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	client: Don't forget to init and destroy mutex
These chunks were dropped at some point, thanks to David Herrmann for spotting the omission.
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					@ -336,6 +336,7 @@ wl_display_connect_to_fd(int fd)
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	display->fd = fd;
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						display->fd = fd;
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	wl_map_init(&display->objects);
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						wl_map_init(&display->objects);
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	wl_event_queue_init(&display->queue);
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						wl_event_queue_init(&display->queue);
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						pthread_mutex_init(&display->mutex, NULL);
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	wl_map_insert_new(&display->objects, WL_MAP_CLIENT_SIDE, NULL);
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						wl_map_insert_new(&display->objects, WL_MAP_CLIENT_SIDE, NULL);
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					@ -395,6 +396,7 @@ wl_display_disconnect(struct wl_display *display)
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	wl_connection_destroy(display->connection);
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						wl_connection_destroy(display->connection);
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	wl_map_release(&display->objects);
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						wl_map_release(&display->objects);
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	wl_event_queue_release(&display->queue);
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						wl_event_queue_release(&display->queue);
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						pthread_mutex_destroy(&display->mutex);
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	if (display->close_fd)
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						if (display->close_fd)
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		close(display->fd);
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							close(display->fd);
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