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			424 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			424 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * Copyright © 2008 Kristian Høgsberg
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 *
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 * Permission to use, copy, modify, distribute, and sell this software and its
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 * documentation for any purpose is hereby granted without fee, provided that
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 * the above copyright notice appear in all copies and that both that copyright
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 * notice and this permission notice appear in supporting documentation, and
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 * that the name of the copyright holders not be used in advertising or
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 * publicity pertaining to distribution of the software without specific,
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 * written prior permission.  The copyright holders make no representations
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 * about the suitability of this software for any purpose.  It is provided "as
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 * is" without express or implied warranty.
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 *
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 * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
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 * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
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 * EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR
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 * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
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 * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
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 * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
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 * OF THIS SOFTWARE.
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 */
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#include <stdint.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <fcntl.h>
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#include <unistd.h>
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#include <math.h>
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#include <time.h>
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#include <cairo.h>
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#include <glib.h>
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#define GL_GLEXT_PROTOTYPES
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#define EGL_EGLEXT_PROTOTYPES
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#include <GL/gl.h>
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include "wayland-util.h"
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#include "wayland-client.h"
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#include "wayland-glib.h"
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#include "window.h"
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struct gears {
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	struct window *window;
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	struct display *d;
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	struct rectangle rectangle;
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	EGLDisplay display;
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	EGLContext context;
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	int drm_fd;
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	GLfloat angle;
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	cairo_surface_t *cairo_surface;
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	GLint gear_list[3];
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	GLuint fbo, color_rbo[2], depth_rbo;
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	cairo_surface_t *surface[2];
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	int current;
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};
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struct gear_template {
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	GLfloat material[4];
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	GLfloat inner_radius;
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	GLfloat outer_radius;
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	GLfloat width;
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	GLint teeth;
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	GLfloat tooth_depth;
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};
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const static struct gear_template gear_templates[] = {
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	{ { 0.8, 0.1, 0.0, 1.0 }, 1.0, 4.0, 1.0, 20, 0.7 },
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	{ { 0.0, 0.8, 0.2, 1.0 }, 0.5, 2.0, 2.0, 10, 0.7 },
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	{ { 0.2, 0.2, 1.0, 1.0 }, 1.3, 2.0, 0.5, 10, 0.7 }, 
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};
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static GLfloat light_pos[4] = {5.0, 5.0, 10.0, 0.0};
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static void die(const char *msg)
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{
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	fprintf(stderr, "%s", msg);
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	exit(EXIT_FAILURE);
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}
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static void
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make_gear(const struct gear_template *t)
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{
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	GLint i;
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	GLfloat r0, r1, r2;
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	GLfloat angle, da;
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	GLfloat u, v, len;
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	glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, t->material);
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	r0 = t->inner_radius;
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	r1 = t->outer_radius - t->tooth_depth / 2.0;
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	r2 = t->outer_radius + t->tooth_depth / 2.0;
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	da = 2.0 * M_PI / t->teeth / 4.0;
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	glShadeModel(GL_FLAT);
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	glNormal3f(0.0, 0.0, 1.0);
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	/* draw front face */
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	glBegin(GL_QUAD_STRIP);
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	for (i = 0; i <= t->teeth; i++) {
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		angle = i * 2.0 * M_PI / t->teeth;
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		glVertex3f(r0 * cos(angle), r0 * sin(angle), t->width * 0.5);
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		glVertex3f(r1 * cos(angle), r1 * sin(angle), t->width * 0.5);
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		if (i < t->teeth) {
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			glVertex3f(r0 * cos(angle), r0 * sin(angle), t->width * 0.5);
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			glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), t->width * 0.5);
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		}
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	}
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	glEnd();
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	/* draw front sides of teeth */
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	glBegin(GL_QUADS);
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	da = 2.0 * M_PI / t->teeth / 4.0;
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	for (i = 0; i < t->teeth; i++) {
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		angle = i * 2.0 * M_PI / t->teeth;
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		glVertex3f(r1 * cos(angle), r1 * sin(angle), t->width * 0.5);
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		glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), t->width * 0.5);
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		glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), t->width * 0.5);
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		glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), t->width * 0.5);
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	}
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	glEnd();
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	glNormal3f(0.0, 0.0, -1.0);
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	/* draw back face */
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	glBegin(GL_QUAD_STRIP);
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	for (i = 0; i <= t->teeth; i++) {
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		angle = i * 2.0 * M_PI / t->teeth;
