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				https://gitlab.freedesktop.org/wayland/wayland.git
				synced 2025-11-03 09:01:42 -05:00 
			
		
		
		
	This still needs all the bells and whistles from the egl-kms mesa branch, but it makes it a lot easier to work on wayland.
		
			
				
	
	
		
			158 lines
		
	
	
	
		
			3.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			158 lines
		
	
	
	
		
			3.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * Copyright © 2008 Kristian Høgsberg
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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 */
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#ifndef _WAYLAND_SYSTEM_COMPOSITOR_H_
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#define _WAYLAND_SYSTEM_COMPOSITOR_H_
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#include <termios.h>
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#include <xf86drm.h>
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#include <xf86drmMode.h>
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#include <libudev.h>
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#include "wayland.h"
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#include "wayland-util.h"
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#define ARRAY_LENGTH(a) (sizeof (a) / sizeof (a)[0])
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struct wlsc_matrix {
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	GLfloat d[16];
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};
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struct wl_visual {
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	struct wl_object base;
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};
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struct wlsc_surface;
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struct wlsc_listener {
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	struct wl_list link;
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	void (*func)(struct wlsc_listener *listener,
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		     struct wlsc_surface *surface);
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};
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struct wlsc_output {
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	struct wl_object base;
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	struct wl_list link;
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	struct wlsc_compositor *compositor;
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	struct wlsc_surface *background;
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	struct wlsc_matrix matrix;
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	int32_t x, y, width, height;
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};
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struct wlsc_input_device {
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	struct wl_object base;
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	int32_t x, y;
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	struct wlsc_compositor *ec;
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	struct wlsc_surface *sprite;
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	struct wl_list link;
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	int grab;
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	struct wlsc_surface *grab_surface;
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	struct wlsc_surface *pointer_focus;
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	struct wlsc_surface *keyboard_focus;
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	struct wl_array keys;
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	struct wlsc_listener listener;
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};
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struct wlsc_compositor {
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	struct wl_compositor base;
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	struct wl_visual argb_visual, premultiplied_argb_visual, rgb_visual;
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	EGLDisplay display;
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	EGLContext context;
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	GLuint fbo, vbo;
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	GLuint proj_uniform, tex_uniform;
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	struct wl_display *wl_display;
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	/* There can be more than one, but not right now... */
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	struct wlsc_input_device *input_device;
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	struct wl_list output_list;
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	struct wl_list input_device_list;
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	struct wl_list surface_list;
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	struct wl_list surface_destroy_listener_list;
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	/* Repaint state. */
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	struct wl_event_source *timer_source;
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	int repaint_needed;
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	int repaint_on_timeout;
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	struct timespec previous_swap;
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	uint32_t current_frame;
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	uint32_t modifier_state;
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	void (*present)(struct wlsc_compositor *c);
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};
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#define MODIFIER_CTRL	(1 << 8)
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#define MODIFIER_ALT	(1 << 9)
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struct wlsc_vector {
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	GLfloat f[4];
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};
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struct wlsc_surface {
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	struct wl_surface base;
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	struct wlsc_compositor *compositor;
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	struct wl_visual *visual;
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	GLuint texture;
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	EGLImageKHR image;
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	int width, height;
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	struct wl_list link;
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	struct wlsc_matrix matrix;
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	struct wlsc_matrix matrix_inv;
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};
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void
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notify_motion(struct wlsc_input_device *device, int x, int y);
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void
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notify_button(struct wlsc_input_device *device, int32_t button, int32_t state);
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void
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notify_key(struct wlsc_input_device *device, uint32_t key, uint32_t state);
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void
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wlsc_compositor_finish_frame(struct wlsc_compositor *compositor, int msecs);
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struct wlsc_input_device *
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wlsc_input_device_create(struct wlsc_compositor *ec);
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int
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wlsc_compositor_init(struct wlsc_compositor *ec, struct wl_display *display);
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void
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wlsc_output_init(struct wlsc_output *output, struct wlsc_compositor *c,
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		 int x, int y, int width, int height);
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void
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wlsc_input_device_init(struct wlsc_input_device *device,
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		       struct wlsc_compositor *ec);
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struct wlsc_compositor *
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x11_compositor_create(struct wl_display *display);
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struct wlsc_compositor *
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drm_compositor_create(struct wl_display *display);
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void
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screenshooter_create(struct wlsc_compositor *ec);
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extern const char *option_background;
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extern int option_connector;
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#endif
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