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Move protocol metadata to wayland-protocol.[ch].
This lets us share the metadata between server and client and we can now use a va_arg marshalling function for sending client requets.
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parent
bf967b469f
commit
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9 changed files with 263 additions and 216 deletions
45
wayland.h
45
wayland.h
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@ -66,38 +66,6 @@ struct wl_event_source *wl_event_loop_add_idle(struct wl_event_loop *loop,
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struct wl_client;
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enum {
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WL_ARGUMENT_UINT32,
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WL_ARGUMENT_STRING,
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WL_ARGUMENT_OBJECT,
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WL_ARGUMENT_NEW_ID
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};
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struct wl_argument {
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uint32_t type;
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void *data;
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};
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struct wl_method {
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const char *name;
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const char *signature;
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const void **types;
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};
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struct wl_event {
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const char *name;
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const char *signature;
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};
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struct wl_interface {
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const char *name;
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int version;
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int method_count;
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const struct wl_method *methods;
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int event_count;
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const struct wl_event *events;
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};
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struct wl_object {
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const struct wl_interface *interface;
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void (**implementation)(void);
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@ -116,17 +84,8 @@ struct wl_event_loop *wl_display_get_event_loop(struct wl_display *display);
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int wl_display_add_socket(struct wl_display *display, const char *name, size_t name_size);
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void wl_display_run(struct wl_display *display);
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void
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wl_display_add_object(struct wl_display *display, struct wl_object *object);
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int
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wl_display_add_global(struct wl_display *display, struct wl_object *object);
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const struct wl_interface *
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wl_input_device_get_interface(void);
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#define WL_INPUT_MOTION 0
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#define WL_INPUT_BUTTON 1
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#define WL_INPUT_KEY 2
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void wl_display_add_object(struct wl_display *display, struct wl_object *object);
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int wl_display_add_global(struct wl_display *display, struct wl_object *object);
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struct wl_compositor {
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struct wl_object base;
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