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		glVertex3f(r1 * cos(angle), r1 * sin(angle), -t->width * 0.5);
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		glVertex3f(r0 * cos(angle), r0 * sin(angle), -t->width * 0.5);
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		if (i < t->teeth) {
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			glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -t->width * 0.5);
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			glVertex3f(r0 * cos(angle), r0 * sin(angle), -t->width * 0.5);
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		}
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	}
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	glEnd();
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	/* draw back sides of teeth */
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	glBegin(GL_QUADS);
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	da = 2.0 * M_PI / t->teeth / 4.0;
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	for (i = 0; i < t->teeth; i++) {
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		angle = i * 2.0 * M_PI / t->teeth;
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		glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -t->width * 0.5);
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		glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -t->width * 0.5);
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		glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -t->width * 0.5);
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		glVertex3f(r1 * cos(angle), r1 * sin(angle), -t->width * 0.5);
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	}
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	glEnd();
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	/* draw outward faces of teeth */
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	glBegin(GL_QUAD_STRIP);
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	for (i = 0; i < t->teeth; i++) {
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		angle = i * 2.0 * M_PI / t->teeth;
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		glVertex3f(r1 * cos(angle), r1 * sin(angle), t->width * 0.5);
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		glVertex3f(r1 * cos(angle), r1 * sin(angle), -t->width * 0.5);
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		u = r2 * cos(angle + da) - r1 * cos(angle);
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		v = r2 * sin(angle + da) - r1 * sin(angle);
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		len = sqrt(u * u + v * v);
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		u /= len;
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		v /= len;
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		glNormal3f(v, -u, 0.0);
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		glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), t->width * 0.5);
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		glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -t->width * 0.5);
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		glNormal3f(cos(angle), sin(angle), 0.0);
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		glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), t->width * 0.5);
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		glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -t->width * 0.5);
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		u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da);
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		v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da);
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		glNormal3f(v, -u, 0.0);
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		glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), t->width * 0.5);
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		glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -t->width * 0.5);
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		glNormal3f(cos(angle), sin(angle), 0.0);
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	}
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	glVertex3f(r1 * cos(0), r1 * sin(0), t->width * 0.5);
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	glVertex3f(r1 * cos(0), r1 * sin(0), -t->width * 0.5);
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	glEnd();
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	glShadeModel(GL_SMOOTH);
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	/* draw inside radius cylinder */
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	glBegin(GL_QUAD_STRIP);
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	for (i = 0; i <= t->teeth; i++) {
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		angle = i * 2.0 * M_PI / t->teeth;
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		glNormal3f(-cos(angle), -sin(angle), 0.0);
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		glVertex3f(r0 * cos(angle), r0 * sin(angle), -t->width * 0.5);
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		glVertex3f(r0 * cos(angle), r0 * sin(angle), t->width * 0.5);
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	}
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	glEnd();
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}
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static void
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allocate_buffer(struct gears *gears)
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{
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	EGLImageKHR image;
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	/* Constrain child size to be square and at least 300x300 */
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	window_get_child_rectangle(gears->window, &gears->rectangle);
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	if (gears->rectangle.width > gears->rectangle.height)
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		gears->rectangle.height = gears->rectangle.width;
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	else
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		gears->rectangle.width = gears->rectangle.height;
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	if (gears->rectangle.width < 300) {
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		gears->rectangle.width = 300;
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		gears->rectangle.height = 300;
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	}
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	window_set_child_size(gears->window, &gears->rectangle);
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	window_draw(gears->window);
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	gears->surface[gears->current] = window_get_surface(gears->window);
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	image = display_get_image_for_drm_surface(gears->display,
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						  gears->surface[gears->current]);
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	if (!eglMakeCurrent(gears->display, NULL, NULL, gears->context))
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		die("faile to make context current\n");
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	glBindRenderbuffer(GL_RENDERBUFFER_EXT,
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			   gears->color_rbo[gears->current]);
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	glEGLImageTargetRenderbufferStorageOES(GL_RENDERBUFFER, image);
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	glBindRenderbuffer(GL_RENDERBUFFER_EXT, gears->depth_rbo);
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	glRenderbufferStorage(GL_RENDERBUFFER_EXT,
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			      GL_DEPTH_COMPONENT,
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			      gears->rectangle.width + 20 + 32,
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			      gears->rectangle.height + 60 + 32);
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}
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static void
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draw_gears(struct gears *gears)
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{
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	GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0;
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	if (gears->surface[gears->current] == NULL)
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		allocate_buffer(gears);
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	glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER_EXT,
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				  GL_COLOR_ATTACHMENT0_EXT,
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				  GL_RENDERBUFFER_EXT,
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				  gears->color_rbo[gears->current]);
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	glViewport(gears->rectangle.x, gears->rectangle.y,
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		   gears->rectangle.width, gears->rectangle.height);
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	glScissor(gears->rectangle.x, gears->rectangle.y,
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		   gears->rectangle.width, gears->rectangle.height);
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	glEnable(GL_SCISSOR_TEST);
