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	Maintain keyboard modifier state in wayland-server
Provide a slot for keyboard modifier state inside wl_keyboard for implementations to update, and use this to send wl_keyboard:;modifier events whenever the keyboard or pointer focus changes. Signed-off-by: Daniel Stone <daniel@fooishbar.org>
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					 2 changed files with 26 additions and 1 deletions
				
			
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			@ -724,7 +724,8 @@ WL_EXPORT void
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wl_pointer_set_focus(struct wl_pointer *pointer, struct wl_surface *surface,
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		     wl_fixed_t sx, wl_fixed_t sy)
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{
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	struct wl_resource *resource;
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	struct wl_keyboard *kbd = pointer->seat->keyboard;
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	struct wl_resource *resource, *kr;
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	uint32_t serial;
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	resource = pointer->focus_resource;
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			@ -741,6 +742,18 @@ wl_pointer_set_focus(struct wl_pointer *pointer, struct wl_surface *surface,
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	    (pointer->focus != surface ||
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	     pointer->focus_resource != resource)) {
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		serial = wl_display_next_serial(resource->client->display);
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		if (kbd) {
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			kr = find_resource_for_surface(&kbd->resource_list,
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						       surface);
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			if (kr) {
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				wl_keyboard_send_modifiers(resource,
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							   serial,
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							   kbd->modifiers.mods_depressed,
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							   kbd->modifiers.mods_latched,
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							   kbd->modifiers.mods_locked,
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							   kbd->modifiers.group);
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			}
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		}
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		wl_pointer_send_enter(resource, serial, &surface->resource,
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				      sx, sy);
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		wl_signal_add(&resource->destroy_signal,
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			@ -774,6 +787,11 @@ wl_keyboard_set_focus(struct wl_keyboard *keyboard, struct wl_surface *surface)
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	    (keyboard->focus != surface ||
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	     keyboard->focus_resource != resource)) {
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		serial = wl_display_next_serial(resource->client->display);
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		wl_keyboard_send_modifiers(resource, serial,
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					   keyboard->modifiers.mods_depressed,
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					   keyboard->modifiers.mods_latched,
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					   keyboard->modifiers.mods_locked,
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					   keyboard->modifiers.group);
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		wl_keyboard_send_enter(resource, serial, &surface->resource,
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				       &keyboard->keys);
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		wl_signal_add(&resource->destroy_signal,
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			@ -280,6 +280,13 @@ struct wl_keyboard {
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	uint32_t grab_time;
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	struct wl_array keys;
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	struct {
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		uint32_t mods_depressed;
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		uint32_t mods_latched;
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		uint32_t mods_locked;
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		uint32_t group;
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	} modifiers;
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};
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struct wl_touch {
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