Commit graph

78 commits

Author SHA1 Message Date
Neil Roberts
12cea95593 wayland-client: Treat EOF when reading the wayland socket as an error
If EOF is encountered while reading from the Wayland socket, make
wl_display_read_events() return -1 so that it will be treated as an
error. The documentation for this function states that it will set
errno when there is an error so it additionally makes up an errno of
EPIPE.

If we don't do this then when the compositor quits the Wayland socket
will be become ready for reading but wl_display_dispatch will do
nothing which typically makes the application take up 100% CPU. In
particular eglSwapBuffers will likely get stuck in an infinite busy
loop because it repeatedly calls wl_display_dispatch_queue while it
waits for the frame callback.

https://bugzilla.gnome.org/show_bug.cgi?id=703892
2013-07-09 17:59:56 -04:00
Kristian Høgsberg
d94a8722cb server: Make wl_object and wl_resource opaque structs
With the work to add wl_resource accessors and port weston to use them,
we're ready to make wl_resource and wl_object opaque structs.  We keep
wl_buffer in the header for EGL stacks to use, but don't expose it by
default.  In time we'll remove it completely, but for now it provides a
transition paths for code that still uses wl_buffer.

Reviewed-by: Jason Ekstrand<jason@jlekstrand.net>
2013-07-02 15:52:47 -04:00
Kristian Høgsberg
3c7e8bfbb4 client: Add wl_display_prepare_read() API to relax thread model assumptions
The current thread model assumes that the application or toolkit will have
one thread that either polls the display fd and dispatches events or just
dispatches in a loop.  Only this main thread will read from the fd while
all other threads will block on a pthread condition and expect the main
thread to deliver events to them.

This turns out to be too restrictive.  We can't assume that there
always will be a thread like that.  Qt QML threaded rendering will
block the main thread on a condition that's signaled by a rendering
thread after it finishes rendering.  This leads to a deadlock when the
rendering threads blocks in eglSwapBuffers(), and the main thread is
waiting on the condition.  Another problematic use case is with games
that has a rendering thread for a splash screen while the main thread
is busy loading game data or compiling shaders.  The main thread isn't
responsive and ends up blocking eglSwapBuffers() in the rendering thread.

We also can't assume that there will be only one thread polling on the
file descriptor.  A valid use case is a thread receiving data from a
custom wayland interface as well as a device fd or network socket.
The thread may want to wait on either events from the wayland
interface or data from the fd, in which case it needs to poll on both
the wayland display fd and the device/network fd.

The solution seems pretty straightforward: just let all threads read
from the fd.  However, the main-thread restriction was introduced to
avoid a race.  Simplified, main loops will do something like this:

	wl_display_dispatch_pending(display);

	/* Race here if other thread reads from fd and places events
	 * in main eent queue.  We go to sleep in poll while sitting on
	 * events that may stall the application if not dispatched. */

	poll(fds, nfds, -1);

	/* Race here if other thread reads and doesn't queue any
	 * events for main queue. wl_display_dispatch() below will block
	 * trying to read from the fd, while other fds in the mainloop
	 * are ignored. */

	wl_display_dispatch(display);

The restriction that only the main thread can read from the fd avoids
these races, but has the problems described above.

This patch introduces new API to solve both problems.  We add

	int wl_display_prepare_read(struct wl_display *display);

and

	int wl_display_read_events(struct wl_display *display);

wl_display_prepare_read() registers the calling thread as a potential
reader of events.  Once data is available on the fd, all reader
threads must call wl_display_read_events(), at which point one of the
threads will read from the fd and distribute the events to event
queues.  When that is done, all threads return from
wl_display_read_events().