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	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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	glPushMatrix();
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	glTranslatef(0.0, 0.0, -50);
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	glRotatef(view_rotx, 1.0, 0.0, 0.0);
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	glRotatef(view_roty, 0.0, 1.0, 0.0);
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	glRotatef(view_rotz, 0.0, 0.0, 1.0);
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	glPushMatrix();
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	glTranslatef(-3.0, -2.0, 0.0);
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	glRotatef(gears->angle, 0.0, 0.0, 1.0);
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	glCallList(gears->gear_list[0]);
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	glPopMatrix();
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	glPushMatrix();
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	glTranslatef(3.1, -2.0, 0.0);
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	glRotatef(-2.0 * gears->angle - 9.0, 0.0, 0.0, 1.0);
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	glCallList(gears->gear_list[1]);
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	glPopMatrix();
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	glPushMatrix();
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	glTranslatef(-3.1, 4.2, 0.0);
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	glRotatef(-2.0 * gears->angle - 25.0, 0.0, 0.0, 1.0);
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	glCallList(gears->gear_list[2]);
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	glPopMatrix();
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	glPopMatrix();
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	glFlush();
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	window_set_surface(gears->window, gears->surface[gears->current]);
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	window_flush(gears->window);
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}
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static void
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resize_handler(struct window *window, void *data)
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{
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	struct gears *gears = data;
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	cairo_surface_destroy(gears->surface[0]);
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	gears->surface[0] = NULL;
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	cairo_surface_destroy(gears->surface[1]);
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	gears->surface[1] = NULL;
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}
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static void
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keyboard_focus_handler(struct window *window,
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		       struct input *device, void *data)
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{
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	struct gears *gears = data;
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	resize_handler(window, gears);
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}
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static void
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redraw_handler(struct window *window, void *data)
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{
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	struct gears *gears = data;
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	draw_gears(gears);
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}
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static void
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frame_callback(void *data, uint32_t time)
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{
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	struct gears *gears = data;
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	gears->current = 1 - gears->current;
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	gears->angle = (GLfloat) (time % 8192) * 360 / 8192.0;
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	window_schedule_redraw(gears->window);
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	wl_display_frame_callback(display_get_display(gears->d),
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				  frame_callback, gears);
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}
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static struct gears *
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gears_create(struct display *display)
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{
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	const int x = 200, y = 200, width = 450, height = 500;
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	struct gears *gears;
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	int i;
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	gears = malloc(sizeof *gears);
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	memset(gears, 0, sizeof *gears);
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	gears->d = display;
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	gears->window = window_create(display, "Wayland Gears",
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				      x, y, width, height);
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	gears->display = display_get_egl_display(gears->d);
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	if (gears->display == NULL)
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		die("failed to create egl display\n");
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	eglBindAPI(EGL_OPENGL_API);
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	gears->context = eglCreateContext(gears->display,
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					  NULL, EGL_NO_CONTEXT, NULL);
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	if (gears->context == NULL)
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		die("failed to create context\n");
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	if (!eglMakeCurrent(gears->display, NULL, NULL, gears->context))
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		die("faile to make context current\n");
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	glGenFramebuffers(1, &gears->fbo);
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	glBindFramebuffer(GL_FRAMEBUFFER_EXT, gears->fbo);
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	glGenRenderbuffers(2, gears->color_rbo);
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	glGenRenderbuffers(1, &gears->depth_rbo);
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	glBindRenderbuffer(GL_RENDERBUFFER_EXT, gears->depth_rbo);
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	glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER_EXT,
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				  GL_DEPTH_ATTACHMENT_EXT,
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				  GL_RENDERBUFFER_EXT,
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				  gears->depth_rbo);
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	for (i = 0; i < 3; i++) {
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		gears->gear_list[i] = glGenLists(1);
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		glNewList(gears->gear_list[i], GL_COMPILE);
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		make_gear(&gear_templates[i]);
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		glEndList();
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	}
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	glEnable(GL_NORMALIZE);
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	glMatrixMode(GL_PROJECTION);
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	glLoadIdentity();
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	glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 200.0);
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	glMatrixMode(GL_MODELVIEW);
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	glLightfv(GL_LIGHT0, GL_POSITION, light_pos);
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						|
	glEnable(GL_CULL_FACE);
 | 
						|
	glEnable(GL_LIGHTING);
 | 
						|
	glEnable(GL_LIGHT0);
 | 
						|
	glEnable(GL_DEPTH_TEST);
 | 
						|
	glClearColor(0, 0, 0, 0.92);
 | 
						|
 | 
						|
	window_set_user_data(gears->window, gears);
 | 
						|
	window_set_resize_handler(gears->window, resize_handler);
 | 
						|
	window_set_keyboard_focus_handler(gears->window, keyboard_focus_handler);
 | 
						|
	window_set_redraw_handler(gears->window, redraw_handler);
 | 
						|
 | 
						|
	draw_gears(gears);
 | 
						|
	wl_display_frame_callback(display_get_display(gears->d),
 | 
						|
				  frame_callback, gears);
 | 
						|
 | 
						|
	return gears;
 | 
						|
}
 | 
						|
 | 
						|
int main(int argc, char *argv[])
 | 
						|
{
 | 
						|
	struct display *d;
 | 
						|
	struct gears *gears;
 | 
						|
 | 
						|
	d = display_create(&argc, &argv, NULL);
 | 
						|
	if (d == NULL) {
 | 
						|
		fprintf(stderr, "failed to create display: %m\n");
 | 
						|
		return -1;
 | 
						|
	}
 | 
						|
	gears = gears_create(d);
 | 
						|
	display_run(d);
 | 
						|
 | 
						|
	return 0;
 | 
						|
}
 |