Commit graph

8 commits

Author SHA1 Message Date
Kristian Høgsberg
c640571c00 Remove the wl_visual interface
The visual interface was meant to be a generic mechanism for
specifying the content of a buffer.  It goes back to before we had the
buffer factory interfaces (like wl_drm and wl_shm) and we wanted to
keep it open-ended enough that yuv, png or even svg buffer or so would
be possible.

Now that we have the buffer abstraction, we can add different buffer
types by introducing new interfaces that create buffers.  It only
makes sense to leave it to those interfaces to specify the contents of
the buffers.

For wl_shm, this means that we now just specify the pixel format using
an enum.  For EGL buffers, the exact pixel formats are controlled by
the implementation (part of wl_drm and similar), and from the client
point of view, everything is controlled using EGLConfigs.
2011-08-31 18:34:21 -04:00
Kristian Høgsberg
58b9c1bf17 server: Disconnect client on error 2011-08-29 15:01:41 -04:00
Kristian Høgsberg
2b6f3cd2b8 server: wl_display and wl_input_device are no longer resources 2011-08-27 12:06:11 -04:00
Kristian Høgsberg
cc6fd94d6a Always allocate a new wl_resource when binding an object
Previously we would bind some resources into multiple client hash tables.
2011-08-27 12:06:11 -04:00
Kristian Høgsberg
e908893080 Bind globals to client provided object IDs 2011-08-27 12:06:11 -04:00
Kristian Høgsberg
84c13ab810 Rename global 'func' to 'bind' 2011-08-27 12:06:11 -04:00
Kristian Høgsberg
e8a192ca61 server: Make everything in the object hash a wl_resource 2011-08-27 12:06:10 -04:00
Kristian Høgsberg
4c260db68c Rename source subdir from wayland to src 2011-08-12 16:25:14 -04:00
Renamed from wayland/wayland-server.h (Browse further)