From the point of view of a single thread, this ensures that between
calling wl_display_prepare_read() and wl_display_read_events(), no
other thread will read from the fd and queue events in its event
queue.  This avoids the race conditions described above, and we avoid
relying on any one thread to be available to read events.
2013-06-17 11:50:42 -04:00
Jason Ekstrand
2c7468b868 Add support for flags in the wl_map API and add a WL_MAP_ENTRY_LEGACY flag
The implementation in this commit allows for one bit worth of flags.  If
more flags are desired at a future date, then the wl_map implementation
will have to change but the wl_map API will not.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-06-05 00:55:17 -04:00
Jason Ekstrand
28472970df Add a "side" field and some sanity checks to wl_map.
The original wl_map implementation did no checking to ensures that ids fell
on the correct side of the WL_SERVER_ID_START line.  This meant that a
client could send the server a server ID and it would happily try to use
it.  Also, there was no distinction between server-side and client-side in
wl_map_remove.  Because wl_map_remove added the entry to the free list
regardless of which side it came from, the following set of actions would
break the map:

1. Client creates a bunch of objects
2. Client deletes one or more of those objects
3. Client does something that causes the server to create an object

Because of the problem in wl_map_remove, the server would take an old
client-side id, apply the WL_SERVER_ID_START offset, and try to use it as a
server-side id regardless of whether or not it was valid.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-06-05 00:33:57 -04:00
Rob Bradford
9fbcc7ae7d wayland-client: Avoid null dereference when handling deletion
If an unknown id is deleted then the lookup in the map will return NULL and
so we should avoid dereferencing that.

As this is unexpected behaviour log a message about the problem too.
2013-04-04 12:39:57 -04:00
Kristian Høgsberg
858fcbde59 docs: Document non-blocking behaviour of wl_display_flush() 2013-04-02 21:31:02 -04:00
Jason Ekstrand
ca5b1946cb Change wl_closure_invoke to take an opcode instead of an actual function pointer
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-03-18 23:04:32 -04:00
Jonas Ådahl
cb73bffed5 client: Invoke new_id closure arguments as pointers instead of integers
This commit adds a flags parameter to wl_closure_invoke(). The so far
added flags are ment to specify if the invokation is client side or
server side. When on the server side, closure arguments of type 'new_id'
should be invoked as a integer id while on the client side they should
be invoked as a pointer to a proxy object.

This fixes a bug happening when the address of a client side 'new_id'
proxy object did not fit in a 32 bit integer.

krh: Squashed test suite compile fix from Jason Ekstrand.

Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
2013-03-17 16:39:48 -04:00
Jonas Ådahl
e053a56251 client: Check reference count only for destroyed proxies
The llvm static analyzer tool reported "Use of memory after it is freed"
in dispatch_event() because the proxy is used after being freed if the
reference count reaches zero without the destroyed flag being set. This
would never happen in practice because the owner of the proxy object
always holds a reference until calling wl_proxy_destroy() which would
also set the destroyed flag.

Since this is the case, it is safe to do the reference count check only
if the destroyed flag is set, as it can never reach zero if not.

This commit doesn't change the behavior of the function, but makes the
static analyzer more happy.

Fixes https://bugs.freedesktop.org/show_bug.cgi?id=61385

Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
2013-03-17 16:24:02 -04:00
Jason Ekstrand
2fc248dc2c Clean up and refactor wl_closure and associated functions
The primary purpose of this patch is to clean up wl_closure and separate
closure storage, libffi, and the wire format.  To that end, a number of changes
have been made:

 - The maximum number of closure arguments has been changed from a magic number
   to a #define WL_CLOSURE_MAX_ARGS

 - A wl_argument union has been added for storing a generalized closure
   argument and wl_closure has been converted to use wl_argument instead of the
   combination of libffi, the wire format, and a dummy extra buffer.  As of
   now, the "extra" field in wl_closure should be treated as bulk storage and
   never direclty referenced outside of wl_connection_demarshal.

 - Everything having to do with libffi has been moved into wl_closure_invoke
   and the convert_arguments_to_ffi helper function.

