Use FBOs instead of eagle-specific API

This commit is contained in:
Kristian Høgsberg 2010-01-24 18:10:15 -05:00
parent 450cc8136d
commit a341fa016c
7 changed files with 127 additions and 129 deletions

View file

@ -69,13 +69,13 @@ struct wlsc_output {
struct wl_list link;
struct wlsc_compositor *compositor;
struct wlsc_surface *background;
EGLSurface surface;
int32_t x, y, width, height;
drmModeModeInfo mode;
uint32_t crtc_id;
uint32_t connector_id;
GLuint rbo[2];
uint32_t fb_id[2];
uint32_t current;
};
@ -102,7 +102,7 @@ struct wlsc_compositor {
EGLDisplay display;
EGLContext context;
EGLConfig config;
GLuint fbo;
struct wl_display *wl_display;
struct wl_list output_list;
@ -610,16 +610,11 @@ repaint_output(struct wlsc_output *output)
double s = 3000;
int fd;
if (!eglMakeCurrent(ec->display, output->surface, output->surface, ec->context)) {
fprintf(stderr, "failed to make context current\n");
return;
}
glViewport(0, 0, output->width, output->height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustum(-output->width / s, output->width / s,
output->height / s, -output->height / s, 1, 2 * s);
-output->height / s, output->height / s, 1, 2 * s);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glClearColor(0, 0, 0, 1);
@ -650,7 +645,11 @@ repaint_output(struct wlsc_output *output)
fd = eglGetDisplayFD(ec->display);
output->current ^= 1;
eglBindColorBuffer(ec->display, output->surface, output->current);
glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER_EXT,
GL_COLOR_ATTACHMENT0_EXT,
GL_RENDERBUFFER_EXT,
output->rbo[output->current]);
drmModePageFlip(fd, output->crtc_id,
output->fb_id[output->current ^ 1],
DRM_MODE_PAGE_FLIP_EVENT, output);
@ -737,8 +736,8 @@ surface_attach(struct wl_client *client,
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTextureExternalMESA(GL_TEXTURE_2D, GL_RGBA, 4,
width, height, stride / 4, name);
glTextureExternalINTEL(GL_TEXTURE_2D, GL_RGBA, 4,
width, height, stride / 4, name);
}
@ -762,36 +761,6 @@ surface_copy(struct wl_client *client,
uint32_t name, uint32_t stride,
int32_t x, int32_t y, int32_t width, int32_t height)
{
struct wlsc_surface *es = (struct wlsc_surface *) surface;
GLuint fbo[2], rb;
glGenFramebuffers(2, fbo);
glBindFramebuffer(GL_READ_FRAMEBUFFER_EXT, fbo[1]);
glGenRenderbuffers(1, &rb);
glBindRenderbuffer(GL_RENDERBUFFER_EXT, rb);
glRenderbufferExternalMESA(GL_RENDERBUFFER_EXT,
GL_RGBA,
es->width, es->height,
stride / 4, name);
glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER_EXT,
GL_COLOR_ATTACHMENT0_EXT,
GL_RENDERBUFFER_EXT,
rb);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER_EXT, fbo[0]);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER_EXT,
GL_COLOR_ATTACHMENT0_EXT,
GL_TEXTURE_2D, es->texture, 0);
glBlitFramebuffer(x, y, x + width, y + height,
dst_x, dst_y, dst_x+ width, dst_y + height,
GL_COLOR_BUFFER_BIT, GL_NEAREST);
glBindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
glBindRenderbuffer(GL_RENDERBUFFER_EXT, 0);
glDeleteRenderbuffers(1, &rb);
glDeleteFramebuffers(2, fbo);
}
static void
