server: Make wl_object and wl_resource opaque structs

With the work to add wl_resource accessors and port weston to use them,
we're ready to make wl_resource and wl_object opaque structs.  We keep
wl_buffer in the header for EGL stacks to use, but don't expose it by
default.  In time we'll remove it completely, but for now it provides a
transition paths for code that still uses wl_buffer.

Reviewed-by: Jason Ekstrand<jason@jlekstrand.net>
This commit is contained in:
Kristian Høgsberg 2013-06-27 20:09:18 -05:00
parent 2e07587443
commit d94a8722cb
11 changed files with 57 additions and 42 deletions

View file

@ -388,13 +388,14 @@ wl_proxy_marshal(struct wl_proxy *proxy, uint32_t opcode, ...)
static void
display_handle_error(void *data,
struct wl_display *display, struct wl_object *object,
struct wl_display *display, void *object,
uint32_t code, const char *message)
{
struct wl_proxy *proxy = object;
int err;
wl_log("%s@%u: error %d: %s\n",
object->interface->name, object->id, code, message);
proxy->object.interface->name, proxy->object.id, code, message);
switch (code) {
case WL_DISPLAY_ERROR_INVALID_OBJECT: