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server: add wl_display_destroy_clients()
Bug [1] reported that wl_display_destroy() doesn't destroy clients, so client socket file descriptors are being kept open until the compositor process exits. Patch [2] proposed to destroy clients in wl_display_destroy(). The patch was not accepted because doing so changes the ABI. Thus, a new wl_display_destroy_clients() function is added in this patch. It should be called by compositors right before wl_display_destroy(). [1] https://bugs.freedesktop.org/show_bug.cgi?id=99142 [2] https://patchwork.freedesktop.org/patch/128832/ Signed-off-by: Simon Ser <contact@emersion.fr> Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> Acked-by: Daniel Stone <daniels@collabora.com>
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2 changed files with 41 additions and 0 deletions
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@ -214,6 +214,9 @@ wl_display_run(struct wl_display *display);
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void
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wl_display_flush_clients(struct wl_display *display);
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void
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wl_display_destroy_clients(struct wl_display *display);
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struct wl_client;
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typedef void (*wl_global_bind_func_t)(struct wl_client *client, void *data,
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@ -1279,6 +1279,44 @@ wl_display_flush_clients(struct wl_display *display)
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}
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}
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/** Destroy all clients connected to the display
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*
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* \param display The display object
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*
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* This function should be called right before wl_display_destroy() to ensure
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* all client resources are closed properly. Destroying a client from within
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* wl_display_destroy_clients() is safe, but creating one will leak resources
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* and raise a warning.
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*
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* \memberof wl_display
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*/
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WL_EXPORT void
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wl_display_destroy_clients(struct wl_display *display)
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{
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struct wl_list tmp_client_list, *pos;
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struct wl_client *client;
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/* Move the whole client list to a temporary head because some new clients
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* might be added to the original head. */
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wl_list_init(&tmp_client_list);
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wl_list_insert_list(&tmp_client_list, &display->client_list);
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wl_list_init(&display->client_list);
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/* wl_list_for_each_safe isn't enough here: it fails if the next client is
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* destroyed by the destroy handler of the current one. */
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while (!wl_list_empty(&tmp_client_list)) {
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pos = tmp_client_list.next;
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client = wl_container_of(pos, client, link);
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wl_client_destroy(client);
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}
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if (!wl_list_empty(&display->client_list)) {
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wl_log("wl_display_destroy_clients: cannot destroy all clients because "
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"new ones were created by destroy callbacks\n");
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}
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}
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static int
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socket_data(int fd, uint32_t mask, void *data)
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{
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