Commit graph

116 commits

Author SHA1 Message Date
Kristian Høgsberg
5940419626 client: Add \since tag for wl_display_dispatch_queue_pending() documentation 2012-11-30 14:05:32 -05:00
Jonas Ådahl
d7a63fdbfb client: Don't cancel a roundtrip when any event is received
Since wl_display_dispatch() returns the number of processed events or -1
on error, only cancel the roundtrip if an -1 is returned.

This also fixes a potential memory corruption bug happening when
wl_display_roundtrip() does an early return and the callback later
writes to the then out of scope stack allocated `done' parameter.

Introduced by 33b7637b45.

Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
2012-11-27 11:09:45 -05:00
Tiago Vignatti
5df752ab16 doc: Fix typos
Signed-off-by: Tiago Vignatti <tiago.vignatti@intel.com>
2012-11-23 22:51:51 -05:00
Ander Conselvan de Oliveira
fb20507881 client: Add an entry point for dispatching a queue without blocking
On the client side EGL, all the wl_buffer.release events need to be
processed before buffer allocation, otherwise a third buffer might
be allocated unnecessarily. However, the buffer allocation should
not block in the case no event was received. In order to do that, a
non-blocking queue dispatch function is needed.
2012-11-23 21:50:14 -05:00
Kristian Høgsberg
0f5d41e3bb debug: Allow WAYLAND_DEBUG=server/client for server/client side only debug
By default the server will dump protocol for both the server and its
clients when run with WAYLAND_DEBUG=1.  That's still the case, but it now
also understands WAYLAND_DEBUG=client or WAYLAND_DEBUG=server, which
will only enable debug dumping on either client or server side.
2012-11-21 17:14:55 -05:00
Martin Olsson
b46dab17f0 client: Fix source comment typos 2012-11-14 13:59:03 -05:00
Jonas Ådahl
e273c7cde3 client: Keep track of proxy validity and number of reference holders
When events are queued, the associated proxy objects (target proxy and
potentially closure argument proxies) are verified being valid. However,
as any event may destroy some proxy object, validity needs to be
verified again before dispatching. Before this change this was done by
again looking up the object via the display object map, but that did not
work because a delete_id event could be dispatched out-of-order if it
was queued in another queue, causing the object map to either have a new
proxy object with the same id or none at all, had it been destroyed in
an earlier event in the queue.

Instead, make wl_proxy reference counted and increase the reference
counter of every object associated with an event when it is queued. In
wl_proxy_destroy() set a flag saying the proxy has been destroyed by the
application and only free the proxy if the reference counter reaches
zero after decreasing it.

Before dispatching, verify that a proxy object still is valid by
checking that the flag set in wl_proxy_destroy() has not been set. When
dequeuing the event, all associated proxy objects are dereferenced and
free:ed if the reference counter reaches zero. As proxy reference counter
is initiated to 1, when dispatching an event it can never reach zero
without having the destroyed flag set.

Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
2012-11-05 15:44:50 -05:00
Ander Conselvan de Oliveira
818bb399b0 doc: Clarify documentation about dispatching event queues
Clarify on what cases each of the dispatching functions may block, what
is the main thread and add some real world examples.
2012-10-19 16:50:29 -04:00
Ander Conselvan de Oliveira
a4dace7e30 doc: Update wl_display_get_error() documentation 2012-10-17 17:29:04 -04:00
Ander Conselvan de Oliveira
de3d0ecd44 doc: Add doxygen documentation to wl_display_get_error() 2012-10-16 10:50:57 -04:00
Ander Conselvan de Oliveira
244fe474dd doc: Document change of return value of dispatch functions 2012-10-16 10:50:28 -04:00
Ander Conselvan de Oliveira
1c10723dfe doc: Document the restriction of destroying queues before the display 2012-10-16 10:50:14 -04:00
Ander Conselvan de Oliveira
80e6b7d7ed doc: Put wl_display_flush() documentation in the right place
It seems a rebase error caused it to end up in the wrong place.
2012-10-16 10:50:02 -04:00
David Herrmann
33b7637b45 wayland-client: forward fatal errors to caller
If any callback or helper function fails with a fatal error, we now
set the last_error flag and prevent all further I/O on the wl_display. We
wake up all sleeping event-queues and notify the caller that they
should shutdown wl_display.

Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
2012-10-15 19:23:40 -04:00
Kristian Høgsberg
edae4ffa37 wayland: Take ownership of fd in wl_display_connect_to_fd()
This means we're free to close it when we want, which we'll use to wake
up the main thread if we hit an error in a different thread.
2012-10-15 17:50:36 -04:00
David Herrmann
780b980670 wayland-client: link all event-queues of each display into a list
We need access to all event-queues of a single wl_display object. For
instance during connection-errors, we need to be able to wake up all event
queues. Otherwise, they will be stuck waiting for incoming events.

The API user is responsible to keep a wl_display object around until all
event-queues that were created on it are destroyed.

Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
2012-10-15 17:27:59 -04:00
David Herrmann
66e4aa98cf wayland-client: add wl_display_get_error()
A server may asynchronously send errors via wl_display.error() events.
Instead of aborting we now the a "last_error" flag inside of wl_display
objects. The user can retrieve these via wl_display_get_error().

Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
2012-10-15 16:06:00 -04:00
Ander Conselvan de Oliveira
3f94d984f7 doc: Improve libwayland-client doxygen documentation
Document wl_proxy, wl_display and wl_event_queue classes and add a
description to all public entry points. Also fix some typos.
2012-10-15 13:07:42 -04:00
Ander Conselvan de Oliveira
2320757e8e doc: Add some doxygen documentation to wayland-client entry points
Add some brief documentation for the public libwayland-client entry
points. This is by no means complete, some functions are still
undocumented and some might need extra information.

Signed-off-by: Ander Conselvan de Oliveira <ander.conselvan.de.oliveira@intel.com>
Signed-off-by: Tiago Vignatti <tiago.vignatti@intel.com>
2012-10-15 13:06:15 -04:00
Kristian Høgsberg
f8d55a878c client: Return number of events dispatched from dispatch functions
To let clients determine whether any events were dispatched, we return
the number of dispatched events.  An event source with an event queue
(such as wl_display or an X connection) may queue up event as a result of
processing a different event source (data on a network socket, timerfd etc).

After dispatching data from fd (or just before blocking) we have to check
such event sources, which is what wl_event_source_check() is used for.
A checked event source will have its handler called with mask=0 just
before blocking.  If any work is done in any of these handlers, we have
to check all the checked sources again, since the work could have queued up
events in a different source.  This is why the event handlers must return
a positive number if events were handled.  Which in turn is why we need
the wl_display dispatch functions to return that as well.
2012-10-15 11:38:24 -04:00
Kristian Høgsberg
78cfa96768 client: Add wl_display_dispatch_pending() for dispatching without reading
If the main thread ends up dispatching a non-main queue, and not in
a wl_display_dispatch() callback, we may queue up main queue events and read
all data from the socket fd.  When we get back to the main loop, the
socket fd is no longer readable and nothing will trigger dispatching of
the queued up events.

The new function wl_display_dispatch_pending() will dispatch any pending
events, but not attempt to read from the socket.  Clients that integrate
the wayland socket fd into a main loop should call
wl_display_dispatch_pending() and then wl_display_flush()
before going back to blocking in poll(2) or similar mechanism.
2012-10-15 10:52:53 -04:00
Kristian Høgsberg
1849534736 client: Discard proxies with no implementation at dispatch time
We need to queue up events even if a proxy doesn't have an implementation
(listener).  In case of server created new objects, the client haven't
had a chance to set the listener when the first events to the new object
come in.  So now we always queue up events and discard them at
dispatch time if they don't have a listener at that point.
2012-10-11 17:12:50 -04:00
Kristian Høgsberg
d4cc1cd098 client: Don't forget to init and destroy mutex
These chunks were dropped at some point, thanks to David Herrmann for
spotting the omission.
2012-10-11 17:11:54 -04:00
Ander Conselvan de Oliveira
ff4afd6c0c client: Fix double locking bug
The function wl_proxy_create_for_id() would try to acquire the display
lock, but the only call path leading to it would call it with the lock
already acquired.

