Commit graph

23 commits

Author SHA1 Message Date
Kristian Høgsberg
5535f155d8 Switch protocol to using serial numbers for ordering events and requests
The wayland protocol, as X, uses timestamps to match up certain
requests with input events.  The problem is that sometimes we need to
send out an event that doesn't have a corresponding timestamped input
event.  For example, the pointer focus surface goes away and new
surface needs to receive a pointer enter event.  These events are
normally timestamped with the evdev event timestamp, but in this case,
we don't have a evdev timestamp.  So we have to go to gettimeofday (or
clock_gettime()) and then we don't know if it's coming from the same
time source etc.

However for all these cases we don't need a real time timestamp, we
just need a serial number that encodes the order of events inside the
server.  So we introduce a serial number mechanism that we can use to
order events.  We still need real-time timestamps for actual input
device events (motion, buttons, keys, touch), to be able to reason
about double-click speed and movement speed so events that correspond to user input carry both a serial number and a timestamp.

The serial number also give us a mechanism to key together events that
are "logically the same" such as a unicode event and a keycode event,
or a motion event and a relative event from a raw device.
2012-04-11 22:27:26 -04:00
Kristian Høgsberg
3cddb3c692 Fix remaining signedness errors
We can change the data type for 'size' but we have to cast len to size_t
for the comparisons with sizeof results.
2012-03-30 11:27:02 -04:00
Kristian Høgsberg
b26774da5b Don't block when flushing a full protocol buffer
In case the client isn't responding, this will block the compositor.
Instead we flush with MSG_DONTWAIT, which lets us fill up the kernel buffer
as much as we can (after not returning EPOLLOUT anymore it still can take
80k more), and then disconnect the client if we get EAGAIN.
2012-02-29 11:07:48 -05:00
Samuel Rødal
d224714afd Allow update function to not be set in wl_display_get_fd
Ignore previous patch, here's the correct version.

From 4e1bedaaf05b576f5191f8fe3a34904ab9707414 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Samuel=20R=C3=B8dal?= <samuel.rodal@nokia.com>
Date: Mon, 27 Feb 2012 15:17:20 +0100
Subject: [PATCH] Allow update function to not be set in wl_display_get_fd

The same check is done in connection_update, and now with
wl_display_flush() there's less need for the client to need to know the
connection mask.
2012-02-28 14:30:39 -05:00
Samuel Rødal
bf5a8fbb98 Rename client side wl_display_destroy() to wl_display_disconnect()
This avoids the clash with the wayland-server version with the same
name, and allows linking against both wayland-client and wayland-server
at the same time, which can be useful for unit testing purposes as
well as for nested compositing.

Without this there will be crashes as the wrong wl_display_destroy()
is called.
2012-02-28 14:23:58 -05:00
Kristian Høgsberg
0bcb30a9a0 Drop warning when we receive an event for zombie objects
Business as usual, but the message is confusing.
2012-02-09 08:28:52 -05:00
Laszlo Agocs
34901868b8 Increase closure buffer size and fail gracefully for too big closures.
Buffer size changed from 256 to 1024 bytes. Marshalling will now stop
if the buffer is not big enough.
2011-12-17 16:02:05 -05:00
Andy Nichols
f598691831 Removed superfluous call to wl_copy_connection
The only purpose those code seems to serve is to introduce a buffer
overflow when events contain more than 128 bytes of data.
2011-12-14 12:44:12 -05:00
Pekka Paalanen
e631ab6cde client: fix a strdup memory leak
Memory leak found by valgrinding simple-shm client.
struct wl_global::interface is a strdup()'d string that was never freed.

Make a function for freeing a wl_global, and use it.

krh: Edit to name wl_global destructor wl_global_destroy.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2011-12-13 10:01:37 -05:00
Pekka Paalanen
58bb064afa client: unset WAYLAND_SOCKET env variable
WAYLAND_SOCKET contains a file descriptor that is an open connection to
a Wayland server. It is private to us, and makes no sense to relay the
same value (or any value) to our child processes.

Unset the environment variable to prevent it from being accidentally
relayed to other processes.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2011-12-05 09:52:09 -05:00
Kristian Høgsberg
eae3bcb4cc New drag and drop / selection protocol
This commit brings a big change to the DND and copy/paste interfaces.
Most importantly the functionality is now independent of wl_shell.
The wl_shell interface is intended for desktop style UI interaction and
an optional and experimental interface.

The new interface also allows receiving the DND data multiple times or
multiple times during the drag, and the mechanism for offering and receiving
data is now shared between DND and selections.
2011-11-23 16:05:58 -05:00
Kristian Høgsberg
bdbd6ef80b Add support for server allocated object IDs
We set aside a range of the object ID space for use by the server.  This
allows the server to bind an object to an ID for a client and pass that
object to the client.  The client can use the object immediately and the
server can emit events to the object immdiately.
2011-11-22 14:04:11 -05:00
Kristian Høgsberg
cf04b0a18f Move private definitions and prototypes to new wayland-private.h 2011-11-18 13:46:56 -05:00
Kristian Høgsberg
4abc56bd6d Introduce wl_resource_queue_event() for sending events later
Some events, such as the display.delete_id, aren't very urgent and we
would like to not always send them immdiately and cause an unnecessary
context switch.  The wl_resource_queue_event() function will place the
event in the connection output buffer but not request the main loop to
poll for writable.  The effect is that the event will just sit in the
output buffer until a more important event comes around and requires
flushing.
2011-11-17 17:52:01 -05:00
Kristian Høgsberg
3a1e6df39a Add display event to acknowledge ID deletion
We need to make sure the client doesn't reuse an object ID until the
server has seen the destroy request.  When a client destroys an ID
the server will now respond with the display.delete_id event, which lets
the client block reuse until it receives the event.
2011-11-17 17:37:52 -05:00
Kristian Høgsberg
1ac009473b debug: Print debug message when client wakes up
This helps spot and remove extraneous round trips and context switches.
2011-10-20 15:05:11 -04:00
Kristian Høgsberg
990809c063 Don't special case object ID 1 lookup 2011-08-27 12:06:11 -04:00
Kristian Høgsberg
c8147edc3a Store objects in wl_map data structure
The wl_map data structure is just an array with a free-list that lets the
client recycle unused client IDs and keep range of client IDs under control.
2011-08-27 12:06:11 -04:00
Kristian Høgsberg
4a39081c1d Remove range protocol 2011-08-27 12:06:11 -04:00
Kristian Høgsberg
e908893080 Bind globals to client provided object IDs 2011-08-27 12:06:11 -04:00
Kristian Høgsberg
a7c6824328 server: Hand code all wl_display client stubs 2011-08-27 12:06:11 -04:00
Kristian Høgsberg
0af17ed98c Use a callback object instead of ad-hoc lists for sync and frame events
So obvious in retrospect.  The object system can do all the work for us
and keep track of pending calls as regular objects and we don't need to
abuse the resource system to get them cleaned up on client exit.  We
don't need the custom key management or (broken) lookup, we just sue
object IDs.  And last but not least, anybody can receive the callback,
not just display listeners.
2011-08-27 12:06:10 -04:00
Kristian Høgsberg
4c260db68c Rename source subdir from wayland to src 2011-08-12 16:25:14 -04:00
Renamed from wayland/wayland-client.c (Browse further)