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Allow wl_buffer objects to be destroyed without having to wait for wl_buffer.release if the underlying storage isn't going to be re-used. The main motivation for this is to avoid glitches when a client is torn down. When a client disconnects, all of its objects are destroyed in arbitrary order. However some compositors will still need to access the destroyed buffer's underlying storage afterwards, e.g. for visual effects (fade-out) or for atomic layout updates (wait for other clients to commit a new buffer before hiding the buffer). It's still incorrect for clients to destroy a wl_buffer and mutate the underlying storage without waiting for wl_buffer.release. Signed-off-by: Simon Ser <contact@emersion.fr> Closes: https://gitlab.freedesktop.org/wayland/wayland/-/issues/185 |
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