This patch removes the attempt to acquire the lock and makes the
function static. It was exported before because client had to create
proxy's manually when the server sent a new object id, but since commit
9de9e39f [1] this is no longer necessary.

[1] commit 9de9e39f87
    Author: Kristian Høgsberg <krh@bitplanet.net>
    Date:   Thu Jun 28 22:01:58 2012 -0400

        Allocate client proxy automatically for new objects

v2: Change the right function. Previous patch changed wl_proxy_create()
    instead of wl_proxy_create_for_id().
2012-10-11 09:59:40 -04:00
Kristian Høgsberg
5d2b32b1fd connection: Move object lookup out of wl_connection_demarshal()
On the client side where we queue up multiple events before dispatching, we
need to look up the receiving proxy and argument proxies immediately before
calling the handler.  Between queueing up multiple events and eventually
invoking the handler, previous handlers may have destroyed some of the
proxies.
2012-10-10 22:01:17 -04:00
Kristian Høgsberg
9fe75537ad Split the global registry into its own wl_registry object
The only way to make the global object listener interface thread safe is to
make it its own interface and make different listeners different wl_proxies.
The core of the problem is the callback we do when a global show up or
disappears, which we can't do with a lock held.  On the other hand we can't
iterate the global list or the listener list without a lock held as new
globals or listeners may come and go during the iteration.

Making a copy of the list under the lock and then iterating after dropping
the lock wont work either.  In case of the listener list, once we drop the
lock another thread may unregister a listener and destroy the callbackk
data, which means that when we eventually call that listener we'll pass it
free memory and break everything.

We did already solve the thread-safe callback problem, however.  It's what
we do for all protocol events.  So we can just make the global registry
functionality its own new interface and give each thread its own proxy.
That way, the thread will do its own callbacks (with no locks held) and
destroy the proxy when it's no longer interested in wl_registry events.
2012-10-10 20:59:00 -04:00
Kristian Høgsberg
8872956dfd scanner: Generate client stubs for wl_display requests
We used to special case this because of the untyped new-id argument in
the bind request.  Now that the scanner can handle that, we can
remove the special case.

Switching to the generated stubs does bring an API change since we now
also take the interface version that the client expects as an argument.
Previously we would take this from the interface struct, but the
application may implement a lower version than what the interface struct
provides.  To make sure we don't try to dispatch event the client
doesn't implement handlers for, we have to use a client supplied version
number.
2012-10-10 20:59:00 -04:00
Kristian Høgsberg
385fe30e8b client: Add wl_event_queue for multi-thread dispatching
This introduces wl_event_queue, which is what will make multi-threaded
wayland clients possible and useful.  The driving use case is that of a
GL rendering thread that renders and calls eglSwapBuffer independently of
a "main thread" that owns the wl_display and handles input events and
everything else.  In general, the EGL and GL APIs have a threading model
that requires the wayland client library to be usable from several threads.
Finally, the current callback model gets into trouble even in a single
threaded scenario: if we have to block in eglSwapBuffers, we may end up
doing unrelated callbacks from within EGL.

The wl_event_queue mechanism lets the application (or middleware such as
EGL or toolkits) assign a proxy to an event queue.  Only events from objects
associated with the queue will be put in the queue, and conversely,
events from objects associated with the queue will not be queue up anywhere
else.  The wl_display struct has a built-in event queue, which is considered
the main and default event queue.  New proxies are associated with the
same queue as the object that created them (either the object that a
request with a new-id argument was sent to or the object that sent an
event with a new-id argument).  A proxy can be moved to a different event
queue by calling wl_proxy_set_queue().

