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Redesign the compositor / server interface.
This lets the compositor directly provide the implementation of the RMI objects for the surface object and a new compositor object. We avoid the manual forwarding of requests into the compositor and the clumsy compositor interface struct.
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parent
0ea4710b3d
commit
d2412e2c2e
9 changed files with 286 additions and 342 deletions
5
gears.c
5
gears.c
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@ -47,6 +47,7 @@ struct gears {
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struct window *window;
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struct wl_display *wl_display;
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struct wl_compositor *compositor;
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struct rectangle rectangle;
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EGLDisplay display;
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@ -320,7 +321,7 @@ frame_handler(struct window *window, uint32_t frame, uint32_t timestamp, void *d
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&gears->rectangle,
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gears->buffer->name, gears->buffer->stride);
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wl_display_commit(gears->wl_display, 0);
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wl_compositor_commit(gears->compositor, 0);
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gears->angle += 1;
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}
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@ -379,6 +380,8 @@ gears_create(struct wl_display *display, int fd)
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glEnable(GL_DEPTH_TEST);
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glClearColor(0, 0, 0, 0.92);
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gears->compositor = wl_display_get_compositor(display);
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draw_gears(gears);
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frame_handler(gears->window, 0, 0, gears);
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