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	introduce new headers wayland-client-core.h and wayland-server-core.h
wayland-client.h and wayland-server.h include the protocol headers generated at build time. This means that a libwayland user cannot generate and use protocol code created from a wayland.xml newer than the installed libwayland, because it is not possible to only include the API header. Another use case is language bindings, which would generate their own protocol code and which only need to use the library ABI, not the generated C code. This commit adds wayland-client-core.h and wayland-server-core.h which do not include the protocol headers or any deprecated code. Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
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 * OF THIS SOFTWARE.
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 */
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/** Use of this header file is discouraged. Prefer including
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 *  wayland-client-core.h instead, which does not include the
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 *  client protocol header and as such only defines the library
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 *  API.
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 */
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#ifndef WAYLAND_CLIENT_H
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#define WAYLAND_CLIENT_H
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#include "wayland-util.h"
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#include "wayland-version.h"
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#ifdef  __cplusplus
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extern "C" {
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#endif
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/** \class wl_proxy
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 *
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 * \brief Represents a protocol object on the client side.
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 *
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 * A wl_proxy acts as a client side proxy to an object existing in the
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 * compositor. The proxy is responsible for converting requests made by the
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 * clients with \ref wl_proxy_marshal() into Wayland's wire format. Events
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 * coming from the compositor are also handled by the proxy, which will in
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 * turn call the handler set with \ref wl_proxy_add_listener().
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 *
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 * \note With the exception of function \ref wl_proxy_set_queue(), functions
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 * accessing a wl_proxy are not normally used by client code. Clients
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 * should normally use the higher level interface generated by the scanner to
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 * interact with compositor objects.
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 *
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 */
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struct wl_proxy;
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/** \class wl_display
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 *
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 * \brief Represents a connection to the compositor and acts as a proxy to
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 * the wl_display singleton object.
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 *
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 * A wl_display object represents a client connection to a Wayland
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 * compositor. It is created with either \ref wl_display_connect() or
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 * \ref wl_display_connect_to_fd(). A connection is terminated using
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 * \ref wl_display_disconnect().
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 *
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 * A wl_display is also used as the \ref wl_proxy for the wl_display
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 * singleton object on the compositor side.
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 *
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 * A wl_display object handles all the data sent from and to the
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 * compositor. When a \ref wl_proxy marshals a request, it will write its wire
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 * representation to the display's write buffer. The data is sent to the
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 * compositor when the client calls \ref wl_display_flush().
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 *
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 * Incoming data is handled in two steps: queueing and dispatching. In the
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 * queue step, the data coming from the display fd is interpreted and
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 * added to a queue. On the dispatch step, the handler for the incoming
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 * event set by the client on the corresponding \ref wl_proxy is called.
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 *
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 * A wl_display has at least one event queue, called the <em>default
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 * queue</em>. Clients can create additional event queues with \ref
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 * wl_display_create_queue() and assign \ref wl_proxy's to it. Events
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 * occurring in a particular proxy are always queued in its assigned queue.
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 * A client can ensure that a certain assumption, such as holding a lock
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 * or running from a given thread, is true when a proxy event handler is
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 * called by assigning that proxy to an event queue and making sure that
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 * this queue is only dispatched when the assumption holds.
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 *
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 * The default queue is dispatched by calling \ref wl_display_dispatch().
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 * This will dispatch any events queued on the default queue and attempt
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 * to read from the display fd if it's empty. Events read are then queued
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 * on the appropriate queues according to the proxy assignment.
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 *
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 * A user created queue is dispatched with \ref wl_display_dispatch_queue().
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 * This function behaves exactly the same as wl_display_dispatch()
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 * but it dispatches given queue instead of the default queue.
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 *
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 * A real world example of event queue usage is Mesa's implementation of
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 * eglSwapBuffers() for the Wayland platform. This function might need
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 * to block until a frame callback is received, but dispatching the default
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 * queue could cause an event handler on the client to start drawing
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 * again. This problem is solved using another event queue, so that only
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 * the events handled by the EGL code are dispatched during the block.
