diff --git a/doc/publican/sources/Color.xml b/doc/publican/sources/Color.xml
new file mode 100644
index 00000000..ceee779e
--- /dev/null
+++ b/doc/publican/sources/Color.xml
@@ -0,0 +1,139 @@
+
+
+%BOOK_ENTITIES;
+]>
+
+
+ Color management
+
+
+ Overview
+
+
+ Color management in Wayland considers only displays. All pictures in
+ Wayland are always display-referred, meaning that the pixel values are
+ intended as-is for some specific display where they would produce the
+ light emissions (stimuli) the picture's
+ author desired. Wayland does not support displaying "raw" camera or
+ scanner images as they are not display-referred, nor are they even
+ pictures without complex and subjective processing.
+
+
+ Stimuli — the picture itself — are only half of the picture reproduction.
+ The other half is the environment where a display is viewed. A striking
+ example is comparing a brightly lit office to a dark movie theater, the
+ stimuli required to produce a good reading of the picture is greatly
+ different. Therefore display-referred does not include only the display
+ but the viewing environment as well.
+
+
+ Window systems have been very well capable of operating without any
+ explicit consideration to color management. This is because there used to
+ be the implicit assumption of the standard display, the sRGB display,
+ which all computer monitors implemented, more or less. The viewing
+ environment was and still is accounted by adjusting the display and/or the
+ room to produce a workable experience. Pictures are authored on a computer
+ system by drawing, painting and adjusting the picture until it looks right
+ on the author's monitor. This implicitly builds the standard display and
+ environment assumption into the picture data. Deviations from the sRGB
+ specification were minor enough that they often did not matter if not in a
+ professional context like the printing industry. Displaying video material
+ required some more attention to the details, because video and television
+ standards differ enough from the sRGB display. What really made explicit
+ color management a hard requirement for entertainment is the coming of
+ wide color gamut (WCG) and high dynamic range (HDR) materials and
+ displays.
+
+
+ The color management design in Wayland follows the general Wayland design
+ principles: compositors tell clients what would be the optimal thing to
+ do, clients tell the compositors what kind of pictures they are actually
+ producing, and then compositors display those pictures the best they can.
+
+
+
+
+ Protocol Interfaces
+
+
+ Color management interfaces in Wayland and divided into two protocols:
+ color-management
+ and
+ color-representation.
+ They are designed to work together, but they can also be used
+ independently when the other one is not needed.
+
+
+
+ Color-management
+
+
+ Color management protocol has two main purposes. First, it puts the
+ responsibility of color management on the compositor. This means that
+ clients do not necessarily need to care about color management at all,
+ and can display just fine by using the traditional standard display
+ assumption even when the actual display is wildly different. Clients
+ can also choose to target some other assumed display and let the
+ compositor handle it, or they can explicitly render for the actual
+ display at hand. Second, when the window system has multiple different
+ monitors, and a wl_surface happens to span more than one monitor, the
+ compositor can display the surface content correctly on all spanned
+ monitors simultaneously, as much as physically possible.
+
+
+ Color-management protocol concentrates on colorimetry: when you have a
+ pixel with RGB values, what stimulus do those values represent. The
+ stimulus definition follows the CIE 1931 two-degree observer model. Some
+ core concepts here are color primaries, white point, transfer function,
+ and dynamic range. The viewing environment is represented in an
+ extremely simplified way as the reference white luminance. The
+ connection between pixel RGB values and stimulus plus viewing
+ environment is recorded in an image description
+ object. Clients can create image description objects and tag
+ wl_surfaces with them, to indicate what kind of surface
+ content there will be. Clients can also ask what image description the
+ compositor would prefer to have on the wl_surface, and that
+ preference can change over time, e.g. when the wl_surface
+ is moved from one
+ wl_output to another. Following the compositor's preference
+ may provide advantages in image quality and power consumption.
+
+
+ Image description objects can come in two flavors: parametric and
+ ICC-based. The above was written with parametric image descriptions in
+ mind, and they have first-class support for HDR. ICC-based image
+ descriptions are wrapping an ICC profile and have no other data. ICC
+ profiles are the standard tool for standard dynamic range (SDR) display
+ color management. This means the capabilities between the two flavors
+ differ, and one cannot always be replaced by the other. Compositor
+ support for each flavor is optional.
+
+
+
+
+ Color-representation
+
+
+ Color-representation protocol deals with (potentially sub-sampled)
+ YCbCr-RGB conversion, quantization range, and the inclusion of alpha in
+ the RGB color channels, a.k.a. pre-multiplication. There are several
+ different specifications on how an YCbCr-like (including ICtCp) signal,
+ with chroma sub-sampling or not, is created from a full-resolution RGB
+ image. Again, a client can tag a wl_surface with
+ color-representation metadata to tell the compositor what kind of pixel
+ data will be displayed through the wl_surface.
+
+
+ The main purpose of color-representation is to correctly off-load the
+ YCbCr-RGB conversion to the compositor, which can then opportunistically
+ off-load it further to very power-efficient fixed-function circuitry in
+ a display controller. This can significantly reduce power consumption
+ when watching videos compared to using a GPU for the same, and on some
+ embedded hardware platforms it is a hard requirement for processing high
+ resolution video.
+
+
+
+
diff --git a/doc/publican/sources/Wayland.xml b/doc/publican/sources/Wayland.xml
index 0457c15c..7593097e 100644
--- a/doc/publican/sources/Wayland.xml
+++ b/doc/publican/sources/Wayland.xml
@@ -12,6 +12,7 @@
+
diff --git a/doc/publican/sources/meson.build b/doc/publican/sources/meson.build
index 52f3a681..a53b3890 100644
--- a/doc/publican/sources/meson.build
+++ b/doc/publican/sources/meson.build
@@ -54,6 +54,7 @@ publican_sources = [
'Protocol.xml',
'Xwayland.xml',
'Compositors.xml',
+ 'Color.xml',
'Client.xml',
'Server.xml'
]