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server: destroy the socket event source on display destroy
On wl_display_add_socket(), the listening socket fd is added to the event loop. However, wl_event_source object is not stored and hence cannot be freed, resulting in a minor leak. Store wl_event_source pointer in struct wl_socket so we can track it, and destroy it on wl_display_destroy(). The event loop itself must be destroyed after destroying the event sources linked to it. Fixes a Valgrind reported memory leak. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
This commit is contained in:
parent
1f58d155da
commit
aad1e19058
1 changed files with 7 additions and 4 deletions
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@ -51,6 +51,7 @@ struct wl_socket {
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struct sockaddr_un addr;
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char lock_addr[113];
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struct wl_list link;
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struct wl_event_source *source;
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};
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struct wl_client {
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@ -667,14 +668,15 @@ wl_display_destroy(struct wl_display *display)
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struct wl_socket *s, *next;
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struct wl_global *global, *gnext;
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wl_event_loop_destroy(display->loop);
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wl_list_for_each_safe(s, next, &display->socket_list, link) {
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wl_event_source_remove(s->source);
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close(s->fd);
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unlink(s->addr.sun_path);
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close(s->fd_lock);
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unlink(s->lock_addr);
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free(s);
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}
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wl_event_loop_destroy(display->loop);
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wl_list_for_each_safe(global, gnext, &display->global_list, link)
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free(global);
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@ -858,9 +860,10 @@ wl_display_add_socket(struct wl_display *display, const char *name)
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return -1;
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}
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if (wl_event_loop_add_fd(display->loop, s->fd,
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WL_EVENT_READABLE,
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socket_data, display) == NULL) {
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s->source = wl_event_loop_add_fd(display->loop, s->fd,
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WL_EVENT_READABLE,
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socket_data, display);
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if (s->source == NULL) {
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close(s->fd);
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unlink(s->addr.sun_path);
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free(s);
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