Properly handle a drag with no data source, i.e., don't crash and send
events only to the client that initiated the drag. This way a client can
do self drag and drop without offering anything to other clients.
wl_input_device has been both renamed and split. wl_seat is now a
virtual object representing a group of logically related input devices
with related focus.
It now only generates one event: to let clients know that it has new
capabilities. It takes requests which hand back objects for the
wl_pointer, wl_keyboard and wl_touch interfaces it exposes which all
provide the old input interface, just under different names.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
'fixed' is a signed decimal type which offers a sign bit, 23 bits of
integer precision, and 8 bits of decimal precision. This is exposed as
an opaque struct with conversion helpers to and from double and int on
the C API side.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
This adds a public header so that applications can get the Wayland
version number at compile time. This can be used to make applications
that support compiling against multiple versions of Wayland.
There is a separate installed header called cogl-version.h which gets
included by both wayland-client.h and wayland-server.h
The canonical place for the version number is the configure.ac script
which splits it into three separate m4 defines for the major, minor
and micro version. These are copied into the generated
wayland-version.h header using AC_SUBST. There is also a string form
of the complete version number.
The version number is now also automatically copied into the two .pc
files.
Because the major, minor and micro parts are required it is no longer
possible to leave the version number as 'master' when building from
git. Most projects seem to immediately bump the git repo to a fake
version number (usually odd) after making a release so that there is
always a relative number that can be used for comparison. This patch
sets the git version to 0.99.0 under the assumption that the next
release will be 1.0.0.
The wayland protocol, as X, uses timestamps to match up certain
requests with input events. The problem is that sometimes we need to
send out an event that doesn't have a corresponding timestamped input
event. For example, the pointer focus surface goes away and new
surface needs to receive a pointer enter event. These events are
normally timestamped with the evdev event timestamp, but in this case,
we don't have a evdev timestamp. So we have to go to gettimeofday (or
clock_gettime()) and then we don't know if it's coming from the same
time source etc.
However for all these cases we don't need a real time timestamp, we
just need a serial number that encodes the order of events inside the
server. So we introduce a serial number mechanism that we can use to
order events. We still need real-time timestamps for actual input
device events (motion, buttons, keys, touch), to be able to reason
about double-click speed and movement speed so events that correspond to user input carry both a serial number and a timestamp.
The serial number also give us a mechanism to key together events that
are "logically the same" such as a unicode event and a keycode event,
or a motion event and a relative event from a raw device.
wl_input_device::grab_button is unsigned but the button parameter to
wl_grab_interface::button is signed. This lead to a warning in
data-device.c.
The button number is unsigned in the protocol, so make it unsigned in
the wl_grab_interface API, too. Fixes the compiler warning "comparison
between signed and unsigned integer expressions".
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
The attached patch turns on printf argument warnings for this function,
which I found was being called incorrectly at least once in the wayland
source code.
Generate typed wrapper functions for sending events in a server.
This allows compile time type checking, unlike the existing method of
calling the variadic function wl_resource_post_event().
The stuff in wayland-server.h had to be slightly reordered to have all
(forward) declarations before use.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
If a client dies during a drag that it started using an icon surface,
the server could crash because the icon surface is not valid anymore.
Fix this by using a destroy listener to reset device->drag_surface to
nil when the surface is destroyed.
In order to separate pointer and keyboard grabs, we need to
introduce a keyboard grab interface but first we must rename
some generic types to denote which device is holding the grab.
Type renames:
wl_grab_interface -> wl_pointer_grab_interface
wl_grab -> wl_pointer_grab
wl_input_device_start_grab -> wl_input_device_start_pointer_grab
wl_input_device_end_grab -> wl_input_device_end_pointer_grab
Remove the absolute coordinate fields from the pointer motion and
pointer_focus events. Clients are not supposed to see any global
coordinates.
Fix wayland-server code accordingly. wayland-client code is unaffected.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
In the effort to make everything a regular surface, remove
data_device.attach request. To maintan the functionality, add
an icon surface parameter to data_device.start_drag.
Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
Signed-off-by: Ander Conselvan de Oliveira <ander.conselvan.de.oliveira@intel.com>
This commit changes the way struct wl_grab works in a couple of ways:
- The grab itself now decides when it ends instead of hardcoding button
up as the terminating event. We remove the end vfunc since a grab now
always know when it ends and can just clean up at that point.
- We add a new focus vfunc that is invoked every time the pointer enters
a new surface, regardless of any grabs. The callback receives the
surface and the surface-relative pointer coordinates. The callback lets
a grab send enter/leave events and change the grab focus.
- The grab has a focus surface, wich determines the coordinate space
for the motion callback coordinates.
- The input device always tracks the current surface, ie the surface that
currently contains the pointer, and coordinates relative to that surface.
With these changes, we will be able to pull the core input event delivery
and the drag and drop grab into the core wayland-server library.
Add a clean-up function for destroying all objects created in
wl_input_device_init(). Can be used to fix memory leaks reported by
Valgrind in the demos.
The init function was also missing an explicit initialisation of the
'keys' array. Add the explicit array init, although it is redundant with
the zeroing of the whole struct.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
krh: Edited to rename function to *_release()
This commit brings a big change to the DND and copy/paste interfaces.
Most importantly the functionality is now independent of wl_shell.
The wl_shell interface is intended for desktop style UI interaction and
an optional and experimental interface.
The new interface also allows receiving the DND data multiple times or
multiple times during the drag, and the mechanism for offering and receiving
data is now shared between DND and selections.
Some events, such as the display.delete_id, aren't very urgent and we
would like to not always send them immdiately and cause an unnecessary
context switch. The wl_resource_queue_event() function will place the
event in the connection output buffer but not request the main loop to
poll for writable. The effect is that the event will just sit in the
output buffer until a more important event comes around and requires
flushing.
The visual interface was meant to be a generic mechanism for
specifying the content of a buffer. It goes back to before we had the
buffer factory interfaces (like wl_drm and wl_shm) and we wanted to
keep it open-ended enough that yuv, png or even svg buffer or so would
be possible.
Now that we have the buffer abstraction, we can add different buffer
types by introducing new interfaces that create buffers. It only
makes sense to leave it to those interfaces to specify the contents of
the buffers.
For wl_shm, this means that we now just specify the pixel format using
an enum. For EGL buffers, the exact pixel formats are controlled by
the implementation (part of wl_drm and similar), and from the client
point of view, everything is controlled using EGLConfigs.