@ -1138,14 +1107,6 @@ on_drm_input(int fd, uint32_t mask, void *data)
static int
init_egl(struct wlsc_compositor *ec, struct udev_device *device)
{
static const EGLint config_attribs[] = {
EGL_DEPTH_SIZE, 0,
EGL_STENCIL_SIZE, 0,
EGL_CONFIG_CAVEAT, EGL_NONE,
EGL_RED_SIZE, 8,
EGL_NONE
};
struct wl_event_loop *loop;
EGLint major, minor;
int fd;
@ -1161,15 +1122,20 @@ init_egl(struct wlsc_compositor *ec, struct udev_device *device)
return -1;
}
if (!eglChooseConfig(ec->display, config_attribs, &ec->config, 1, NULL))
return -1;
ec->context = eglCreateContext(ec->display, ec->config, NULL, NULL);
ec->context = eglCreateContext(ec->display, NULL, NULL, NULL);
if (ec->context == NULL) {
fprintf(stderr, "failed to create context\n");
return -1;
}
if (!eglMakeCurrent(ec->display, EGL_NO_SURFACE, EGL_NO_SURFACE, ec->context)) {
fprintf(stderr, "failed to make context current\n");
return -1;
}
glGenFramebuffers(1, &ec->fbo);
glBindFramebuffer(GL_FRAMEBUFFER_EXT, ec->fbo);
loop = wl_display_get_event_loop(ec->wl_display);
fd = eglGetDisplayFD(ec->display);
ec->drm_source =
@ -1197,7 +1163,7 @@ create_output_for_connector(struct wlsc_compositor *ec,
struct wlsc_output *output;
drmModeEncoder *encoder;
drmModeModeInfo *mode;
uint32_t name, handle, stride;
GLint handle, stride;
int i, ret, fd;
fd = eglGetDisplayFD(ec->display);
@ -1243,21 +1209,21 @@ create_output_for_connector(struct wlsc_compositor *ec,
drmModeFreeEncoder(encoder);
output->surface = eglCreateSurface(ec->display,
ec->config,
output->width,
output->height,
2, NULL);
if (output->surface == NULL) {
fprintf(stderr, "failed to create surface\n");
return -1;
}
glGenRenderbuffers(2, output->rbo);
for (i = 0; i < 2; i++) {
eglGetColorBuffer(output->surface,
i, &name, &handle, &stride);
glBindRenderbuffer(GL_RENDERBUFFER_EXT, output->rbo[i]);
glRenderbufferStorage(GL_RENDERBUFFER_EXT,
GL_RGBA,
output->width,
output->height);
glGetRenderbufferParameteriv(GL_RENDERBUFFER_EXT,
GL_RENDERBUFFER_STRIDE_INTEL,
&stride);
glGetRenderbufferParameteriv(GL_RENDERBUFFER_EXT,
GL_RENDERBUFFER_HANDLE_INTEL,
&handle);
ret = drmModeAddFB(fd, mode->hdisplay, mode->vdisplay,
ret = drmModeAddFB(fd, output->width, output->height,
32, 32, stride, handle, &output->fb_id[i]);
if (ret) {
fprintf(stderr, "failed to add fb %d: %m\n", i);
@ -1266,6 +1232,10 @@ create_output_for_connector(struct wlsc_compositor *ec,
}
output->current = 0;
glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER_EXT,
GL_COLOR_ATTACHMENT0_EXT,
GL_RENDERBUFFER_EXT,
output->rbo[output->current]);
ret = drmModeSetCrtc(fd, output->crtc_id,
output->fb_id[output->current ^ 1], 0, 0,
&output->connector_id, 1, &output->mode);
@ -1279,11 +1249,6 @@ create_output_for_connector(struct wlsc_compositor *ec,
wl_display_add_global(ec->wl_display, &output->base, post_output_geometry);
wl_list_insert(ec->output_list.prev, &output->link);
if (!eglMakeCurrent(ec->display, output->surface, output->surface, ec->context)) {
fprintf(stderr, "failed to make context current\n");
return -1;
}
output->background = background_create(output, option_background);
return 0;