diff --git a/doc/publican/sources/Color.xml b/doc/publican/sources/Color.xml new file mode 100644 index 00000000..ceee779e --- /dev/null +++ b/doc/publican/sources/Color.xml @@ -0,0 +1,139 @@ + + +%BOOK_ENTITIES; +]> + + + Color management + +
+ Overview + + + Color management in Wayland considers only displays. All pictures in + Wayland are always display-referred, meaning that the pixel values are + intended as-is for some specific display where they would produce the + light emissions (stimuli) the picture's + author desired. Wayland does not support displaying "raw" camera or + scanner images as they are not display-referred, nor are they even + pictures without complex and subjective processing. + + + Stimuli — the picture itself — are only half of the picture reproduction. + The other half is the environment where a display is viewed. A striking + example is comparing a brightly lit office to a dark movie theater, the + stimuli required to produce a good reading of the picture is greatly + different. Therefore display-referred does not include only the display + but the viewing environment as well. + + + Window systems have been very well capable of operating without any + explicit consideration to color management. This is because there used to + be the implicit assumption of the standard display, the sRGB display, + which all computer monitors implemented, more or less. The viewing + environment was and still is accounted by adjusting the display and/or the + room to produce a workable experience. Pictures are authored on a computer + system by drawing, painting and adjusting the picture until it looks right + on the author's monitor. This implicitly builds the standard display and + environment assumption into the picture data. Deviations from the sRGB + specification were minor enough that they often did not matter if not in a + professional context like the printing industry. Displaying video material + required some more attention to the details, because video and television + standards differ enough from the sRGB display. What really made explicit + color management a hard requirement for entertainment is the coming of + wide color gamut (WCG) and high dynamic range (HDR) materials and + displays. + + + The color management design in Wayland follows the general Wayland design + principles: compositors tell clients what would be the optimal thing to + do, clients tell the compositors what kind of pictures they are actually + producing, and then compositors display those pictures the best they can. + +
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+ Protocol Interfaces + + + Color management interfaces in Wayland and divided into two protocols: + color-management + and + color-representation. + They are designed to work together, but they can also be used + independently when the other one is not needed. + + +
+ Color-management + + + Color management protocol has two main purposes. First, it puts the + responsibility of color management on the compositor. This means that + clients do not necessarily need to care about color management at all, + and can display just fine by using the traditional standard display + assumption even when the actual display is wildly different. Clients + can also choose to target some other assumed display and let the + compositor handle it, or they can explicitly render for the actual + display at hand. Second, when the window system has multiple different + monitors, and a wl_surface happens to span more than one monitor, the + compositor can display the surface content correctly on all spanned + monitors simultaneously, as much as physically possible. + + + Color-management protocol concentrates on colorimetry: when you have a + pixel with RGB values, what stimulus do those values represent. The + stimulus definition follows the CIE 1931 two-degree observer model. Some + core concepts here are color primaries, white point, transfer function, + and dynamic range. The viewing environment is represented in an + extremely simplified way as the reference white luminance. The + connection between pixel RGB values and stimulus plus viewing + environment is recorded in an image description + object. Clients can create image description objects and tag + wl_surfaces with them, to indicate what kind of surface + content there will be. Clients can also ask what image description the + compositor would prefer to have on the wl_surface, and that + preference can change over time, e.g. when the wl_surface + is moved from one + wl_output to another. Following the compositor's preference + may provide advantages in image quality and power consumption. + + + Image description objects can come in two flavors: parametric and + ICC-based. The above was written with parametric image descriptions in + mind, and they have first-class support for HDR. ICC-based image + descriptions are wrapping an ICC profile and have no other data. ICC + profiles are the standard tool for standard dynamic range (SDR) display + color management. This means the capabilities between the two flavors + differ, and one cannot always be replaced by the other. Compositor + support for each flavor is optional. + +
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+ Color-representation + + + Color-representation protocol deals with (potentially sub-sampled) + YCbCr-RGB conversion, quantization range, and the inclusion of alpha in + the RGB color channels, a.k.a. pre-multiplication. There are several + different specifications on how an YCbCr-like (including ICtCp) signal, + with chroma sub-sampling or not, is created from a full-resolution RGB + image. Again, a client can tag a wl_surface with + color-representation metadata to tell the compositor what kind of pixel + data will be displayed through the wl_surface. + + + The main purpose of color-representation is to correctly off-load the + YCbCr-RGB conversion to the compositor, which can then opportunistically + off-load it further to very power-efficient fixed-function circuitry in + a display controller. This can significantly reduce power consumption + when watching videos compared to using a GPU for the same, and on some + embedded hardware platforms it is a hard requirement for processing high + resolution video. + +
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diff --git a/doc/publican/sources/Wayland.xml b/doc/publican/sources/Wayland.xml index 0457c15c..7593097e 100644 --- a/doc/publican/sources/Wayland.xml +++ b/doc/publican/sources/Wayland.xml @@ -12,6 +12,7 @@ + diff --git a/doc/publican/sources/meson.build b/doc/publican/sources/meson.build index 52f3a681..a53b3890 100644 --- a/doc/publican/sources/meson.build +++ b/doc/publican/sources/meson.build @@ -54,6 +54,7 @@ publican_sources = [ 'Protocol.xml', 'Xwayland.xml', 'Compositors.xml', + 'Color.xml', 'Client.xml', 'Server.xml' ]