mirror of
				https://gitlab.freedesktop.org/wayland/wayland.git
				synced 2025-11-03 09:01:42 -05:00 
			
		
		
		
	Merge remote branch 'bnf/simple_client'
This commit is contained in:
		
						commit
						be63ae5a2c
					
				
					 3 changed files with 422 additions and 31 deletions
				
			
		| 
						 | 
					@ -7,7 +7,8 @@ noinst_PROGRAMS =				\
 | 
				
			||||||
	$(poppler_programs)			\
 | 
						$(poppler_programs)			\
 | 
				
			||||||
	dnd					\
 | 
						dnd					\
 | 
				
			||||||
	smoke					\
 | 
						smoke					\
 | 
				
			||||||
	resizor
 | 
						resizor					\
 | 
				
			||||||
 | 
						simple-client
 | 
				
			||||||
 | 
					
 | 
				
			||||||
noinst_LTLIBRARIES = libtoytoolkit.la
 | 
					noinst_LTLIBRARIES = libtoytoolkit.la
 | 
				
			||||||
 | 
					
 | 
				
			||||||
| 
						 | 
					@ -39,6 +40,7 @@ terminal_SOURCES = terminal.c
 | 
				
			||||||
image_SOURCES = image.c
 | 
					image_SOURCES = image.c
 | 
				
			||||||
dnd_SOURCES = dnd.c
 | 
					dnd_SOURCES = dnd.c
 | 
				
			||||||
resizor_SOURCES = resizor.c
 | 
					resizor_SOURCES = resizor.c
 | 
				
			||||||
 | 
					simple_client_SOURCES = simple-client.c
 | 
				
			||||||
 | 
					
 | 
				
			||||||
BUILT_SOURCES =					\
 | 
					BUILT_SOURCES =					\
 | 
				
			||||||
	screenshooter-client-protocol.h		\
 | 
						screenshooter-client-protocol.h		\
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
							
								
								
									
										389
									
								
								clients/simple-client.c
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										389
									
								
								clients/simple-client.c
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
					@ -0,0 +1,389 @@
 | 
				
			||||||
 | 
					/*
 | 
				
			||||||
 | 
					 * Copyright © 2011 Benjamin Franzke
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 * Permission to use, copy, modify, distribute, and sell this software and its
 | 
				
			||||||
 | 
					 * documentation for any purpose is hereby granted without fee, provided that
 | 
				
			||||||
 | 
					 * the above copyright notice appear in all copies and that both that copyright
 | 
				
			||||||
 | 
					 * notice and this permission notice appear in supporting documentation, and
 | 
				
			||||||
 | 
					 * that the name of the copyright holders not be used in advertising or
 | 
				
			||||||
 | 
					 * publicity pertaining to distribution of the software without specific,
 | 
				
			||||||
 | 
					 * written prior permission.  The copyright holders make no representations
 | 
				
			||||||
 | 
					 * about the suitability of this software for any purpose.  It is provided "as
 | 
				
			||||||
 | 
					 * is" without express or implied warranty.
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
 | 
				
			||||||
 | 
					 * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
 | 
				
			||||||
 | 
					 * EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR
 | 
				
			||||||
 | 
					 * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
 | 
				
			||||||
 | 
					 * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
 | 
				
			||||||
 | 
					 * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
 | 
				
			||||||
 | 
					 * OF THIS SOFTWARE.
 | 
				
			||||||
 | 
					 */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#include <stdio.h>
 | 
				
			||||||
 | 
					#include <stdlib.h>
 | 
				
			||||||
 | 
					#include <string.h>
 | 
				
			||||||
 | 
					#include <stddef.h>
 | 
				
			||||||
 | 
					#include <stdint.h>
 | 
				
			||||||
 | 
					#include <stdbool.h>
 | 
				
			||||||
 | 
					#include <math.h>
 | 
				
			||||||
 | 
					#include <assert.h>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#include <fcntl.h>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#include <wayland-client.h>
 | 
				
			||||||
 | 
					#include <xf86drm.h>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#define GL_GLEXT_PROTOTYPES
 | 
				
			||||||
 | 
					#define EGL_EGLEXT_PROTOTYPES
 | 
				
			||||||
 | 
					#include <GLES2/gl2.h>
 | 
				
			||||||
 | 
					#include <GLES2/gl2ext.h>
 | 
				
			||||||
 | 
					#include <EGL/egl.h>
 | 
				
			||||||
 | 
					#include <EGL/eglext.h>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					struct display {
 | 
				
