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Always allocate a new wl_resource when binding an object
Previously we would bind some resources into multiple client hash tables.
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5 changed files with 151 additions and 113 deletions
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@ -61,7 +61,7 @@ struct wl_interface {
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struct wl_object {
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const struct wl_interface *interface;
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void (**implementation)(void);
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void (* const * implementation)(void);
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uint32_t id;
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};
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