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protocol: introduce logical keyboards
fixes a bunch of problems: * keyboards with different keymaps * keyboard-input protocol kind of needs this * multiplayer games on different keyboards Signed-off-by: Sebastian Wick <sebastian@sebastianwick.net>
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1 changed files with 21 additions and 2 deletions
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@ -1723,7 +1723,7 @@
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</request>
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</interface>
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<interface name="wl_seat" version="7">
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<interface name="wl_seat" version="8">
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<description summary="group of input devices">
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A seat is a group of keyboards, pointer and touch devices. This
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object is published as a global during start up, or when such a
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@ -2155,7 +2155,7 @@
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</event>
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</interface>
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<interface name="wl_keyboard" version="7">
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<interface name="wl_keyboard" version="8">
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<description summary="keyboard input device">
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The wl_keyboard interface represents one or more keyboards
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associated with a seat.
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@ -2267,6 +2267,25 @@
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<arg name="delay" type="int"
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summary="delay in milliseconds since key down until repeating starts"/>
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</event>
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<!-- Version 8 additions -->
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<event name="logical_keyboard" since="8">
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<description summary="">
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This event is sent at least once before any key, modifiers and keymap events.
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Each following key, modifiers and keymap event belongs to the logical keyboard with the ID of the most recent logical_keyboard event.
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</description>
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<arg name="id" type="uint" summary="logical keyboard ID"/>
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</event>
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<event name="logical_keyboard_done" since="8">
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<description summary="">
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The logical keyboard with ID will receive no further events.
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This means in particular that the keymap associated with this
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logical keyboard is no longer needed.
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</description>
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<arg name="id" type="uint" summary="logical keyboard ID"/>
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</event>
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</interface>
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<interface name="wl_touch" version="7">
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