			||||||
 | 
						struct wl_display *display;
 | 
				
			||||||
 | 
						struct {
 | 
				
			||||||
 | 
							struct wl_compositor *compositor;
 | 
				
			||||||
 | 
							struct wl_drm *drm;
 | 
				
			||||||
 | 
						} interface;
 | 
				
			||||||
 | 
						struct {
 | 
				
			||||||
 | 
							EGLDisplay dpy;
 | 
				
			||||||
 | 
							EGLContext ctx;
 | 
				
			||||||
 | 
						} egl;
 | 
				
			||||||
 | 
						struct {
 | 
				
			||||||
 | 
							int fd;
 | 
				
			||||||
 | 
							const char *device_name;
 | 
				
			||||||
 | 
							bool authenticated;
 | 
				
			||||||
 | 
						} drm;
 | 
				
			||||||
 | 
						uint32_t mask;
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					struct window {
 | 
				
			||||||
 | 
						struct display *display;
 | 
				
			||||||
 | 
						struct {
 | 
				
			||||||
 | 
							int width, height;
 | 
				
			||||||
 | 
						} geometry;
 | 
				
			||||||
 | 
						struct {
 | 
				
			||||||
 | 
							GLuint fbo;
 | 
				
			||||||
 | 
							GLuint color_rbo;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							GLuint program;
 | 
				
			||||||
 | 
							GLuint rotation_uniform;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							GLuint pos;
 | 
				
			||||||
 | 
							GLuint col;
 | 
				
			||||||
 | 
						} gl;
 | 
				
			||||||
 | 
						struct {
 | 
				
			||||||
 | 
							struct wl_buffer *buffer;
 | 
				
			||||||
 | 
							struct wl_surface *surface;
 | 
				
			||||||
 | 
							EGLImageKHR image;
 | 
				
			||||||
 | 
						} drm_surface;
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static const char *vert_shader_text =
 | 
				
			||||||
 | 
						"uniform mat4 rotation;\n"
 | 
				
			||||||
 | 
						"attribute vec4 pos;\n"
 | 
				
			||||||
 | 
						"attribute vec4 color;\n"
 | 
				
			||||||
 | 
						"varying vec4 v_color;\n"
 | 
				
			||||||
 | 
						"void main() {\n"
 | 
				
			||||||
 | 
						"  gl_Position = rotation * pos;\n"
 | 
				
			||||||
 | 
						"  v_color = color;\n"
 | 
				
			||||||
 | 
						"}\n";
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static const char *frag_shader_text =
 | 
				
			||||||
 | 
						"varying vec4 v_color;\n"
 | 
				
			||||||
 | 
						"void main() {\n"
 | 
				
			||||||
 | 
						"  gl_FragColor = v_color;\n"
 | 
				
			||||||
 | 
						"}\n";
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static void
 | 
				
			||||||
 | 
					init_egl(struct display *display)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						EGLint major, minor;
 | 
				
			||||||
 | 
						EGLBoolean ret;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						display->egl.dpy = eglGetDRMDisplayMESA(display->drm.fd);
 | 
				
			||||||
 | 
						assert(display->egl.dpy);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						ret = eglInitialize(display->egl.dpy, &major, &minor);
 | 
				
			||||||
 | 
						assert(ret == EGL_TRUE);
 | 
				
			||||||
 | 
						ret = eglBindAPI(EGL_OPENGL_API);
 | 
				
			||||||
 | 
						assert(ret == EGL_TRUE);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						display->egl.ctx = eglCreateContext(display->egl.dpy, NULL,
 | 
				
			||||||
 | 
										    EGL_NO_CONTEXT, NULL);
 | 
				
			||||||
 | 
						assert(display->egl.ctx);
 | 
				
			||||||
 | 
						ret = eglMakeCurrent(display->egl.dpy, NULL, NULL, display->egl.ctx);
 | 
				
			||||||
 | 
						assert(ret == EGL_TRUE);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static GLuint
 | 
				
			||||||
 | 
					create_shader(struct window *window, const char *source, GLenum shader_type)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						GLuint shader;
 | 
				
