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	This can be useful for additional validation purposes when handling proxies. This is similar to existing server side API wl_global_get_display. Signed-off-by: David Edmundson <david@davidedmundson.co.uk>
		
			
				
	
	
		
			139 lines
		
	
	
	
		
			3.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			139 lines
		
	
	
	
		
			3.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * Copyright (c) 2019 Red Hat, Inc.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining
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 * a copy of this software and associated documentation files (the
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 * "Software"), to deal in the Software without restriction, including
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 * without limitation the rights to use, copy, modify, merge, publish,
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 * distribute, sublicense, and/or sell copies of the Software, and to
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 * permit persons to whom the Software is furnished to do so, subject to
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 * the following conditions:
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 *
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 * The above copyright notice and this permission notice (including the
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 * next paragraph) shall be included in all copies or substantial
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 * portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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 * NONINFRINGEMENT.  IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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 * SOFTWARE.
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 */
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#include <assert.h>
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#include <string.h>
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#include "wayland-server.h"
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#include "wayland-client.h"
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#include "test-runner.h"
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static struct {
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	struct wl_display *display;
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	struct wl_event_loop *loop;
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	int sync_count;
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} server;
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static struct {
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	struct wl_display *display;
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	struct wl_callback *callback_a;
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	struct wl_callback *callback_b;
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	int callback_count;
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} client;
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static const char *tag_a = "tag";
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static const char *tag_b = "tag";
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static void
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callback_done(void *data, struct wl_callback *cb, uint32_t time)
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{
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	const char * const *expected_tag;
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	const char * const *tag;
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	if (cb == client.callback_a)
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		expected_tag = &tag_a;
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	else if (cb == client.callback_b)
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		expected_tag = &tag_b;
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	else
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		assert(!"unexpected callback");
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	tag = wl_proxy_get_tag((struct wl_proxy *) cb);
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	assert(tag == expected_tag);
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	assert(strcmp(*tag, "tag") == 0);
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	wl_callback_destroy(cb);
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	client.callback_count++;
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}
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static const struct wl_callback_listener callback_listener = {
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	callback_done,
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};
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static void
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logger_func(void *user_data,
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	    enum wl_protocol_logger_type type,
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	    const struct wl_protocol_logger_message *message)
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{
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	if (type != WL_PROTOCOL_LOGGER_REQUEST)
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		return;
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	assert(strcmp(wl_resource_get_class(message->resource),
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		      "wl_display") == 0);
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	assert(strcmp(message->message->name, "sync") == 0);
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	server.sync_count++;
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}
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TEST(proxy_tag)
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{
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	const char *socket;
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	struct wl_protocol_logger *logger;
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	assert(&tag_a != &tag_b);
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	server.display = wl_display_create();
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	assert(server.display);
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	server.loop = wl_display_get_event_loop(server.display);
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	assert(server.loop);
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	socket = wl_display_add_socket_auto(server.display);
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	assert(socket);
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	logger = wl_display_add_protocol_logger(server.display,
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						logger_func, NULL);
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	assert(logger);
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	client.display = wl_display_connect(socket);
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	assert(client.display);
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	client.callback_a = wl_display_sync(client.display);
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	wl_callback_add_listener(client.callback_a, &callback_listener, NULL);
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	wl_proxy_set_tag((struct wl_proxy *) client.callback_a,
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			 &tag_a);
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	client.callback_b = wl_display_sync(client.display);
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	wl_callback_add_listener(client.callback_b, &callback_listener, NULL);
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	wl_proxy_set_tag((struct wl_proxy *) client.callback_b,
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			 &tag_b);
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	assert(wl_proxy_get_display((struct wl_proxy *) client.callback_b) == client.display);
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	wl_display_flush(client.display);
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	while (server.sync_count < 2) {
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		wl_event_loop_dispatch(server.loop, -1);
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		wl_display_flush_clients(server.display);
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	}
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	wl_display_dispatch(client.display);
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	assert(client.callback_count == 2);
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	wl_protocol_logger_destroy(logger);
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	wl_display_disconnect(client.display);
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	wl_event_loop_dispatch(server.loop, 100);
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	wl_display_destroy(server.display);
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}
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