/* * Copyright © 2008 Kristian Høgsberg * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial * portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "wayland-util.h" #include "wayland-private.h" #include "wayland-server-core.h" #include "wayland-os.h" /** \cond INTERNAL */ struct wl_event_loop { int epoll_fd; struct wl_list check_list; struct wl_list idle_list; struct wl_list destroy_list; struct wl_signal destroy_signal; }; struct wl_event_source_interface { int (*dispatch)(struct wl_event_source *source, struct epoll_event *ep); }; struct wl_event_source { struct wl_event_source_interface *interface; struct wl_event_loop *loop; struct wl_list link; void *data; int fd; }; struct wl_event_source_fd { struct wl_event_source base; wl_event_loop_fd_func_t func; int fd; }; /** \endcond */ static int wl_event_source_fd_dispatch(struct wl_event_source *source, struct epoll_event *ep) { struct wl_event_source_fd *fd_source = (struct wl_event_source_fd *) source; uint32_t mask; mask = 0; if (ep->events & EPOLLIN) mask |= WL_EVENT_READABLE; if (ep->events & EPOLLOUT) mask |= WL_EVENT_WRITABLE; if (ep->events & EPOLLHUP) mask |= WL_EVENT_HANGUP; if (ep->events & EPOLLERR) mask |= WL_EVENT_ERROR; return fd_source->func(fd_source->fd, mask, source->data); } struct wl_event_source_interface fd_source_interface = { wl_event_source_fd_dispatch, }; static struct wl_event_source * add_source(struct wl_event_loop *loop, struct wl_event_source *source, uint32_t mask, void *data) { struct epoll_event ep; if (source->fd < 0) { free(source); return NULL; } source->loop = loop; source->data = data; wl_list_init(&source->link); memset(&ep, 0, sizeof ep); if (mask & WL_EVENT_READABLE) ep.events |= EPOLLIN; if (mask & WL_EVENT_WRITABLE) ep.events |= EPOLLOUT; ep.data.ptr = source; if (epoll_ctl(loop->epoll_fd, EPOLL_CTL_ADD, source->fd, &ep) < 0) { close(source->fd); free(source); return NULL; } return source; } /** Create a file descriptor event source * * \param loop The event loop that will process the new source. * \param fd The file descriptor to watch. * \param mask A bitwise-or of which events to watch for: \c WL_EVENT_READABLE, * \c WL_EVENT_WRITABLE. * \param func The file descriptor dispatch function. * \param data User data. * \return A new file descriptor event source. * * The given file descriptor is initially watched for the events given in * \c mask. This can be changed as needed with wl_event_source_fd_update(). * * If it is possible that program execution causes the file descriptor to be * read while leaving the data in a buffer without actually processing it, * it may be necessary to register the file descriptor source to be re-checked, * see wl_event_source_check(). This will ensure that the dispatch function * gets called even if the file descriptor is not readable or writable * anymore. This is especially useful with IPC libraries that automatically * buffer incoming data, possibly as a side-effect of other operations. * * \sa wl_event_loop_fd_func_t * \memberof wl_event_source */ WL_EXPORT struct wl_event_source * wl_event_loop_add_fd(struct wl_event_loop *loop, int fd, uint32_t mask, wl_event_loop_fd_func_t func, void *data) { struct wl_event_source_fd *source; source = malloc(sizeof *source); if (source == NULL) return NULL; source->base.interface = &fd_source_interface; source->base.fd = wl_os_dupfd_cloexec(fd, 0); source->func = func; source->fd = fd; return add_source(loop, &source->base, mask, data); } /** Update a file descriptor source's event mask * * \param source The file descriptor event source to update. * \param mask The new mask, a bitwise-or of: \c WL_EVENT_READABLE, * \c WL_EVENT_WRITABLE. * \return 0 on success, -1 on failure. * * This changes which events, readable and/or writable, cause the dispatch * callback to be called on. * * File descriptors are usually writable to begin with, so they do not need to * be polled for writable until a write actually fails. When a write fails, * the event mask can be changed to poll for readable and writable, delivering * a dispatch callback when it is possible to write more. Once all data has * been written, the mask can be changed to poll only for readable to avoid * busy-looping on dispatch. * * \sa wl_event_loop_add_fd() * \memberof wl_event_source */ WL_EXPORT int wl_event_source_fd_update(struct wl_event_source *source, uint32_t mask) { struct wl_event_loop *loop = source->loop; struct epoll_event ep; memset(&ep, 0, sizeof ep); if (mask & WL_EVENT_READABLE) ep.events |= EPOLLIN; if (mask & WL_EVENT_WRITABLE) ep.events |= EPOLLOUT; ep.data.ptr = source; return epoll_ctl(loop->epoll_fd, EPOLL_CTL_MOD, source->fd, &ep); } /** \cond INTERNAL */ struct wl_event_source_timer { struct wl_event_source base; wl_event_loop_timer_func_t func; }; /** \endcond */ static int wl_event_source_timer_dispatch(struct wl_event_source *source, struct epoll_event *ep) { struct wl_event_source_timer *timer_source = (struct wl_event_source_timer *) source; uint64_t expires; int len; len = read(source->fd, &expires, sizeof expires); if (!