			||||||
 | 
						GLint status;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						shader = glCreateShader(shader_type);
 | 
				
			||||||
 | 
						assert(shader != 0);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						glShaderSource(shader, 1, (const char **) &source, NULL);
 | 
				
			||||||
 | 
						glCompileShader(shader);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
 | 
				
			||||||
 | 
						if (!status) {
 | 
				
			||||||
 | 
							char log[1000];
 | 
				
			||||||
 | 
							GLsizei len;
 | 
				
			||||||
 | 
							glGetShaderInfoLog(shader, 1000, &len, log);
 | 
				
			||||||
 | 
							fprintf(stderr, "Error: compiling %s: %*s\n",
 | 
				
			||||||
 | 
								shader_type == GL_VERTEX_SHADER ? "vertex" : "fragment",
 | 
				
			||||||
 | 
								len, log);
 | 
				
			||||||
 | 
							exit(1);
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						return shader;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static void
 | 
				
			||||||
 | 
					init_gl(struct window *window)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						GLfloat ar;
 | 
				
			||||||
 | 
						GLuint frag, vert;
 | 
				
			||||||
 | 
						GLint status;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						glGenFramebuffers(1, &window->gl.fbo);
 | 
				
			||||||
 | 
						glBindFramebuffer(GL_FRAMEBUFFER, window->gl.fbo);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						glGenRenderbuffers(1, &window->gl.color_rbo);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						glViewport(0, 0, window->geometry.width, window->geometry.height);
 | 
				
			||||||
 | 
						ar = (GLfloat)window->geometry.width / (GLfloat)window->geometry.height;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						frag = create_shader(window, frag_shader_text, GL_FRAGMENT_SHADER);
 | 
				
			||||||
 | 
						vert = create_shader(window, vert_shader_text, GL_VERTEX_SHADER);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						window->gl.program = glCreateProgram();
 | 
				
			||||||
 | 
						glAttachShader(window->gl.program, frag);
 | 
				
			||||||
 | 
						glAttachShader(window->gl.program, vert);
 | 
				
			||||||
 | 
						glLinkProgram(window->gl.program);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						glGetProgramiv(window->gl.program, GL_LINK_STATUS, &status);
 | 
				
			||||||
 | 
						if (!status) {
 | 
				
			||||||
 | 
							char log[1000];
 | 
				
			||||||
 | 
							GLsizei len;
 | 
				
			||||||
 | 
							glGetProgramInfoLog(window->gl.program, 1000, &len, log);
 | 
				
			||||||
 | 
							fprintf(stderr, "Error: linking:\n%*s\n", len, log);
 | 
				
			||||||
 | 
							exit(1);
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						glUseProgram(window->gl.program);
 | 
				
			||||||
 | 
						
 | 
				
			||||||
 | 
						window->gl.pos = 0;
 | 
				
			||||||
 | 
						window->gl.pos = 1;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						glBindAttribLocation(window->gl.program, window->gl.pos, "pos");
 | 
				
			||||||
 | 
						glBindAttribLocation(window->gl.program, window->gl.col, "color");
 | 
				
			||||||
 | 
						glLinkProgram(window->gl.program);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						window->gl.rotation_uniform =
 | 
				
			||||||
 | 
							glGetUniformLocation(window->gl.program, "rotation");
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static void
 | 
				
			||||||
 | 
					create_surface(struct window *window)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						struct display *display = window->display;
 | 
				
			||||||
 | 
						struct wl_visual *visual;
 | 
				
			||||||
 | 
						EGLint name, stride;
 | 
				
			||||||
 | 
						EGLint image_attribs[] = {
 | 
				
			||||||
 | 
							EGL_WIDTH,			0,
 | 
				
			||||||
 | 
							EGL_HEIGHT,			0,
 | 
				
			||||||
 | 
							EGL_DRM_BUFFER_FORMAT_MESA,	EGL_DRM_BUFFER_FORMAT_ARGB32_MESA,
 | 
				
			||||||
 | 
							EGL_DRM_BUFFER_USE_MESA,	EGL_DRM_BUFFER_USE_SCANOUT_MESA,
 | 
				
			||||||
 | 
							EGL_NONE
 | 
				
			||||||
 | 
						};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						window->drm_surface.surface =
 | 
				
			||||||
 | 
							wl_compositor_create_surface(display->interface.compositor);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						image_attribs[1] = window->geometry.width;
 | 
				