A subsystem, such as EGL, will then create its own event queue and associate
the objects it expects to receive events from with that queue.  If EGL
needs to block and wait for a certain event, it can keep dispatching event
from its queue until that events comes in.  This wont call out to unrelated
code with an EGL lock held.  Similarly, we don't risk the main thread
handling an event from an EGL object and then calling into EGL from a
different thread without the lock held.
2012-10-10 20:59:00 -04:00
Kristian Høgsberg
de961dc1f3 client: Make wl_display thread safe
Not all entry points are thread safe: global listeners and global lookup
is still only main thread.
2012-10-10 20:59:00 -04:00
Kristian Høgsberg
ce1f4c29ab client: Split event handling into demarshal and dispatch steps
This lets us demarshal with a mutex held and then do dispatching after
releasing the mutex.
2012-10-10 20:59:00 -04:00
Kristian Høgsberg
53d24713a3 Change filedescriptor API to be thread safe
The update callback for the file descriptors was always a bit awkward and
un-intuitive.  The idea was that whenever the protocol code needed to
write data to the fd it would call the 'update' function.  This function
would adjust the mainloop so that it polls for POLLOUT on the fd so we
can eventually flush the data to the socket.

The problem is that in multi-threaded applications, any thread can issue
a request, which writes data to the output buffer and thus triggers the
update callback.  Thus, we'll be calling out with the display mutex
held and may call from any thread.

The solution is to eliminate the udpate callback and just require that
the application or server flushes all connection buffers before blocking.
This turns out to be a simpler API, although we now require clients to
deal with EAGAIN and non-blocking writes.  It also saves a few syscalls,
since the socket will be writable most of the time and most writes will
complete, so we avoid changing epoll to poll for POLLOUT, then write and
then change it back for each write.
2012-10-10 20:59:00 -04:00
Kristian Høgsberg
c855d6eec4 client: Add wl_display_connect_to_fd() function
This lets us connect a display to an already existing socket fd.
2012-08-16 10:49:48 -04:00
Daniel Stone
3ec40512c7 More consistent ID printing
Use unsigned rather than signed for IDs, so they match up with what we
see in other prints.

Signed-off-by: Daniel Stone <daniel@fooishbar.org>
2012-07-23 20:17:10 -04:00
Daniel Stone
db0add6d5e Make NEW_IDs nullable
The connection-handling code already allows this, so make it legal in
the protocol definition too.

Signed-off-by: Daniel Stone <daniel@fooishbar.org>
2012-07-23 20:16:57 -04:00
Robert Ancell
0a9cd16f6a wayland-client: Add missing newline from an error message 2012-07-20 12:04:05 -04:00
Dylan Noblesmith
af5f8cc200 wayland-client: reject socket paths longer than 108 bytes
Attempting to write anything longer into the embedded char
array would create a non-null-terminated string, and all
later reads would run off the end into invalid memory.

This is a hard limitation of AF_LOCAL/AF_UNIX sockets.
2012-06-30 19:58:36 +00:00
Kristian Høgsberg
9de9e39f87 Allocate client proxy automatically for new objects
When the server send a new object ID, the client used to have to allocate
the proxy manually and without type-safety.  We now allocate the proxy
in a client-side post-processing step on the incoming closure.
2012-06-28 22:01:58 -04:00
Kristian Høgsberg
46f9745c10 connection: Always malloc closure
This lets us allocate the closure just big enough and is a first step towards
a message queue.
2012-06-13 10:45:34 -04:00
Pekka Paalanen
0c7ca38c7f client: require XDG_RUNTIME_DIR
An arbitrary fallback to the current directory is only confusing.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-06-06 13:07:25 -04:00
Martin Minarik
8e2a786703 Wayland: logging
The core libwayland libraries should not handle logging, only passing
the error messages to subscribed functions.
An application linked to libwayland-server or libwayland-client
will be able to set own functions (one per library) to handle error
messages.