(len == -1 && errno == EAGAIN) && len != sizeof expires) /* Is there anything we can do here? Will this ever happen? */ wl_log("timerfd read error: %s\n", strerror(errno)); return timer_source->func(timer_source->base.data); } struct wl_event_source_interface timer_source_interface = { wl_event_source_timer_dispatch, }; /** Create a timer event source * * \param loop The event loop that will process the new source. * \param func The timer dispatch function. * \param data User data. * \return A new timer event source. * * The timer is initially disarmed. It needs to be armed with a call to * wl_event_source_timer_update() before it can trigger a dispatch call. * * \sa wl_event_loop_timer_func_t * \memberof wl_event_source */ WL_EXPORT struct wl_event_source * wl_event_loop_add_timer(struct wl_event_loop *loop, wl_event_loop_timer_func_t func, void *data) { struct wl_event_source_timer *source; source = malloc(sizeof *source); if (source == NULL) return NULL; source->base.interface = &timer_source_interface; source->base.fd = timerfd_create(CLOCK_MONOTONIC, TFD_CLOEXEC | TFD_NONBLOCK); source->func = func; return add_source(loop, &source->base, WL_EVENT_READABLE, data); } /** Arm or disarm a timer * * \param source The timer event source to modify. * \param ms_delay The timeout in milliseconds. * \return 0 on success, -1 on failure. * * If the timeout is zero, the timer is disarmed. * * If the timeout is non-zero, the timer is set to expire after the given * timeout in milliseconds. When the timer expires, the dispatch function * set with wl_event_loop_add_timer() is called once from * wl_event_loop_dispatch(). If another dispatch is desired after another * expiry, wl_event_source_timer_update() needs to be called again. * * \memberof wl_event_source */ WL_EXPORT int wl_event_source_timer_update(struct wl_event_source *source, int ms_delay) { struct itimerspec its; its.it_interval.tv_sec = 0; its.it_interval.tv_nsec = 0; its.it_value.tv_sec = ms_delay / 1000; its.it_value.tv_nsec = (ms_delay % 1000) * 1000 * 1000; if (timerfd_settime(source->fd, 0, &its, NULL) < 0) return -1; return 0; } /** \cond INTERNAL */ struct wl_event_source_signal { struct wl_event_source base; int signal_number; wl_event_loop_signal_func_t func; }; /** \endcond */ static int wl_event_source_signal_dispatch(struct wl_event_source *source, struct epoll_event *ep) { struct wl_event_source_signal *signal_source = (struct wl_event_source_signal *) source; struct signalfd_siginfo signal_info; int len; len = read(source->fd, &signal_info, sizeof signal_info); if (!(len == -1 && errno == EAGAIN) && len != sizeof signal_info) /* Is there anything we can do here? Will this ever happen? */ wl_log("signalfd read error: %s\n", strerror(errno)); return signal_source->func(signal_source->signal_number, signal_source->base.data); } struct wl_event_source_interface signal_source_interface = { wl_event_source_signal_dispatch, }; /** Create a POSIX signal event source * * \param loop The event loop that will process the new source. * \param signal_number Number of the signal to watch for. * \param func The signal dispatch function. * \param data User data. * \return A new signal event source. * * This function blocks the normal delivery of the given signal in the calling * thread, and creates a "watch" for it. Signal delivery no longer happens * asynchronously, but by wl_event_loop_dispatch() calling the dispatch * callback function \c func. * * It is the caller's responsibility to ensure that all other threads have * also blocked the signal. * * \sa wl_event_loop_signal_func_t * \memberof wl_event_source */ WL_EXPORT struct wl_event_source * wl_event_loop_add_signal(struct wl_event_loop *loop, int signal_number, wl_event_loop_signal_func_t func, void *data) { struct wl_event_source_signal *source; sigset_t mask; source = malloc(sizeof *source); if (source == NULL) return NULL; source->base.interface = &signal_source_interface; source->signal_number = signal_number; sigemptyset(&mask); sigaddset(&mask, signal_number); source->base.fd = signalfd(-1, &mask, SFD_CLOEXEC | SFD_NONBLOCK); sigprocmask(SIG_BLOCK, &mask, NULL); source->func = func; return add_source(loop, &source->base, WL_EVENT_READABLE, data); } /** \cond INTERNAL */ struct wl_event_source_idle { struct wl_event_source base; wl_event_loop_idle_func_t func; }; /** \endcond */ struct wl_event_source_interface idle_source_interface = { NULL, }; /** Create an idle task * * \param loop The event loop that will process the new task. * \param func The idle task dispatch function. * \param data User data. * \return A new idle task (an event source). * * Idle tasks are dispatched before wl_event_loop_dispatch() goes to sleep. * See wl_event_loop_dispatch() for more details. * * Idle tasks fire once, and are automatically destroyed right after the * callback function has been called. * * An idle task can be cancelled before the callback has been called by * wl_event_source_remove(). Calling wl_event_source_remove() after or from * within the callback results in undefined behaviour. * * \sa wl_event_loop_idle_func_t * \memberof wl_event_source */ WL_EXPORT struct wl_event_source * wl_event_loop_add_idle(struct wl_event_loop *loop, wl_event_loop_idle_func_t func, void *data) { struct wl_event_source_idle *source; source = malloc(sizeof *source); if (source == NULL) return NULL; source->base.interface = &idle_source_interface; source->base.loop = loop; source->base.fd = -1; source->func = func; source->base.data = data; wl_list_insert(loop->idle_list.prev, &source->base.link); return &source->base; } /** Mark event source to be re-checked * * \param source The event source to be re-checked. * * This function permanently marks the event source to be re-checked after * the normal dispatch of sources in wl_event_loop_dispatch(). Re-checking * will keep iterating over all such event sources until the dispatch * function for them all returns zero. * * Re-checking is used on sources that may become ready to dispatch as a * side-effect of dispatching themselves or other event sources, including idle * sources. Re-checking ensures all the incoming events have been fully drained * before wl_event_loop_dispatch() returns. * * \memberof wl_event_source */ WL_EXPORT void wl_event_source_check(struct wl_event_source *source) { wl_list_insert(source->loop->check_list.prev, &source->link); } /** Remove an event source from its event loop * * \param source The event source to be removed. * \return Zero. * * The event source is removed from the event loop it was created for, * and is effectively destroyed. This invalidates \c source . * The dispatch function of the source will no longer be called through this * source. * * \memberof wl_event_source */ WL_EXPORT int wl_event_source_remove(struct wl_event_source *source) { struct wl_event_loop *loop = source->loop; /* We need to explicitly remove the fd, since closing the fd * isn't enough in case we've dup'ed the fd. */ if (source->fd >= 0) { epoll_ctl(loop->epoll_fd, EPOLL_CTL_DEL, source->fd, NULL); close(source->fd); source->fd = -1; } wl_list_remove(&source->link); wl_list_insert(&loop->destroy_list, &source->link); return 0; } static void wl_event_loop_process_destroy_list(struct wl_event_loop *loop) { struct wl_event_source *source, *next; wl_list_for_each_safe(source, next, &loop->destroy_list, link) free(source); wl_list_init(&loop->destroy_list); } /** Create a new event loop context * * \return A new event loop context object. * * This creates a new event loop context. Initially this context is empty. * Event sources need to be explicitly added to it. * * Normally the event loop is run by calling wl_event_loop_dispatch() in * a loop until the program terminates. Alternatively, an event loop can be * embedded in another event loop by its file descriptor, see * wl_event_loop_get_fd(). * * \memberof wl_event_loop */ WL_EXPORT struct wl_event_loop * wl_event_loop_create(void) { struct wl_event_loop *loop; loop = malloc(sizeof *loop); if (loop == NULL) return NULL; loop->epoll_fd = wl_os_epoll_create_cloexec(); if (loop->epoll_fd < 0) { free(loop); return NULL; } wl_list_init(&loop->check_list); wl_list_init(&loop->idle_list); wl_list_init(&loop->destroy_list); wl_signal_init(&loop->destroy_signal); return loop; } /** Destroy an event loop context * * \param loop The event loop to be destroyed. * * This emits the event loop destroy