 - Everything having to do with the wire format has been restricted to
   wl_connection_demarshal and the new static serialize_closure function.  The
   wl_closure_send and wl_closure_queue functions are now light wrappers around
   serialize_closure.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-02-26 11:31:55 -05:00
Pekka Paalanen
a51ed6d50f client: add wl_proxy_get_class()
This is a useful shorthand for client application debugging macros,
since you can ask the object class from the object itself.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-02-26 11:28:21 -05:00
Kristian Høgsberg
5940419626 client: Add \since tag for wl_display_dispatch_queue_pending() documentation 2012-11-30 14:05:32 -05:00
Jonas Ådahl
d7a63fdbfb client: Don't cancel a roundtrip when any event is received
Since wl_display_dispatch() returns the number of processed events or -1
on error, only cancel the roundtrip if an -1 is returned.

This also fixes a potential memory corruption bug happening when
wl_display_roundtrip() does an early return and the callback later
writes to the then out of scope stack allocated `done' parameter.

Introduced by 33b7637b45.

Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
2012-11-27 11:09:45 -05:00
Tiago Vignatti
5df752ab16 doc: Fix typos
Signed-off-by: Tiago Vignatti <tiago.vignatti@intel.com>
2012-11-23 22:51:51 -05:00
Ander Conselvan de Oliveira
fb20507881 client: Add an entry point for dispatching a queue without blocking
On the client side EGL, all the wl_buffer.release events need to be
processed before buffer allocation, otherwise a third buffer might
be allocated unnecessarily. However, the buffer allocation should
not block in the case no event was received. In order to do that, a
non-blocking queue dispatch function is needed.
2012-11-23 21:50:14 -05:00
Kristian Høgsberg
0f5d41e3bb debug: Allow WAYLAND_DEBUG=server/client for server/client side only debug
By default the server will dump protocol for both the server and its
clients when run with WAYLAND_DEBUG=1.  That's still the case, but it now
also understands WAYLAND_DEBUG=client or WAYLAND_DEBUG=server, which
will only enable debug dumping on either client or server side.
2012-11-21 17:14:55 -05:00
Martin Olsson
b46dab17f0 client: Fix source comment typos 2012-11-14 13:59:03 -05:00
Jonas Ådahl
e273c7cde3 client: Keep track of proxy validity and number of reference holders
When events are queued, the associated proxy objects (target proxy and
potentially closure argument proxies) are verified being valid. However,
as any event may destroy some proxy object, validity needs to be
verified again before dispatching. Before this change this was done by
again looking up the object via the display object map, but that did not
work because a delete_id event could be dispatched out-of-order if it
was queued in another queue, causing the object map to either have a new
proxy object with the same id or none at all, had it been destroyed in
an earlier event in the queue.

Instead, make wl_proxy reference counted and increase the reference
counter of every object associated with an event when it is queued. In
wl_proxy_destroy() set a flag saying the proxy has been destroyed by the
application and only free the proxy if the reference counter reaches
zero after decreasing it.

Before dispatching, verify that a proxy object still is valid by
checking that the flag set in wl_proxy_destroy() has not been set. When
dequeuing the event, all associated proxy objects are dereferenced and
free:ed if the reference counter reaches zero. As proxy reference counter
is initiated to 1, when dispatching an event it can never reach zero
without having the destroyed flag set.

Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
2012-11-05 15:44:50 -05:00
Ander Conselvan de Oliveira
818bb399b0 doc: Clarify documentation about dispatching event queues
Clarify on what cases each of the dispatching functions may block, what
is the main thread and add some real world examples.
2012-10-19 16:50:29 -04:00
Ander Conselvan de Oliveira
a4dace7e30 doc: Update wl_display_get_error() documentation 2012-10-17 17:29:04 -04:00
Ander Conselvan de Oliveira
de3d0ecd44 doc: Add doxygen documentation to wl_display_get_error() 2012-10-16 10:50:57 -04:00
Ander Conselvan de Oliveira
244fe474dd doc: Document change of return value of dispatch functions 2012-10-16 10:50:28 -04:00
Ander Conselvan de Oliveira
1c10723dfe doc: Document the restriction of destroying queues before the display 2012-10-16 10:50:14 -04:00
Ander Conselvan de Oliveira
80e6b7d7ed doc: Put wl_display_flush() documentation in the right place
It seems a rebase error caused it to end up in the wrong place.
2012-10-16 10:50:02 -04:00
David Herrmann
33b7637b45 wayland-client: forward fatal errors to caller
If any callback or helper function fails with a fatal error, we now
set the last_error flag and prevent all further I/O on the wl_display. We
wake up all sleeping event-queues and notify the caller that they
should shutdown wl_display.

Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
2012-10-15 19:23:40 -04:00
Kristian Høgsberg
edae4ffa37 wayland: Take ownership of fd in wl_display_connect_to_fd()
This means we're free to close it when we want, which we'll use to wake
up the main thread if we hit an error in a different thread.
2012-10-15 17:50:36 -04:00
David Herrmann
780b980670 wayland-client: link all event-queues of each display into a list
We need access to all event-queues of a single wl_display object. For
instance during connection-errors, we need to be able to wake up all event
queues. Otherwise, they will be stuck waiting for incoming events.

The API user is responsible to keep a wl_display object around until all
event-queues that were created on it are destroyed.

Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
2012-10-15 17:27:59 -04:00
David Herrmann
66e4aa98cf wayland-client: add wl_display_get_error()
A server may asynchronously send errors via wl_display.error() events.
Instead of aborting we now the a "last_error" flag inside of wl_display
objects. The user can retrieve these via wl_display_get_error().

Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
2012-10-15 16:06:00 -04:00
Ander Conselvan de Oliveira
3f94d984f7 doc: Improve libwayland-client doxygen documentation
Document wl_proxy, wl_display and wl_event_queue classes and add a
description to all public entry points. Also fix some typos.
2012-10-15 13:07:42 -04:00
Ander Conselvan de Oliveira
2320757e8e doc: Add some doxygen documentation to wayland-client entry points
Add some brief documentation for the public libwayland-client entry
points. This is by no means complete, some functions are still
undocumented and some might need extra information.

Signed-off-by: Ander Conselvan de Oliveira <ander.conselvan.de.oliveira@intel.com>
Signed-off-by: Tiago Vignatti <tiago.vignatti@intel.com>
2012-10-15 13:06:15 -04:00
Kristian Høgsberg
f8d55a878c client: Return number of events dispatched from dispatch functions
To let clients determine whether any events were dispatched, we return
the number of dispatched events.  An event source with an event queue
(such as wl_display or an X connection) may queue up event as a result of
processing a different event source (data on a network socket, timerfd etc).

After dispatching data from fd (or just before blocking) we have to check
such event sources, which is what wl_event_source_check() is used for.
A checked event source will have its handler called with mask=0 just
before blocking.  If any work is done in any of these handlers, we have
to check all the checked sources again, since the work could have queued up
events in a different source.  This is why the event handlers must return
a positive number if events were handled.  Which in turn is why we need
the wl_display dispatch functions to return that as well.
2012-10-15 11:38:24 -04:00
Kristian Høgsberg
78cfa96768 client: Add wl_display_dispatch_pending() for dispatching without reading
If the main thread ends up dispatching a non-main queue, and not in
a wl_display_dispatch() callback, we may queue up main queue events and read
all data from the socket fd.  When we get back to the main loop, the
socket fd is no longer readable and nothing will trigger dispatching of
the queued up events.

