Handle multiple clients better.

This commit is contained in:
Kristian Høgsberg 2008-10-11 18:40:23 -04:00
parent 16eb675399
commit f921289954
5 changed files with 168 additions and 45 deletions

View file

@ -21,6 +21,7 @@ struct egl_compositor {
EGLDisplay display;
EGLSurface surface;
EGLContext context;
struct wl_display *wl_display;
int gem_fd;
};
@ -28,6 +29,7 @@ struct surface_data {
uint32_t handle;
int32_t width, height, stride;
GLuint texture;
struct wl_map map;
};
void notify_surface_create(struct wl_compositor *compositor,
@ -134,48 +136,74 @@ void notify_surface_attach(struct wl_compositor *compositor,
free(data);
}
static void
repaint(struct egl_compositor *ec)
{
struct wl_surface_iterator *iterator;
struct wl_surface *surface;
struct surface_data *sd;
GLint vertices[12];
GLint tex_coords[8] = { 1, 0, 1, 1, 0, 1, 0, 0 };
GLuint indices[4] = { 0, 1, 2, 3 };
/* This part is where we actually copy the buffer to screen.
* Needs to be part of the repaint loop, not called from the
* notify_map handler. */
glClear(GL_COLOR_BUFFER_BIT);
iterator = wl_surface_iterator_create(ec->wl_display, 0);
while (wl_surface_iterator_next(iterator, &surface)) {
sd = wl_surface_get_data(surface);
if (sd == NULL)
continue;
vertices[0] = sd->map.x;
vertices[1] = sd->map.y;
vertices[2] = 0;
vertices[3] = sd->map.x;
vertices[4] = sd->map.y + sd->map.height;
vertices[5] = 0;
vertices[6] = sd->map.x + sd->map.width;
vertices[7] = sd->map.y + sd->map.height;
vertices[8] = 0;
vertices[9] = sd->map.x + sd->map.width;
vertices[10] = sd->map.y;
vertices[11] = 0;
glBindTexture(GL_TEXTURE_2D, sd->texture);
glEnable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glVertexPointer(3, GL_INT, 0, vertices);
glTexCoordPointer(2, GL_INT, 0, tex_coords);
glDrawElements(GL_QUADS, 4, GL_UNSIGNED_INT, indices);
}
wl_surface_iterator_destroy(iterator);
glFlush();
eglSwapBuffers(ec->display, ec->surface);
}
void notify_surface_map(struct wl_compositor *compositor,
struct wl_surface *surface, struct wl_map *map)
{
struct egl_compositor *ec = (struct egl_compositor *) compositor;
struct surface_data *sd;
GLint vertices[12] = {
map->x, map->y, 0.0,
map->x, map->y + map->height, 0.0,
map->x + map->width, map->y + map->height, 0.0,
map->x + map->width, map->y, 0.0
};
GLint tex_coords[8] = {
1, 0,
1, 1,
0, 1,
0, 0
};
GLuint indices[4] = { 0, 1, 2, 3 };
/* This part is where we actually copy the buffer to screen.
* Needs to be part of the repaint loop, not in the notify_map
* handler. */
sd = wl_surface_get_data(surface);
if (sd == NULL)
return;
glClear(GL_COLOR_BUFFER_BIT);
glBindTexture(GL_TEXTURE_2D, sd->texture);
glEnable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glVertexPointer(3, GL_INT, 0, vertices);
glTexCoordPointer(2, GL_INT, 0, tex_coords);
glDrawElements(GL_QUADS, 4, GL_UNSIGNED_INT, indices);
glFlush();
eglSwapBuffers(ec->display, ec->surface);
sd->map = *map;
repaint(ec);
}
struct wl_compositor_interface interface = {
@ -188,7 +216,7 @@ struct wl_compositor_interface interface = {
static const char gem_device[] = "/dev/dri/card0";
struct wl_compositor *
wl_compositor_create(void)
wl_compositor_create(struct wl_display *display)
{
EGLConfig configs[64];
EGLint major, minor, count;
@ -200,6 +228,7 @@ wl_compositor_create(void)
return NULL;
ec->base.interface = &interface;
ec->wl_display = display;
ec->display = eglCreateDisplay(gem_device, "i965");
if (ec->display == NULL) {