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server: add wl_display_destroy_clients()
Bug [1] reported that wl_display_destroy() doesn't destroy clients, so client socket file descriptors are being kept open until the compositor process exits. Patch [2] proposed to destroy clients in wl_display_destroy(). The patch was not accepted because doing so changes the ABI. Thus, a new wl_display_destroy_clients() function is added in this patch. It should be called by compositors right before wl_display_destroy(). [1] https://bugs.freedesktop.org/show_bug.cgi?id=99142 [2] https://patchwork.freedesktop.org/patch/128832/ Signed-off-by: Simon Ser <contact@emersion.fr> Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> Acked-by: Daniel Stone <daniels@collabora.com>
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@ -214,6 +214,9 @@ wl_display_run(struct wl_display *display);
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void
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wl_display_flush_clients(struct wl_display *display);
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void
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wl_display_destroy_clients(struct wl_display *display);
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struct wl_client;
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typedef void (*wl_global_bind_func_t)(struct wl_client *client, void *data,
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