The new function wl_display_dispatch_pending() will dispatch any pending
events, but not attempt to read from the socket.  Clients that integrate
the wayland socket fd into a main loop should call
wl_display_dispatch_pending() and then wl_display_flush()
before going back to blocking in poll(2) or similar mechanism.
2012-10-15 10:52:53 -04:00
Kristian Høgsberg
1849534736 client: Discard proxies with no implementation at dispatch time
We need to queue up events even if a proxy doesn't have an implementation
(listener).  In case of server created new objects, the client haven't
had a chance to set the listener when the first events to the new object
come in.  So now we always queue up events and discard them at
dispatch time if they don't have a listener at that point.
2012-10-11 17:12:50 -04:00
Kristian Høgsberg
d4cc1cd098 client: Don't forget to init and destroy mutex
These chunks were dropped at some point, thanks to David Herrmann for
spotting the omission.
2012-10-11 17:11:54 -04:00
Ander Conselvan de Oliveira
ff4afd6c0c client: Fix double locking bug
The function wl_proxy_create_for_id() would try to acquire the display
lock, but the only call path leading to it would call it with the lock
already acquired.

This patch removes the attempt to acquire the lock and makes the
function static. It was exported before because client had to create
proxy's manually when the server sent a new object id, but since commit
9de9e39f [1] this is no longer necessary.

[1] commit 9de9e39f87
    Author: Kristian Høgsberg <krh@bitplanet.net>
    Date:   Thu Jun 28 22:01:58 2012 -0400

        Allocate client proxy automatically for new objects

v2: Change the right function. Previous patch changed wl_proxy_create()
    instead of wl_proxy_create_for_id().
2012-10-11 09:59:40 -04:00
Kristian Høgsberg
5d2b32b1fd connection: Move object lookup out of wl_connection_demarshal()
On the client side where we queue up multiple events before dispatching, we
need to look up the receiving proxy and argument proxies immediately before
calling the handler.  Between queueing up multiple events and eventually
invoking the handler, previous handlers may have destroyed some of the
proxies.
2012-10-10 22:01:17 -04:00
Kristian Høgsberg
9fe75537ad Split the global registry into its own wl_registry object
The only way to make the global object listener interface thread safe is to
make it its own interface and make different listeners different wl_proxies.
The core of the problem is the callback we do when a global show up or
disappears, which we can't do with a lock held.  On the other hand we can't
iterate the global list or the listener list without a lock held as new
globals or listeners may come and go during the iteration.

Making a copy of the list under the lock and then iterating after dropping
the lock wont work either.  In case of the listener list, once we drop the
lock another thread may unregister a listener and destroy the callbackk
data, which means that when we eventually call that listener we'll pass it
free memory and break everything.

We did already solve the thread-safe callback problem, however.  It's what
we do for all protocol events.  So we can just make the global registry
functionality its own new interface and give each thread its own proxy.
That way, the thread will do its own callbacks (with no locks held) and
destroy the proxy when it's no longer interested in wl_registry events.
2012-10-10 20:59:00 -04:00
Kristian Høgsberg
8872956dfd scanner: Generate client stubs for wl_display requests
We used to special case this because of the untyped new-id argument in
the bind request.  Now that the scanner can handle that, we can
remove the special case.

Switching to the generated stubs does bring an API change since we now
also take the interface version that the client expects as an argument.
Previously we would take this from the interface struct, but the
application may implement a lower version than what the interface struct
provides.  To make sure we don't try to dispatch event the client
doesn't implement handlers for, we have to use a client supplied version
number.
2012-10-10 20:59:00 -04:00
Kristian Høgsberg
385fe30e8b client: Add wl_event_queue for multi-thread dispatching
This introduces wl_event_queue, which is what will make multi-threaded
wayland clients possible and useful.  The driving use case is that of a
GL rendering thread that renders and calls eglSwapBuffer independently of
a "main thread" that owns the wl_display and handles input events and
everything else.  In general, the EGL and GL APIs have a threading model
that requires the wayland client library to be usable from several threads.
Finally, the current callback model gets into trouble even in a single
threaded scenario: if we have to block in eglSwapBuffers, we may end up
doing unrelated callbacks from within EGL.

The wl_event_queue mechanism lets the application (or middleware such as
EGL or toolkits) assign a proxy to an event queue.  Only events from objects
associated with the queue will be put in the queue, and conversely,
events from objects associated with the queue will not be queue up anywhere
else.  The wl_display struct has a built-in event queue, which is considered
the main and default event queue.  New proxies are associated with the
same queue as the object that created them (either the object that a
request with a new-id argument was sent to or the object that sent an
event with a new-id argument).  A proxy can be moved to a different event
queue by calling wl_proxy_set_queue().

A subsystem, such as EGL, will then create its own event queue and associate
the objects it expects to receive events from with that queue.  If EGL
needs to block and wait for a certain event, it can keep dispatching event
from its queue until that events comes in.  This wont call out to unrelated
code with an EGL lock held.  Similarly, we don't risk the main thread
handling an event from an EGL object and then calling into EGL from a
different thread without the lock held.
2012-10-10 20:59:00 -04:00
Kristian Høgsberg
de961dc1f3 client: Make wl_display thread safe
Not all entry points are thread safe: global listeners and global lookup
is still only main thread.
2012-10-10 20:59:00 -04:00
Kristian Høgsberg
ce1f4c29ab client: Split event handling into demarshal and dispatch steps
This lets us demarshal with a mutex held and then do dispatching after
releasing the mutex.
2012-10-10 20:59:00 -04:00
Kristian Høgsberg
53d24713a3 Change filedescriptor API to be thread safe
The update callback for the file descriptors was always a bit awkward and
un-intuitive.  The idea was that whenever the protocol code needed to
write data to the fd it would call the 'update' function.  This function
would adjust the mainloop so that it polls for POLLOUT on the fd so we
can eventually flush the data to the socket.

The problem is that in multi-threaded applications, any thread can issue
a request, which writes data to the output buffer and thus triggers the
update callback.  Thus, we'll be calling out with the display mutex
held and may call from any thread.

The solution is to eliminate the udpate callback and just require that
the application or server flushes all connection buffers before blocking.
This turns out to be a simpler API, although we now require clients to
deal with EAGAIN and non-blocking writes.  It also saves a few syscalls,
since the socket will be writable most of the time and most writes will
complete, so we avoid changing epoll to poll for POLLOUT, then write and
then change it back for each write.
2012-10-10 20:59:00 -04:00
Kristian Høgsberg
c855d6eec4 client: Add wl_display_connect_to_fd() function
This lets us connect a display to an already existing socket fd.
2012-08-16 10:49:48 -04:00
Daniel Stone
3ec40512c7 More consistent ID printing
Use unsigned rather than signed for IDs, so they match up with what we
see in other prints.

Signed-off-by: Daniel Stone <daniel@fooishbar.org>
2012-07-23 20:17:10 -04:00
Daniel Stone
db0add6d5e Make NEW_IDs nullable
The connection-handling code already allows this, so make it legal in
the protocol definition too.

Signed-off-by: Daniel Stone <daniel@fooishbar.org>
2012-07-23 20:16:57 -04:00
Robert Ancell
0a9cd16f6a wayland-client: Add missing newline from an error message 2012-07-20 12:04:05 -04:00
Dylan Noblesmith
af5f8cc200 wayland-client: reject socket paths longer than 108 bytes
Attempting to write anything longer into the embedded char
array would create a non-null-terminated string, and all
later reads would run off the end into invalid memory.

This is a hard limitation of AF_LOCAL/AF_UNIX sockets.
2012-06-30 19:58:36 +00:00
Kristian Høgsberg
9de9e39f87 Allocate client proxy automatically for new objects
When the server send a new object ID, the client used to have to allocate
the proxy manually and without type-safety.  We now allocate the proxy
in a client-side post-processing step on the incoming closure.
2012-06-28 22:01:58 -04:00
Kristian Høgsberg
46f9745c10 connection: Always malloc closure
This lets us allocate the closure just big enough and is a first step towards
a message queue.
2012-06-13 10:45:34 -04:00