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server: do not send delete_id to a dead client
During client tear-down, all objects are destroyed in id order. Therefore the display object is destroyed first. If the destroy listeners of any object destroy another object by calling wl_resoruce_destroy(), we try to send a delete_id event to the client. This leads to a segmentation fault without a display object. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
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42eed3235a
commit
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1 changed files with 5 additions and 3 deletions
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@ -348,9 +348,11 @@ wl_resource_destroy(struct wl_resource *resource, uint32_t time)
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struct wl_client *client = resource->client;
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struct wl_client *client = resource->client;
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if (resource->object.id < WL_SERVER_ID_START) {
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if (resource->object.id < WL_SERVER_ID_START) {
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wl_resource_queue_event(resource->client->display_resource,
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if (client->display_resource) {
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wl_resource_queue_event(client->display_resource,
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WL_DISPLAY_DELETE_ID,
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WL_DISPLAY_DELETE_ID,
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resource->object.id);
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resource->object.id);
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}
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wl_map_insert_at(&client->objects, resource->object.id, NULL);
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wl_map_insert_at(&client->objects, resource->object.id, NULL);
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} else {
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} else {
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wl_map_remove(&client->objects, resource->object.id);
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wl_map_remove(&client->objects, resource->object.id);
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