Add wl_resource_init and use it in libwayland implementations of data sharing and SHM

This commit adds a wl_resource_init function for initializing wl_resource
structures similar to wl_client_add_object.

From this commit forward, wl_resource structures should not be initialized
manually, but should use wl_resource_init.  In the event of a change to the
wl_resource structure, this allows us to protect against regressions by filling
in added fields with reasonable defaults.  In this way, while changing
wl_object or wl_resource still constitutes an ABI break, compositors following
this rule will only need to be recompiled in order to properly link against the
new version.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
Jason Ekstrand 2013-03-08 22:26:13 -06:00 committed by Kristian Høgsberg
parent ca5b1946cb
commit bedc3432ff
4 changed files with 27 additions and 35 deletions

View file

@ -128,12 +128,8 @@ shm_pool_create_buffer(struct wl_client *client, struct wl_resource *resource,
buffer->pool = pool;
pool->refcount++;
buffer->buffer.resource.object.id = id;
buffer->buffer.resource.object.interface = &wl_buffer_interface;
buffer->buffer.resource.object.implementation = (void (**)(void))
&shm_buffer_interface;
buffer->buffer.resource.data = buffer;
wl_resource_init(&buffer->buffer.resource, &wl_buffer_interface,
&shm_buffer_interface, id, buffer);
buffer->buffer.resource.client = resource->client;
buffer->buffer.resource.destroy = destroy_buffer;
@ -211,12 +207,8 @@ shm_create_pool(struct wl_client *client, struct wl_resource *resource,
}
close(fd);
pool->resource.object.id = id;
pool->resource.object.interface = &wl_shm_pool_interface;
pool->resource.object.implementation =
(void (**)(void)) &shm_pool_interface;
pool->resource.data = pool;
wl_resource_init(&pool->resource, &wl_shm_pool_interface,
&shm_pool_interface, id, pool);
pool->resource.client = client;
pool->resource.destroy = destroy_pool;
@ -283,12 +275,8 @@ wl_shm_buffer_create(struct wl_client *client,
buffer->offset = 0;
buffer->pool = NULL;
buffer->buffer.resource.object.id = id;
buffer->buffer.resource.object.interface = &wl_buffer_interface;
buffer->buffer.resource.object.implementation = (void (**)(void))
&shm_buffer_interface;
buffer->buffer.resource.data = buffer;
wl_resource_init(&buffer->buffer.resource, &wl_buffer_interface,
&shm_buffer_interface, id, buffer);
buffer->buffer.resource.client = client;
buffer->buffer.resource.destroy = destroy_buffer;