client: Don't forget to init and destroy mutex

These chunks were dropped at some point, thanks to David Herrmann for
spotting the omission.
This commit is contained in:
Kristian Høgsberg 2012-10-11 17:11:54 -04:00
parent 9272fb8f5c
commit d4cc1cd098

View file

@ -336,6 +336,7 @@ wl_display_connect_to_fd(int fd)
display->fd = fd;
wl_map_init(&display->objects);
wl_event_queue_init(&display->queue);
pthread_mutex_init(&display->mutex, NULL);
wl_map_insert_new(&display->objects, WL_MAP_CLIENT_SIDE, NULL);
@ -395,6 +396,7 @@ wl_display_disconnect(struct wl_display *display)
wl_connection_destroy(display->connection);
wl_map_release(&display->objects);
wl_event_queue_release(&display->queue);
pthread_mutex_destroy(&display->mutex);
if (display->close_fd)
close(display->fd);