Kristian Høgsberg
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b8bf19b7a9
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Clear depth buffer, but only depth buffer for gears.
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2008-11-06 10:53:03 -05:00 |
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Kristian Høgsberg
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8a9cda8cfb
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Add the gears from glxgears.
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2008-11-06 10:53:03 -05:00 |
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Kristian Høgsberg
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35370f8073
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Redraw window in idle handler.
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2008-11-06 10:53:02 -05:00 |
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Kristian Høgsberg
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ca1d1f65d0
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Make window client a little more interesting.
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2008-11-06 10:53:02 -05:00 |
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Kristian Høgsberg
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3f59e82c20
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Use GL_ONE for the source in glBendFunc instead of pre-unmultiplying.
Eventually we need to allow both pre-multiplied alpha and not, but for now default to premultiplied.
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2008-11-06 10:53:02 -05:00 |
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Kristian Høgsberg
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61017b190a
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Add a window client, first implementation of surface resizing.
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2008-11-06 10:53:02 -05:00 |
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