Change in this series: make the wl_log return int, because
of compatibility with printf. It will return the number of bytes logged.
2012-05-31 13:57:15 -04:00
Kristian Høgsberg
35fc72eb8b Add wl_proxy_get_id() 2012-04-27 11:31:07 -04:00
Kristian Høgsberg
1901d66ffc connection: Move closure object out of wl_connection 2012-04-22 13:49:35 -04:00
Pekka Paalanen
7134a439c1 os: wrap socket(SOCK_CLOEXEC) calls
Some system C libraries do not offer SOCK_CLOEXEC flag.

Add a new header for OS compatibility wrappers. Wrap socket() calls into
wl_os_socket_cloexec() which makes sure the O_CLOEXEC flag gets set on
the file descriptor.

On systems having SOCK_CLOEXEC this uses the old socket() call, and
falls back if it fails due to the flag (kernel not supporting it).

wayland-os.h is private and not exported.

Add close-on-exec tests for both normal and forced fallback paths.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-04-20 16:26:37 +03:00
Kristian Høgsberg
5535f155d8 Switch protocol to using serial numbers for ordering events and requests
The wayland protocol, as X, uses timestamps to match up certain
requests with input events.  The problem is that sometimes we need to
send out an event that doesn't have a corresponding timestamped input
event.  For example, the pointer focus surface goes away and new
surface needs to receive a pointer enter event.  These events are
normally timestamped with the evdev event timestamp, but in this case,
we don't have a evdev timestamp.  So we have to go to gettimeofday (or
clock_gettime()) and then we don't know if it's coming from the same
time source etc.

However for all these cases we don't need a real time timestamp, we
just need a serial number that encodes the order of events inside the
server.  So we introduce a serial number mechanism that we can use to
order events.  We still need real-time timestamps for actual input
device events (motion, buttons, keys, touch), to be able to reason
about double-click speed and movement speed so events that correspond to user input carry both a serial number and a timestamp.

The serial number also give us a mechanism to key together events that
are "logically the same" such as a unicode event and a keycode event,
or a motion event and a relative event from a raw device.
2012-04-11 22:27:26 -04:00
Kristian Høgsberg
3cddb3c692 Fix remaining signedness errors
We can change the data type for 'size' but we have to cast len to size_t
for the comparisons with sizeof results.
2012-03-30 11:27:02 -04:00
Kristian Høgsberg
b26774da5b Don't block when flushing a full protocol buffer
In case the client isn't responding, this will block the compositor.
Instead we flush with MSG_DONTWAIT, which lets us fill up the kernel buffer
as much as we can (after not returning EPOLLOUT anymore it still can take
80k more), and then disconnect the client if we get EAGAIN.
2012-02-29 11:07:48 -05:00
Samuel Rødal
d224714afd Allow update function to not be set in wl_display_get_fd
Ignore previous patch, here's the correct version.

From 4e1bedaaf05b576f5191f8fe3a34904ab9707414 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Samuel=20R=C3=B8dal?= <samuel.rodal@nokia.com>
Date: Mon, 27 Feb 2012 15:17:20 +0100
Subject: [PATCH] Allow update function to not be set in wl_display_get_fd

The same check is done in connection_update, and now with
wl_display_flush() there's less need for the client to need to know the
connection mask.
2012-02-28 14:30:39 -05:00
Samuel Rødal
bf5a8fbb98 Rename client side wl_display_destroy() to wl_display_disconnect()
This avoids the clash with the wayland-server version with the same
name, and allows linking against both wayland-client and wayland-server
at the same time, which can be useful for unit testing purposes as
well as for nested compositing.

Without this there will be crashes as the wrong wl_display_destroy()
is called.
2012-02-28 14:23:58 -05:00
Kristian Høgsberg
0bcb30a9a0 Drop warning when we receive an event for zombie objects
Business as usual, but the message is confusing.
2012-02-09 08:28:52 -05:00
Laszlo Agocs
34901868b8 Increase closure buffer size and fail gracefully for too big closures.
Buffer size changed from 256 to 1024 bytes. Marshalling will now stop
if the buffer is not big enough.
2011-12-17 16:02:05 -05:00