main thread
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* queues an event on the queue being dispatched.
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*
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* A real world example of event queue usage is Mesa's implementation of
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* eglSwapBuffers() for the Wayland platform. This function might need
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* to block until a frame callback is received, but dispatching the main
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* queue could cause an event handler on the client to start drawing
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* again. This problem is solved using another event queue, so that only
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* the events handled by the EGL code are dispatched during the block.
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*
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* This creates a problem where the main thread dispatches a non-main
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* queue, reading all the data from the display fd. If the application
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* would call \em poll(2) after that it would block, even though there
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* might be events queued on the main queue. Those events should be
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* dispatched with \ref wl_display_dispatch_pending() before
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* flushing and blocking.
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*/
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struct wl_display;
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/** \class wl_event_queue
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*
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* \brief A queue for \ref wl_proxy object events.
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*
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* Event queues allows the events on a display to be handled in a thread-safe
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* manner. See \ref wl_display for details.
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*
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*/
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struct wl_event_queue;
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void wl_event_queue_destroy(struct wl_event_queue *queue);
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void wl_proxy_marshal(struct wl_proxy *p, uint32_t opcode, ...);
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struct wl_proxy *wl_proxy_create(struct wl_proxy *factory,
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const struct wl_interface *interface);
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void wl_proxy_destroy(struct wl_proxy *proxy);
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int wl_proxy_add_listener(struct wl_proxy *proxy,
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void (**implementation)(void), void *data);
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void wl_proxy_set_user_data(struct wl_proxy *proxy, void *user_data);
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void *wl_proxy_get_user_data(struct wl_proxy *proxy);
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uint32_t wl_proxy_get_id(struct wl_proxy *proxy);
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const char *wl_proxy_get_class(struct wl_proxy *proxy);
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void wl_proxy_set_queue(struct wl_proxy *proxy, struct wl_event_queue *queue);
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#include "wayland-client-protocol.h"
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struct wl_display *wl_display_connect(const char *name);
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struct wl_display *wl_display_connect_to_fd(int fd);
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void wl_display_disconnect(struct wl_display *display);
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int wl_display_get_fd(struct wl_display *display);
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int wl_display_dispatch(struct wl_display *display);
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int wl_display_dispatch_queue(struct wl_display *display,
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struct wl_event_queue *queue);
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int wl_display_dispatch_queue_pending(struct wl_display *display,
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struct wl_event_queue *queue);
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int wl_display_dispatch_pending(struct wl_display *display);
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int wl_display_get_error(struct wl_display *display);
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int wl_display_flush(struct wl_display *display);
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int wl_display_roundtrip(struct wl_display *display);
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struct wl_event_queue *wl_display_create_queue(struct wl_display *display);
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void wl_log_set_handler_client(wl_log_func_t handler);
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#ifdef __cplusplus
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}
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#endif
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#endif
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