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Import Eric Anholts hash table implementation
Adapted from git://people.freedesktop.org/~anholt/hash_table.
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8 changed files with 326 additions and 98 deletions
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@ -25,82 +25,6 @@
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#include <string.h>
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#include "wayland-util.h"
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struct wl_hash {
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struct wl_object **objects;
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uint32_t count, alloc;
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};
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struct wl_hash *
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wl_hash_create(void)
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{
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struct wl_hash *hash;
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hash = malloc(sizeof *hash);
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if (hash == NULL)
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return hash;
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memset(hash, 0, sizeof *hash);
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return hash;
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}
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void
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wl_hash_destroy(struct wl_hash *hash)
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{
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free(hash);
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}
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int wl_hash_insert(struct wl_hash *hash, struct wl_object *object)
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{
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struct wl_object **objects;
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uint32_t alloc;
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if (hash->count == hash->alloc) {
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if (hash->alloc == 0)
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alloc = 16;
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else
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alloc = hash->alloc * 2;
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objects = realloc(hash->objects, alloc * sizeof *objects);
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if (objects == NULL)
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return -1;
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hash->objects = objects;
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hash->alloc = alloc;
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}
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hash->objects[hash->count] = object;
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hash->count++;
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return 0;
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}
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struct wl_object *
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wl_hash_lookup(struct wl_hash *hash, uint32_t id)
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{
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int i;
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for (i = 0; i < hash->count; i++) {
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if (hash->objects[i]->id == id)
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return hash->objects[i];
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}
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return NULL;
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}
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void
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wl_hash_remove(struct wl_hash *hash, struct wl_object *object)
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{
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int i;
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for (i = 0; i < hash->count; i++) {
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if (hash->objects[i]->id == object->id) {
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hash->objects[i] = hash->objects[hash->count - 1];
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hash->count--;
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break;
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}
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}
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}
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WL_EXPORT void
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wl_list_init(struct wl_list *list)
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{
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