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			49 lines
		
	
	
	
		
			2.2 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			49 lines
		
	
	
	
		
			2.2 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
<?xml version='1.0' encoding='utf-8' ?>
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<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.5//EN" "http://www.oasis-open.org/docbook/xml/4.5/docbookx.dtd" [
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  <!ENTITY % BOOK_ENTITIES SYSTEM "Wayland.ent">
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  <!ENTITY doxygen SYSTEM "ServerAPI.xml">
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%BOOK_ENTITIES;
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]>
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<appendix id="sect-Library-Server">
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  <title>Server API</title>
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  <section><title>Introduction</title>
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  <para>
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    The open-source reference implementation of Wayland protocol is
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    split in two C libraries, <link
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    linkend="sect-Library-Client">libwayland-client</link> and
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    libwayland-server. Their main responsibility is to handle the
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    Inter-process communication (<emphasis>IPC</emphasis>) with each
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    other, therefore guaranteeing the protocol objects marshaling and
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    messages synchronization.
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  </para>
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  <para>
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    The server library is designed to work much like libwayland-client,
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    although it is considerably complicated due to the server needing
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    to support multiple versions of the protocol. It is best to learn
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    libwayland-client first.
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  </para>
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  <para>
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    Each open socket to a client is represented by a <link
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    linkend="Server-structwl__client">wl_client</link>.  The equivalent
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    of the <link linkend="Client-classwl__proxy">wl_proxy</link> that
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    libwayland-client uses to represent an object is <link
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    linkend="Server-structwl__resource">wl_resource</link> for
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    client-created objects, and <link
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    linkend="Server-structwl__global">wl_global</link> for objects
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    created by the server.
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  </para>
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  <para>
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    Often a server is also a client for another Wayland server, and
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    thus must link with both libwayland-client and libwayland-server.
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    This produces some type name conflicts (such as the <link
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    linkend="Client-classwl__display">client wl_display</link> and
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    <link linkend="Server-structwl__display">server wl_display</link>,
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    but the duplicate-but-not-the-same types are opaque, and accessed
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    only inside the correct library where it came from. Naturally that
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    means that the program writer needs to always know if a pointer to
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    a wl_display is for the server or client side and use the
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    corresponding functions.
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  </para>
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  </section>
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  &doxygen;
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</appendix>
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