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	Move default grab implementation to wayland-server
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					 1 changed files with 56 additions and 0 deletions
				
			
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					@ -412,6 +412,58 @@ lose_keyboard_focus(struct wl_listener *listener,
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	device->keyboard_focus_resource = NULL;
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						device->keyboard_focus_resource = NULL;
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}
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					}
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					static void
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					default_grab_focus(struct wl_grab *grab, uint32_t time,
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							   struct wl_surface *surface, int32_t x, int32_t y)
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					{
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						struct wl_input_device *device = grab->input_device;
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						if (device->button_count > 0)
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							return;
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						wl_input_device_set_pointer_focus(device, surface, time,
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										  device->x, device->y, x, y);
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					}
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					static void
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					default_grab_motion(struct wl_grab *grab,
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							    uint32_t time, int32_t x, int32_t y)
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					{
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						struct wl_input_device *device = grab->input_device;
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						struct wl_resource *resource;
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						resource = grab->input_device->pointer_focus_resource;
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						if (resource)
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							wl_resource_post_event(resource, WL_INPUT_DEVICE_MOTION,
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									       time, device->x, device->y, x, y);
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					}
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					static void
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					default_grab_button(struct wl_grab *grab,
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							    uint32_t time, int32_t button, int32_t state)
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					{
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						struct wl_input_device *device = grab->input_device;
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						struct wl_resource *resource;
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						if (device->button_count == 0 && state == 0)
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							wl_input_device_set_pointer_focus(device,
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											  device->current, time,
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											  device->x, device->y,
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											  device->current_x,
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											  device->current_y);
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						resource = device->pointer_focus_resource;
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						if (resource)
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							wl_resource_post_event(resource, WL_INPUT_DEVICE_BUTTON,
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									       time, button, state);
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					}
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					static const struct wl_grab_interface default_grab_interface = {
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						default_grab_focus,
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						default_grab_motion,
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						default_grab_button
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					};
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WL_EXPORT void
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					WL_EXPORT void
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wl_input_device_init(struct wl_input_device *device)
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					wl_input_device_init(struct wl_input_device *device)
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{
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					{
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					@ -421,6 +473,10 @@ wl_input_device_init(struct wl_input_device *device)
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	device->pointer_focus_listener.func = lose_pointer_focus;
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						device->pointer_focus_listener.func = lose_pointer_focus;
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	device->keyboard_focus_listener.func = lose_keyboard_focus;
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						device->keyboard_focus_listener.func = lose_keyboard_focus;
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						device->default_grab.interface = &default_grab_interface;
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						device->default_grab.input_device = device;
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						device->grab = &device->default_grab;
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	device->x = 100;
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						device->x = 100;
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	device->y = 100;
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						device->y = 100;
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}
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					}
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