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	Move private definitions and prototypes to new wayland-private.h
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/*
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 * Copyright © 2008-2011 Kristian Høgsberg
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 * Copyright © 2011 Intel Corporation
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 *
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 * Permission to use, copy, modify, distribute, and sell this software and its
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 * documentation for any purpose is hereby granted without fee, provided that
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 * the above copyright notice appear in all copies and that both that copyright
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 * notice and this permission notice appear in supporting documentation, and
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 * that the name of the copyright holders not be used in advertising or
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 * publicity pertaining to distribution of the software without specific,
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 * written prior permission.  The copyright holders make no representations
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 * about the suitability of this software for any purpose.  It is provided "as
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 * is" without express or implied warranty.
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 *
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 * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
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 * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
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 * EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR
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 * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
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 * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
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 * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
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 * OF THIS SOFTWARE.
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 */
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#ifndef WAYLAND_PRIVATE_H
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#define WAYLAND_PRIVATE_H
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#include <stdarg.h>
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#include "wayland-util.h"
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#define WL_ZOMBIE_OBJECT ((void *) 2)
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struct wl_map {
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	struct wl_array entries;
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	uint32_t free_list;
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};
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void wl_map_init(struct wl_map *map);
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void wl_map_release(struct wl_map *map);
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uint32_t wl_map_insert_new(struct wl_map *map, void *data);
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int wl_map_insert_at(struct wl_map *map, uint32_t i, void *data);
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void wl_map_remove(struct wl_map *map, uint32_t i);
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void *wl_map_lookup(struct wl_map *map, uint32_t i);
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void wl_map_for_each(struct wl_map *map, wl_iterator_func_t func, void *data);
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struct wl_connection;
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struct wl_closure;
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#define WL_CONNECTION_READABLE 0x01
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#define WL_CONNECTION_WRITABLE 0x02
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typedef int (*wl_connection_update_func_t)(struct wl_connection *connection,
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					   uint32_t mask, void *data);
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struct wl_connection *wl_connection_create(int fd,
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					   wl_connection_update_func_t update,
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					   void *data);
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void wl_connection_destroy(struct wl_connection *connection);
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void wl_connection_copy(struct wl_connection *connection, void *data, size_t size);
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void wl_connection_consume(struct wl_connection *connection, size_t size);
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int wl_connection_data(struct wl_connection *connection, uint32_t mask);
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void wl_connection_write(struct wl_connection *connection, const void *data, size_t count);
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struct wl_closure *
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wl_connection_vmarshal(struct wl_connection *connection,
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		       struct wl_object *sender,
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		       uint32_t opcode, va_list ap,
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		       const struct wl_message *message);
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struct wl_closure *
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wl_connection_demarshal(struct wl_connection *connection,
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			uint32_t size,
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			struct wl_map *objects,
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			const struct wl_message *message);
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void
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wl_closure_invoke(struct wl_closure *closure,
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		  struct wl_object *target, void (*func)(void), void *data);
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void
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wl_closure_send(struct wl_closure *closure, struct wl_connection *connection);
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void
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wl_closure_queue(struct wl_closure *closure, struct wl_connection *connection);
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void
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wl_closure_print(struct wl_closure *closure, struct wl_object *target, int send);
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void
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wl_closure_destroy(struct wl_closure *closure);
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#endif
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