signal, closes the event loop file * descriptor, and frees \c loop. * * If the event loop has existing sources, those cannot be safely removed * afterwards. Therefore one must call wl_event_source_remove() on all * event sources before destroying the event loop context. * * \memberof wl_event_loop */ WL_EXPORT void wl_event_loop_destroy(struct wl_event_loop *loop) { wl_signal_emit(&loop->destroy_signal, loop); wl_event_loop_process_destroy_list(loop); close(loop->epoll_fd); free(loop); } static bool post_dispatch_check(struct wl_event_loop *loop) { struct epoll_event ep; struct wl_event_source *source, *next; bool needs_recheck = false; ep.events = 0; wl_list_for_each_safe(source, next, &loop->check_list, link) { int dispatch_result; dispatch_result = source->interface->dispatch(source, &ep); if (dispatch_result < 0) { wl_log("Source dispatch function returned negative value!"); wl_log("This would previously accidentally suppress a follow-up dispatch"); } needs_recheck |= dispatch_result != 0; } return needs_recheck; } /** Dispatch the idle sources * * \param loop The event loop whose idle sources are dispatched. * * \sa wl_event_loop_add_idle() * \memberof wl_event_loop */ WL_EXPORT void wl_event_loop_dispatch_idle(struct wl_event_loop *loop) { struct wl_event_source_idle *source; while (!wl_list_empty(&loop->idle_list)) { source = container_of(loop->idle_list.next, struct wl_event_source_idle, base.link); source->func(source->base.data); wl_event_source_remove(&source->base); } } /** Wait for events and dispatch them * * \param loop The event loop whose sources to wait for. * \param timeout The polling timeout in milliseconds. * \return 0 for success, -1 for polling error. * * All the associated event sources are polled. This function blocks until * any event source delivers an event (idle sources excluded), or the timeout * expires. A timeout of -1 disables the timeout, causing the function to block * indefinitely. A timeout of zero causes the poll to always return immediately. * * All idle sources are dispatched before blocking. An idle source is destroyed * when it is dispatched. After blocking, all other ready sources are * dispatched. Then, idle sources are dispatched again, in case the dispatched * events created idle sources. Finally, all sources marked with * wl_event_source_check() are dispatched in a loop until their dispatch * functions all return zero. * * \memberof wl_event_loop */ WL_EXPORT int wl_event_loop_dispatch(struct wl_event_loop *loop, int timeout) { struct epoll_event ep[32]; struct wl_event_source *source; int i, count; wl_event_loop_dispatch_idle(loop); count = epoll_wait(loop->epoll_fd, ep, ARRAY_LENGTH(ep), timeout); if (count < 0) return -1; for (i = 0; i < count; i++) { source = ep[i].data.ptr; if (source->fd != -1) source->interface->dispatch(source, &ep[i]); } wl_event_loop_process_destroy_list(loop); wl_event_loop_dispatch_idle(loop); while (post_dispatch_check(loop)); return 0; } /** Get the event loop file descriptor * * \param loop The event loop context. * \return The aggregate file descriptor. * * This function returns the aggregate file descriptor, that represents all * the event sources (idle sources excluded) associated with the given event * loop context. When any event source makes an event available, it will be * reflected in the aggregate file descriptor. * * When the aggregate file descriptor delivers an event, one can call * wl_event_loop_dispatch() on the event loop context to dispatch all the * available events. * * \memberof wl_event_loop */ WL_EXPORT int wl_event_loop_get_fd(struct wl_event_loop *loop) { return loop->epoll_fd; } /** Register a destroy listener for an event loop context * * \param loop The event loop context whose destruction to listen for. * \param listener The listener with the callback to be called. * * \sa wl_listener * \memberof wl_event_loop */ WL_EXPORT void wl_event_loop_add_destroy_listener(struct wl_event_loop *loop, struct wl_listener *listener) { wl_signal_add(&loop->destroy_signal, listener); } /** Get the listener struct for the specified callback * * \param loop The event loop context to inspect. * \param notify The destroy callback to find. * \return The wl_listener registered to the event loop context with * the given callback pointer. * * \memberof wl_event_loop */ WL_EXPORT struct wl_listener * wl_event_loop_get_destroy_listener(struct wl_event_loop *loop, wl_notify_func_t notify) { return wl_signal_get(&loop->destroy_signal, notify); }