			||||||
 | 
						image_attribs[3] = window->geometry.height;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						window->drm_surface.image = eglCreateDRMImageMESA(display->egl.dpy,
 | 
				
			||||||
 | 
												  image_attribs);
 | 
				
			||||||
 | 
						eglExportDRMImageMESA(display->egl.dpy, window->drm_surface.image,
 | 
				
			||||||
 | 
								      &name, NULL, &stride);
 | 
				
			||||||
 | 
						visual = wl_display_get_premultiplied_argb_visual(display->display);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						window->drm_surface.buffer =
 | 
				
			||||||
 | 
							wl_drm_create_buffer(display->interface.drm, name,
 | 
				
			||||||
 | 
									     window->geometry.width,
 | 
				
			||||||
 | 
									     window->geometry.height,
 | 
				
			||||||
 | 
									     stride, visual);
 | 
				
			||||||
 | 
						/* Process wl_drm_create_buffer. */
 | 
				
			||||||
 | 
						wl_display_iterate(display->display, WL_DISPLAY_WRITABLE);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						wl_surface_attach(window->drm_surface.surface,
 | 
				
			||||||
 | 
								  window->drm_surface.buffer, 0, 0);
 | 
				
			||||||
 | 
						wl_surface_map_toplevel(window->drm_surface.surface);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						glBindRenderbuffer(GL_RENDERBUFFER, window->gl.color_rbo);
 | 
				
			||||||
 | 
						glEGLImageTargetRenderbufferStorageOES(GL_RENDERBUFFER,
 | 
				
			||||||
 | 
										       window->drm_surface.image);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						glFramebufferRenderbuffer(GL_FRAMEBUFFER,
 | 
				
			||||||
 | 
									  GL_COLOR_ATTACHMENT0,
 | 
				
			||||||
 | 
									  GL_RENDERBUFFER,
 | 
				
			||||||
 | 
									  window->gl.color_rbo);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						assert(glCheckFramebufferStatus(GL_FRAMEBUFFER) ==
 | 
				
			||||||
 | 
								GL_FRAMEBUFFER_COMPLETE);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static void
 | 
				
			||||||
 | 
					redraw(void *data, uint32_t time)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						struct window *window = data;
 | 
				
			||||||
 | 
						static const GLfloat verts[3][2] = {
 | 
				
			||||||
 | 
							{ -0.5, -0.5 },
 | 
				
			||||||
 | 
							{  0.5, -0.5 },
 | 
				
			||||||
 | 
							{  0,    0.5 }
 | 
				
			||||||
 | 
						};
 | 
				
			||||||
 | 
						static const GLfloat colors[3][3] = {
 | 
				
			||||||
 | 
							{ 1, 0, 0 },
 | 
				
			||||||
 | 
							{ 0, 1, 0 },
 | 
				
			||||||
 | 
							{ 0, 0, 1 }
 | 
				
			||||||
 | 
						};
 | 
				
			||||||
 | 
						GLfloat angle;
 | 
				
			||||||
 | 
						GLfloat rotation[4][4] = {
 | 
				
			||||||
 | 
							{ 1, 0, 0, 0 },
 | 
				
			||||||
 | 
							{ 0, 1, 0, 0 },
 | 
				
			||||||
 | 
							{ 0, 0, 1, 0 },
 | 
				
			||||||
 | 
							{ 0, 0, 0, 1 }
 | 
				
			||||||
 | 
						};
 | 
				
			||||||
 | 
						static const int32_t speed_div = 5;
 | 
				
			||||||
 | 
						static uint32_t start_time = 0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (start_time == 0)
 | 
				
			||||||
 | 
							start_time = time;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						angle = ((time-start_time) / speed_div) % 360 * M_PI / 180.0;
 | 
				
			||||||
 | 
						rotation[0][0] =  cos(angle);
 | 
				
			||||||
 | 
						rotation[0][2] =  sin(angle);
 | 
				
			||||||
 | 
						rotation[2][0] = -sin(angle);
 | 
				
			||||||
 | 
						rotation[2][2] =  cos(angle);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						glUniformMatrix4fv(window->gl.rotation_uniform, 1, GL_FALSE,
 | 
				
			||||||
 | 
								   (GLfloat *) rotation);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						glClearColor(0.0, 0.0, 0.0, 0.5);
 | 
				
