server: Make wl_object and wl_resource opaque structs

With the work to add wl_resource accessors and port weston to use them,
we're ready to make wl_resource and wl_object opaque structs.  We keep
wl_buffer in the header for EGL stacks to use, but don't expose it by
default.  In time we'll remove it completely, but for now it provides a
transition paths for code that still uses wl_buffer.

Reviewed-by: Jason Ekstrand<jason@jlekstrand.net>
This commit is contained in:
Kristian Høgsberg 2013-06-27 20:09:18 -05:00
parent 2e07587443
commit d94a8722cb
11 changed files with 57 additions and 42 deletions

View file

@ -829,7 +829,7 @@ emit_structs(struct wl_list *message_list, struct interface *interface)
else if (is_interface && a->type == NEW_ID && a->interface_name == NULL)
printf("const char *interface, uint32_t version, uint32_t ");
else if (!is_interface && a->type == OBJECT && a->interface_name == NULL)
printf("struct wl_object *");
printf("void *");
else if (!is_interface && a->type == NEW_ID)
printf("struct %s *", a->interface_name);