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6 commits

Author SHA1 Message Date
Marek Chalupa
71141288f0 tests: add test for reading after an error occurred
This test shows that it's possible to successfully call wl_display_prepare_read
and wl_display_read_events after an error occurred. That may lead to
deadlock.

When you call prepare read from two threads and then call read_events,
one thread gets sleeping. The call from the other thread will return -1 and invokes
display_fatal_error, but since
we have display->last_error already set, the broadcast is not called and
the sleeping thread sleeps indefinitely.

Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2014-08-22 12:58:25 +03:00
Marek Chalupa
213366e698 tests: add tests for wl_display_cancel_read
Test if wl_display_cancel_read wakes up other threads.

Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2014-08-22 12:55:37 +03:00
Marek Chalupa
171e0bdace tests: test if thread can block on error
wl_display_read_events() can make a thread wait until some other thread
ends reading. Normally it wakes up all threads after the reading is
done. But there's a place when it does not get to waking up the threads
- when an error occurs. This test reveals bug that can block programs.

If a thread is waiting in wl_display_read_events() and another thread
calls wl_display_read_events and the reading fails,
then the sleeping thread is not woken up. This is because
display_handle_error is using old pthread_cond instead of new
display->reader_cond, that was added along with wl_display_read_events().

Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2014-08-22 12:53:49 +03:00
Marek Chalupa
47208d2ab1 tests: test posting errors
Test posting errors to one and more clients.

Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2014-08-22 12:43:38 +03:00
Kristian Høgsberg
d94a8722cb server: Make wl_object and wl_resource opaque structs
With the work to add wl_resource accessors and port weston to use them,
we're ready to make wl_resource and wl_object opaque structs.  We keep
wl_buffer in the header for EGL stacks to use, but don't expose it by
default.  In time we'll remove it completely, but for now it provides a
transition paths for code that still uses wl_buffer.

Reviewed-by: Jason Ekstrand<jason@jlekstrand.net>
2013-07-02 15:52:47 -04:00
Jason Ekstrand
31511d0ea0 Added a destroy signal to the wl_display object.
Added a destroy signal to the wl_display object.
2013-01-11 15:52:39 -05:00