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 *
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 * This creates a problem where a thread dispatches a non-default
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 * queue, reading all the data from the display fd. If the application
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 * would call \em poll(2) after that it would block, even though there
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 * might be events queued on the default queue. Those events should be
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 * dispatched with \ref wl_display_dispatch_(queue_)pending() before
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 * flushing and blocking.
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 */
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struct wl_display;
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/** \class wl_event_queue
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 *
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 * \brief A queue for \ref wl_proxy object events.
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 *
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 * Event queues allows the events on a display to be handled in a thread-safe
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 * manner. See \ref wl_display for details.
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 *
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 */
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struct wl_event_queue;
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void wl_event_queue_destroy(struct wl_event_queue *queue);
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void wl_proxy_marshal(struct wl_proxy *p, uint32_t opcode, ...);
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void wl_proxy_marshal_array(struct wl_proxy *p, uint32_t opcode,
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			    union wl_argument *args);
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struct wl_proxy *wl_proxy_create(struct wl_proxy *factory,
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				 const struct wl_interface *interface);
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struct wl_proxy *wl_proxy_marshal_constructor(struct wl_proxy *proxy,
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					      uint32_t opcode,
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					      const struct wl_interface *interface,
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					      ...);
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struct wl_proxy *
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wl_proxy_marshal_array_constructor(struct wl_proxy *proxy,
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				   uint32_t opcode, union wl_argument *args,
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				   const struct wl_interface *interface);
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void wl_proxy_destroy(struct wl_proxy *proxy);
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int wl_proxy_add_listener(struct wl_proxy *proxy,
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			  void (**implementation)(void), void *data);
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const void *wl_proxy_get_listener(struct wl_proxy *proxy);
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int wl_proxy_add_dispatcher(struct wl_proxy *proxy,
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			    wl_dispatcher_func_t dispatcher_func,
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			    const void * dispatcher_data, void *data);
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void wl_proxy_set_user_data(struct wl_proxy *proxy, void *user_data);
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void *wl_proxy_get_user_data(struct wl_proxy *proxy);
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uint32_t wl_proxy_get_id(struct wl_proxy *proxy);
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const char *wl_proxy_get_class(struct wl_proxy *proxy);
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void wl_proxy_set_queue(struct wl_proxy *proxy, struct wl_event_queue *queue);
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#include "wayland-client-core.h"
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#include "wayland-client-protocol.h"
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struct wl_display *wl_display_connect(const char *name);
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struct wl_display *wl_display_connect_to_fd(int fd);
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void wl_display_disconnect(struct wl_display *display);
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int wl_display_get_fd(struct wl_display *display);
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int wl_display_dispatch(struct wl_display *display);
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int wl_display_dispatch_queue(struct wl_display *display,
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			      struct wl_event_queue *queue);
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int wl_display_dispatch_queue_pending(struct wl_display *display,
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				      struct wl_event_queue *queue);
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int wl_display_dispatch_pending(struct wl_display *display);
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int wl_display_get_error(struct wl_display *display);
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uint32_t wl_display_get_protocol_error(struct wl_display *display,
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				       const struct wl_interface **interface,
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				       uint32_t *id);
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int wl_display_flush(struct wl_display *display);
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int wl_display_roundtrip_queue(struct wl_display *display,
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                               struct wl_event_queue *queue);
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int wl_display_roundtrip(struct wl_display *display);
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struct wl_event_queue *wl_display_create_queue(struct wl_display *display);
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int wl_display_prepare_read_queue(struct wl_display *display,
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				  struct wl_event_queue *queue);
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int wl_display_prepare_read(struct wl_display *display);
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void wl_display_cancel_read(struct wl_display *display);
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int wl_display_read_events(struct wl_display *display);
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void wl_log_set_handler_client(wl_log_func_t handler);
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#ifdef  __cplusplus
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}
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#endif
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#endif
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