			||||||
 | 
						glClear(GL_COLOR_BUFFER_BIT);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						glVertexAttribPointer(window->gl.pos, 2, GL_FLOAT, GL_FALSE, 0, verts);
 | 
				
			||||||
 | 
						glVertexAttribPointer(window->gl.col, 3, GL_FLOAT, GL_FALSE, 0, colors);
 | 
				
			||||||
 | 
						glEnableVertexAttribArray(window->gl.pos);
 | 
				
			||||||
 | 
						glEnableVertexAttribArray(window->gl.col);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						glDrawArrays(GL_TRIANGLES, 0, 3);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						glDisableVertexAttribArray(window->gl.pos);
 | 
				
			||||||
 | 
						glDisableVertexAttribArray(window->gl.col);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						glFlush();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						wl_surface_damage(window->drm_surface.surface, 0, 0,
 | 
				
			||||||
 | 
								  window->geometry.width, window->geometry.height);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						wl_display_frame_callback(window->display->display, redraw, window);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static void
 | 
				
			||||||
 | 
					drm_handle_device(void *data, struct wl_drm *drm, const char *device)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						struct display *d = data;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						d->drm.device_name = strdup(device);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static void
 | 
				
			||||||
 | 
					drm_handle_authenticated(void *data, struct wl_drm *drm)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						struct display *d = data;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						d->drm.authenticated = true;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static const struct wl_drm_listener drm_listener = {
 | 
				
			||||||
 | 
						drm_handle_device,
 | 
				
			||||||
 | 
						drm_handle_authenticated
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static void
 | 
				
			||||||
 | 
					display_handle_global(struct wl_display *display, uint32_t id,
 | 
				
			||||||
 | 
							      const char *interface, uint32_t version, void *data)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						struct display *d = data;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (strcmp(interface, "compositor") == 0) {
 | 
				
			||||||
 | 
							d->interface.compositor = wl_compositor_create(display, id);
 | 
				
			||||||
 | 
						} else if (strcmp(interface, "drm") == 0) {
 | 
				
			||||||
 | 
							d->interface.drm = wl_drm_create(display, id);
 | 
				
			||||||
 | 
							wl_drm_add_listener(d->interface.drm, &drm_listener, d);
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static int
 | 
				
			||||||
 | 
					event_mask_update(uint32_t mask, void *data)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						struct display *d = data;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						d->mask = mask;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						return 0;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					int
 | 
				
			||||||
 | 
					main(int argc, char **argv)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						struct display display = { 0 };
 | 
				
			||||||
 | 
						struct window  window  = { 0 };
 | 
				
			||||||
 | 
						drm_magic_t magic;
 | 
				
			||||||
 | 
						int ret;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						memset(&display, 0, sizeof display);
 | 
				
			||||||
 | 
						memset(&window,  0, sizeof window);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						window.display = &display;
 | 
				
			||||||
 | 
						window.geometry.width  = 250;
 | 
				
			||||||
 | 
						window.geometry.height = 250;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						display.display = wl_display_connect(NULL);
 | 
				
			||||||
 | 
						assert(display.display);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						wl_display_add_global_listener(display.display,
 | 
				
			||||||
 | 
									    display_handle_global, &display);
 | 
				
			||||||
 | 
						/* process connection events */
 | 
				
			||||||
 | 
						wl_display_iterate(display.display, WL_DISPLAY_READABLE);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						display.drm.fd = open(display.drm.device_name, O_RDWR);
 | 
				
			||||||
 | 
						assert(display.drm.fd >= 0);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						ret = drmGetMagic(display.drm.fd, &magic);
 | 
				
			||||||
 | 
						assert(ret == 0);
 | 
				
			||||||
 | 
						wl_drm_authenticate(display.interface.drm, magic);
 | 
				
			||||||
 | 
						wl_display_iterate(display.display, WL_DISPLAY_WRITABLE);
 | 
				
			||||||
 | 
						while (!display.drm.authenticated)
 | 
				
			||||||
 | 
							wl_display_iterate(display.display, WL_DISPLAY_READABLE);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						init_egl(&display);
 | 
				
			||||||
 | 
						init_gl(&window);
 | 
				
			||||||
 | 
						create_surface(&window);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						wl_display_frame_callback(display.display, redraw, &window);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						wl_display_get_fd(display.display, event_mask_update, &display);
 | 
				
