Maintain keyboard modifier state in wayland-server

Provide a slot for keyboard modifier state inside wl_keyboard for
implementations to update, and use this to send wl_keyboard:;modifier
events whenever the keyboard or pointer focus changes.

Signed-off-by: Daniel Stone <daniel@fooishbar.org>
This commit is contained in:
Daniel Stone 2012-06-22 13:21:26 +01:00 committed by Kristian Høgsberg
parent 2261007953
commit bcefacb89d
2 changed files with 26 additions and 1 deletions

View file

@ -724,7 +724,8 @@ WL_EXPORT void
wl_pointer_set_focus(struct wl_pointer *pointer, struct wl_surface *surface,
wl_fixed_t sx, wl_fixed_t sy)
{
struct wl_resource *resource;
struct wl_keyboard *kbd = pointer->seat->keyboard;
struct wl_resource *resource, *kr;
uint32_t serial;
resource = pointer->focus_resource;
@ -741,6 +742,18 @@ wl_pointer_set_focus(struct wl_pointer *pointer, struct wl_surface *surface,
(pointer->focus != surface ||
pointer->focus_resource != resource)) {
serial = wl_display_next_serial(resource->client->display);
if (kbd) {
kr = find_resource_for_surface(&kbd->resource_list,
surface);
if (kr) {
wl_keyboard_send_modifiers(resource,
serial,
kbd->modifiers.mods_depressed,
kbd->modifiers.mods_latched,
kbd->modifiers.mods_locked,
kbd->modifiers.group);
}
}
wl_pointer_send_enter(resource, serial, &surface->resource,
sx, sy);
wl_signal_add(&resource->destroy_signal,
@ -774,6 +787,11 @@ wl_keyboard_set_focus(struct wl_keyboard *keyboard, struct wl_surface *surface)
(keyboard->focus != surface ||
keyboard->focus_resource != resource)) {
serial = wl_display_next_serial(resource->client->display);
wl_keyboard_send_modifiers(resource, serial,
keyboard->modifiers.mods_depressed,
keyboard->modifiers.mods_latched,
keyboard->modifiers.mods_locked,
keyboard->modifiers.group);
wl_keyboard_send_enter(resource, serial, &surface->resource,
&keyboard->keys);
wl_signal_add(&resource->destroy_signal,

View file

@ -280,6 +280,13 @@ struct wl_keyboard {
uint32_t grab_time;
struct wl_array keys;
struct {
uint32_t mods_depressed;
uint32_t mods_latched;
uint32_t mods_locked;
uint32_t group;
} modifiers;
};
struct wl_touch {