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Update TODO
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35
TODO
35
TODO
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@ -1,12 +1,5 @@
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Core wayland protocol
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- Move map_* requests to wl_shell as set_*, rename to
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wl_desktop_shell. Make initial attach the request that shows the
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surface and make attach with 0 buffer show the surface. Drop the
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map concept at that point. Make wl_shell the EWMH of wayland.
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Handle window title, icons, lower window, needs attention,
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minimize, maximize, move to desktop?
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- scanner: wl_* prefix removal: split it out into a namespace part so
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we can call variables "surface" instead of "wl_surface"?
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@ -149,8 +142,7 @@ Core wayland protocol
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client must have a server id, and each client has a server id ->
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client id hash.
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- LCD subpixel info, dpi, monitor make and model, event when a
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surface moves from one output to another.
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- Event when a surface moves from one output to another.
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- input device discovery, hotplug
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@ -210,31 +202,6 @@ Core wayland protocol
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- Sort out 32 bit vmods and serialization
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- Automatic "triple buffering", ie, don't block on vsync if we're
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repainting below the refresh rate.
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- surface.attach triggers a compositor.release_buffer event when
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the buffer can be used again without messing things up (ie, it's
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no longer the front buffer, or the compositor has attached the
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new surface).
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- compositor sends out a repaint event (to who? do clients have to
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ask for this like they ask for the frame event?) once it has
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repainted the scene with the recent updates.
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- once a client receives the repaint event, it should start
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rendering its next frame. If it has received a buffer release
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event for the old buffer, that can be reused, otherwise it has
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to allocate a third buffer (ie, we automatically do triple
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buffering for fullscreen surfaces).
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- if a client is triple buffering and receives a release event
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before the repaint event, it can go back to double buffering.
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- the repaint event needs some kind of timestamp to drive
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animations, since clients may not use the frame event at all.
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Could just be the time of the most recent frame.
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Clients and ports
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