			||||||
 | 
						while (true)
 | 
				
			||||||
 | 
							wl_display_iterate(display.display, display.mask);
 | 
				
			||||||
 | 
						
 | 
				
			||||||
 | 
						return 0;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
| 
						 | 
					@ -251,36 +251,6 @@ wl_connection_data(struct wl_connection *connection, uint32_t mask)
 | 
				
			||||||
	char cmsg[128];
 | 
						char cmsg[128];
 | 
				
			||||||
	int len, count, clen;
 | 
						int len, count, clen;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	if (mask & WL_CONNECTION_READABLE) {
 | 
					 | 
				
			||||||
		wl_buffer_put_iov(&connection->in, iov, &count);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
		msg.msg_name = NULL;
 | 
					 | 
				
			||||||
		msg.msg_namelen = 0;
 | 
					 | 
				
			||||||
		msg.msg_iov = iov;
 | 
					 | 
				
			||||||
		msg.msg_iovlen = count;
 | 
					 | 
				
			||||||
		msg.msg_control = cmsg;
 | 
					 | 
				
			||||||
		msg.msg_controllen = sizeof cmsg;
 | 
					 | 
				
			||||||
		msg.msg_flags = 0;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
		do {
 | 
					 | 
				
			||||||
			len = recvmsg(connection->fd, &msg, 0);
 | 
					 | 
				
			||||||
		} while (len < 0 && errno == EINTR);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
		if (len < 0) {
 | 
					 | 
				
			||||||
			fprintf(stderr,
 | 
					 | 
				
			||||||
				"read error from connection %p: %m (%d)\n",
 | 
					 | 
				
			||||||
				connection, errno);
 | 
					 | 
				
			||||||
			return -1;
 | 
					 | 
				
			||||||
		} else if (len == 0) {
 | 
					 | 
				
			||||||
			/* FIXME: Handle this better? */
 | 
					 | 
				
			||||||
			return -1;
 | 
					 | 
				
			||||||
		}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
		decode_cmsg(&connection->fds_in, &msg);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
		connection->in.head += len;
 | 
					 | 
				
			||||||
	}	
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	if (mask & WL_CONNECTION_WRITABLE) {
 | 
						if (mask & WL_CONNECTION_WRITABLE) {
 | 
				
			||||||
		wl_buffer_get_iov(&connection->out, iov, &count);
 | 
							wl_buffer_get_iov(&connection->out, iov, &count);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
| 
						 | 
					@ -314,6 +284,36 @@ wl_connection_data(struct wl_connection *connection, uint32_t mask)
 | 
				
			||||||
					   connection->data);
 | 
										   connection->data);
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (mask & WL_CONNECTION_READABLE) {
 | 
				
			||||||
 | 
							wl_buffer_put_iov(&connection->in, iov, &count);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							msg.msg_name = NULL;
 | 
				
			||||||
 | 
							msg.msg_namelen = 0;
 | 
				
			||||||
 | 
							msg.msg_iov = iov;
 | 
				
			||||||
 | 
							msg.msg_iovlen = count;
 | 
				
			||||||
 | 
							msg.msg_control = cmsg;
 | 
				
			||||||
 | 
							msg.msg_controllen = sizeof cmsg;
 | 
				
			||||||
 | 
							msg.msg_flags = 0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							do {
 | 
				
			||||||
 | 
								len = recvmsg(connection->fd, &msg, 0);
 | 
				
			||||||
 | 
							} while (len < 0 && errno == EINTR);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							if (len < 0) {
 | 
				
			||||||
 | 
								fprintf(stderr,
 | 
				
			||||||
 | 
									"read error from connection %p: %m (%d)\n",
 | 
				
			||||||
 | 
									connection, errno);
 | 
				
			||||||
 | 
								return -1;
 | 
				
			||||||
 | 
							} else if (len == 0) {
 | 
				
			||||||
 | 
								/* FIXME: Handle this better? */
 | 
				
			||||||
 | 
								return -1;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							decode_cmsg(&connection->fds_in, &msg);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							connection->in.head += len;
 | 
				
			||||||
 | 
						}	
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	return connection->in.head - connection->in.tail;
 | 
						return connection->in.head - connection->in.tail;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue