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	Initialize surface->link so we can always wl_list_remove() it
In particular, even if we never added it to the compositor surface list.
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					@ -129,6 +129,7 @@ wlsc_surface_create(struct wlsc_compositor *compositor,
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		return NULL;
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							return NULL;
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	wl_list_init(&surface->surface.destroy_listener_list);
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						wl_list_init(&surface->surface.destroy_listener_list);
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						wl_list_init(&surface->link);
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	glGenTextures(1, &surface->texture);
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						glGenTextures(1, &surface->texture);
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	glBindTexture(GL_TEXTURE_2D, surface->texture);
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						glBindTexture(GL_TEXTURE_2D, surface->texture);
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